安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






And it will also soon be updated to the current version of X4 7.50 with flight model update...
screw the devs of this mod
Frage ist der Wechsel zur Nexus Version Spielstandkompatibel?
If you plan to start - go hit official Egosoft Discord servers and forums :)
I hope Simon is doing well and will be back in the community soon.
Due to Simon's sudden hiatus (and with his blessing) I have taken over the Terran Cruisers. As I have no access to update it here, the mod is moving to Nexus.
version 1.50 has been released on Nexus!
- new ship: Kagoshima - TER Light Frigate / dedicated missile boat
- new ship: Ashikaga - PIO Assault Carrier - added to game files, but due to collision issues not yet available for purchase. Likely to be fixed for 1.51
- Kagawa has been reclassified as XL Battleship, as her combat power rivals this class
- legacy Split Vendetta xml requirements have been removed. Mod no longer requires Split Vendetta DLC
- optional bridge replacer (Argon) added
---
<connection name="con_weapon_11" tags="standard weapon medium highpower missile platformcollision symmetry symmetry_left symmetry_7 ">
---
zwischen "medium" und "missile" nur "highpower" einfügen. Somit hat man dann alle Waffen.
Yes, in principle yes, the line should look something like this:
---
<connection name="con_weapon_11" tags="standard weapon medium highpower missile platformcollision symmetry symmetry_left symmetry_7 ">
---
insert only "highpower" between "medium" and "missile". Then you have all the weapons.
http://psteamproxy.yuanyoumao.com
You can change the Akita and Miyagi in the macro file of the ships:
in the register
"...\Steam\steamapps\common\X4 Foundations\extensions\cruiser_mod_001\assets\units\size_l\macros"
look for the two ships and simply open the line there with the editor
Change <ship type="destroyer" /> to <ship type="carrier" />
Save and next time you start the game they should work like carriers.
At this moment only Miyagi is added to TER/PIO destroyer jobs (might replace Osaka in in-game spawns), other ships are player-only.
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2617043905/3204869541737602465/
-Mostly small changes and bugfixes,
-Added dynamic rooms support for all ships (thanks to MrBlair29),
-Improved naming of some ships,