Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고






One horde, then one tank. Followed by three hordes in a row and two tanks.
You should be fighting through the three hordes before the next two tanks even show up.
Being able to close the doors while the tanks are trying to get ya.
But if you would be too slow, there would be one more horde as a buffer after all of that.
However, if you are still sticking around, trying to "wait out" the whole event like all the "solo expert" players out there that just camp in one spot, you'd get four tanks ripping you a new one.
I like to edit the campaigns in a way that fixes god spots and exploits by either waiting things out forever and ever, or skipping things.
Should've seen my Hard Rain edit. The elevator on map2 can be skipped, but you can not finish the campaign if you do so. Got people crying about that one :V
that bridge event will spawn two tanks if you camp too long
Also, when Virgil arrives and blows up the gate, he can kill you just by being in the way to the door (Not even close)
The finale is absolute ass
Sorry for the delay, i was busy forgot you told me about it.
pros-
nice starting place (should have added music)
nice color correction and skybox for the first 3 chapters
lots of throwables and consumables
cons-
unfair tanks spawns and to much tanks
on the finale chapter the lighting is messed up and color correction look bad (in my opinion)
medkits and ammo are in weird spots
another horde after 2nd tank seems out of place