安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Same Problem here! :(
That just means there's more than 20 techs in the list, it's fine though (no idea why they left the error msg).
"Failed to find correct places for all techs in ReconAndExpansion".
I'm also missing the Recon Center, but not sure why.
Can you make it that you can send colonists down without the tech as well?
Thanks!
Cemetery obj is from a mod, you can add a check for it:
https://pastebin.com/CG9Nj4Rq
Also if you include this in metadata.lua then you'll shrink your mod from 50 MB to 1MB (The preview and psd files can be left out of the mod archive):
'ignore_files', {
"*.psd",
"Preview *",
},
https://pastebin.com/MgXcqqv7
Farms can no longer be built in the underground.
Fungal Farms can now be built in the underground.
Increased food production for Fungal Farm.
also, while I get makeing moxies not usable under ground, 2 things:
how do you get O2, and, MOXIES work by turning CO into O, and then binding the two O's into O2, as well as seperating CO2 into C and O2. Since there is atmosphere in the tunnels, logicly they would still work, even if it would make things easier.
They seem to have grow lights in them, after all.
That's basically the one huge thing stopping me from using this (and B & B i general), since it feels more like 2 seperate colonies than one combined one. Do you know if such a change is even possible?
As for the Jumbo Cave, I don't know, starting with the micro dome only seems too limiting. What do you think would be a good reward for building the Jumbo Cave? A medium dome prefab, perhaps?