Rivals of Aether

Rivals of Aether

Tapu Koko
댓글 23
The Rowlet Gentleman 2025년 6월 23일 오후 8시 57분 
Are you gonna do the other Tapus too?
fweddy1 2025년 2월 10일 오후 4시 14분 
plz fix counter and he cant really kill at 100
SrslyTony 2024년 12월 26일 오전 12시 09분 
Love them! Great going with the moveset! :necroheart:
plutopos 2023년 7월 10일 오후 1시 44분 
The down special (counter) doesn't work most of the time for me. Is it a bug?
D YellowMadness 2023년 6월 13일 오후 4시 30분 
@TheMadKat: Crouching actually already greatly reduces knockback in this game although I don't think most people know that. Maybe you meant more so though?
tapumasu 2022년 4월 5일 오후 12시 03분 
Super fun character, love the way they're designed :steamthumbsup:
Coleslaw 2022년 3월 22일 오후 12시 34분 
Do you think you could make the other tapu's playable as fighters?
DeltaDragon 2022년 1월 27일 오후 2시 52분 
Awesome character! but it really sucks when i try to use an electrified move, and i get hit before it comes out. It double sucks because it gets rid of the electric field. Some super armor on the start or it not getting rid of the field would be nice.
TheMadKat 2022년 1월 1일 오후 2시 50분 
Wouldn't it be cool if Koko's crouch reduced the amount of damage and knockback he took, since he's fully inside his shell?
-Parpar- 2021년 12월 25일 오전 9시 14분 
what if sableye was the fighter to rival of aether?
TheMadKat 2021년 12월 13일 오후 12시 02분 
It would be nice if Tapu Koko's moves came out faster. Right now his moves (tilts, fair, and strongs, mostly) feel really slow, especially considering how little KO power they have. Dstrong in particular is too slow to be an effective get-off-me move.
Berserk Inferno 2021년 12월 10일 오후 3시 09분 
Also. That's one of the best crouch sprites I've ever seen.
Berserk Inferno 2021년 12월 10일 오후 3시 08분 
A little bit of feedback;

I think the character is really good in concept. I like the electric terrain activation and buffing, it's really interesting to play with.

I would suggest increasing the sweetspot size a bit on fair, uair, and forward tilt, I find it a bit too difficult to hit consistently.

I would also suggest modifying some of the launch angles to be more horizontal, fsmash for sure maybe fair, not 100% on what else. just to make it a little easier to kill.

Last thing on the forward special I would make the loop animation a hitbox or just transition straight into pratfall if you miss the move. As it is, it's a little confusing
Mr. Murakami 2021년 11월 29일 오후 9시 19분 
Please let up tilt trigger electric terrain and make the boosted moves have a SLIGHT amount of more KB/scaling
Ace 2021년 11월 27일 오후 10시 06분 
spriting feels right. his frame data not so much. You can make his moves come out faster it wont break the game.
Mr. Octopus 2021년 11월 25일 오후 9시 49분 
so i deleted the files and then reinstalled them same glitch happened guess its just a bug on my end
TheSmashWaffle #savetf2  [작성자] 2021년 11월 25일 오전 11시 53분 
Try uninstalling and reinstalling the character again. It works perfectly fine for me, so I'm sure it's just a download issue of sorts.
Mr. Octopus 2021년 11월 24일 오전 2시 15분 
for some reason the electric attacks have no hitbox and dont work as intended if there is a fix for this can you tell me?
grainneagalvin 2021년 11월 21일 오후 12시 04분 
why him
why not dutch angel dragons
Tacomonster83 2021년 11월 20일 오후 1시 02분 
bruh this is hella good, the sprites and moves feel so ♥♥♥♥♥♥ sick bro
Shio 2021년 11월 18일 오후 2시 44분 
TAPU KOKO
bendyjw 2021년 11월 18일 오후 1시 32분 
TAPO Loco
WispLock 2021년 11월 18일 오후 1시 24분 
IT'S TIMEEEEE