Space Engineers

Space Engineers

MES Mobile Merchants
144 条留言
Kam Solastor 10 月 11 日 上午 5:54 
Once that's done, get to the main menu, go to your save (or get to your server editor), pull up the mod list, look for 'MES Mobile Merchants' and remove it from the mods already loaded, and look for the name you renamed your edited 2610099423 to in the mods list and add it (it should also have a HOUSE icon to the left of it instead of the STEAM logo, showing it's a local mod, not a Steam Workshop mod). Then, load in and you should be good for now!
Kam Solastor 10 月 11 日 上午 5:54 
Once that's done, search for 'spiderloot' and do the same thing there to remove it's entry. Once that's done, go up to the 244850 folder and copy your edited 2610099423 folder into your C:\[Computer Username]\Patrick\AppData\Roaming\SpaceEngineers\Mods (another way to find the AppData folder is to put in your start menu search bar %appdata% and hit enter, then look for the SpaceEngineers folder as it will automatically put you in Appdata\Roaming).

Once your edited 2610099423 folder is in the SpaceEngineers\Mods folder, rename it to something you can recognize, for example 'MES - Mobile Merchants APEX Edit'. That name will be what shows up in your mods list.
Kam Solastor 10 月 11 日 上午 5:53 
In the folder, right click the ContainerTypes.sbc file and open it up with any text editor file, like Notepad, Word, etc, and search for 'wolfloot' - this should show you a section that has things like <Items> tags showing components in a list. You need to look above the 'wolfloot' section for where it shows '<ContainerType CountMin="1" CountMax="2">' - that's the top of the section you need to remove, and then look for a corresponding '</ContainerType>' tag at the end of that section - if you use something like Notepad++, it can highlight sections based on now they're arranged so it can highlight the bottom if you click the top tag and vice versa.

Highlight that whole section between the <ContainerType CountMin="1" CountMax="2"> and </ContainerType> tags and then delete it (make sure you're only deleting the wolfloot section, as there's several entries there, just FYI).
Kam Solastor 10 月 11 日 上午 5:53 
For the wolf/spider loot thing, you can patch it yourself if you want to as long as you can remove/add mods on your world (i.e. if you're on a server, server host would need to do this):
Go to Steam\steamapps\workshop\content\244850\2610099423\Data

(As a note, 244840 is the steamID of the game, and 2610099423 is the mod ID - you can find the steamID of a game by right clicking a desktop shortcut steam makes for it and looking for the RunGameID it shows, and for modIDs you can right click the workshop page and copy it to a browser, the part showing '?id=########' the # are the mod ID).
nyannokonekko 9 月 24 日 下午 6:15 
Guess its time to go vegetarian 🤣
J_Wall 9 月 21 日 上午 6:02 
I have also had a problem. I start a new Apex save and slowly added mods to see what was compatible. In the beginning wolfs were the only reason I stated alive. Now no meat. Had to deactivate the mod. I miss the merchants.
Esoteric Rarefied 9 月 11 日 下午 8:56 
Here to second what @Termin said regarding that it reverts wolf and spider drops back, I have confirmed this by examining this mod's ContainerTypes.sbc file, after running into this issue during my current modded play through with the Apex Survival update
Termin 9 月 10 日 上午 10:08 
As of Apex this mod reverts wolf and spider drops back to components and not meat
KoRGeostriker 6 月 30 日 上午 8:32 
I for the life of me could not get this mod to work, I tried everything including loading just MES & this mod in its own world and running the command still nothing.

