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报告翻译问题






Is there a way to make doors persistent and also protect them from gmod_admin_cleanup?
You have to edit spawn position using "Edit Properties" accessed by holding C and right clicking on a door.
You will also see a square with arrow while holding EZ Door tool and looking at it. That arrow is where you will be teleported.
(Maybe because of Modest Map Manipulator?)
There were some comments about lua errors when trying to find a connected door, I added more checks to make sure that we have valid doors.
I "think" I fixed the NutScript issue with vendors not saving. It's pretty weird that this addon would even affect NutScript at all, but it might have had to do with my previous method of persisting doors.
[EZ Door: Teleporting Doors] lua/weapons/gmod_tool/stools/ezdoor.lua:42: attempt to call method 'HasSister' (a nil value)
1. LeftClick - lua/weapons/gmod_tool/stools/ezdoor.lua:42
2. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:220
[EZ Door: Teleporting Doors] lua/weapons/gmod_tool/stools/ezdoor.lua:43: attempt to index a nil value
1. LeftClick - lua/weapons/gmod_tool/stools/ezdoor.lua:43
2. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:220
[EZ Door: Teleporting Doors] lua/weapons/gmod_tool/stools/ezdoor.lua:42: attempt to call method 'HasSister' (a nil value)
1. LeftClick - lua/weapons/gmod_tool/stools/ezdoor.lua:42
2. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:214 (x6)