Its a dam shame since this was one of my favorite MES additions:steamsad:
sideshowbo12 5 月 20 日 下午 11:59 
is the united traders faction from this mod and if so what is the point of the datapad received on spawn telling you about the nearby station i went there was was gunned down while looking around
ilsa 4 月 12 日 下午 2:27 
Is there a way we can increase the reputation? Is there a benefit to doing so?
BrokenEye the True False Prophet 1 月 7 日 下午 2:03 
Is it possible to invite merchant ships to land in a specific location (e.g. building a dedicated landing pad specifically for them)?
Zarlev 2024 年 11 月 12 日 上午 3:39 
This is basicly ''Wandering Trader'' but in SE )), kinda funny, now we need İllagers but in SE then it's gonna be really alive world
InventorAndCreator 2024 年 9 月 13 日 下午 5:18 
May I modify the mod and use it for myself? (With credit of course)
Dots 2024 年 6 月 22 日 上午 4:21 
i think this mod conflicts with the other trade faction Meridius_IX posted so these ships will never come to you or near your base.
erik 2024 年 2 月 17 日 下午 12:34 
good evening the mod works works in creative mod
erik 2024 年 2 月 16 日 下午 3:00 
faut il active les rencontre et les navire marchand dans les options
erik 2024 年 2 月 16 日 下午 2:57 
bonsoir Gaz il fonctionne avec eem
Gaz  [作者] 2024 年 1 月 31 日 上午 9:55 
Le mod fonctionne maintenant
erik 2024 年 1 月 31 日 上午 8:56 
bonjour je voudrais savoir si le mod fonctionne ?
Gaz  [作者] 2024 年 1 月 31 日 上午 6:20 
Fixed again, sorry for the delay
Space Ace 2024 年 1 月 19 日 上午 5:48 
In regards to my last comment, i loaded up a new world with only MES and Mobile Merchants, and it still won't spawn even with spamming the command. It's a shame because this mod was cool.
Space Ace 2024 年 1 月 18 日 下午 12:48 
I can't get anything to spawn even using the command. I'm very familiar with MES mods so im not sure what could be going wrong, as all of my other MES functions are working perfectly. I am using this modpack https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3138611210 with Mobile Merchants added
Tumor 2023 年 10 月 31 日 下午 6:48 
If you have Infestation Enabled it can cause the AI block to be broken and then they just float there until they crash.
Mophise 2023 年 10 月 16 日 下午 12:33 
Merchants keep appearing with damaged control modules, which leaves them floating where they spawned.
Neonisin 2023 年 9 月 8 日 上午 11:02 
This is working for me but I have like 25 traders waiting at 8km. I don't think this is intended behaviour.
Crowigor 2023 年 9 月 4 日 上午 5:23 
Great mod.
My question is, how does a ship choose a place to land?
And then a merchant flew to me, destroyed 2 windmills and exploded.
Maybe there is some option to make a separate place at the base where he would land.
Micrurus 2023 年 5 月 10 日 上午 3:51 
I called the merchant with the command to check. He flew in and I started trading with him. The ship docked but it was not visible in the terminal menu. I continued trading manually. Quite a lot of time has passed. And when I left the terminal menu, the merchant disappeared along with my docked ship.
How long does the merchant wait approximately?
miku567 2023 年 4 月 12 日 上午 6:38 
I docked with a mobile merchant via connectors, yet when I open the store UI my ship is not visible
erik 2023 年 2 月 21 日 下午 11:40 
lol
nightb49 2023 年 2 月 21 日 下午 11:38 
erick says Exploration Enhancement Mod also doesnt work
erik 2023 年 2 月 21 日 下午 11:33 
[EEM] Exploration Enhancement Mod ne fonctionne pas non plus nightb49
nightb49 2023 年 2 月 21 日 下午 9:45 
it seems to be world specific.
if it wont work in your world then it just wont work. if you get a world where it refuses then it wont.

il semble être spécifique au monde.
si cela ne fonctionne pas dans votre monde, cela ne fonctionnera tout simplement pas. si vous obtenez un monde où il refuse alors il ne le fera pas

I tried new worlds, adding mods, removing mods, online, and offline.
the only thing that seems to matter is luck when loading a new world.

J'ai essayé de nouveaux mondes, en ajoutant des mods, en supprimant des mods, en ligne et hors ligne.
la seule chose qui semble compter est la chance lors du chargement d'un nouveau monde.
nightb49 2023 年 2 月 21 日 下午 8:43 
aucun problème
erik 2023 年 2 月 21 日 下午 8:41 
merci d avoir traduit nigthb49
nightb49 2023 年 2 月 21 日 下午 8:40 
i got it to work when adding the in game scripts.
im now going to try and install the mods im using until it stops working and hopefully i can locate a mod that we were all using too.
:selike:
erik 2023 年 2 月 21 日 下午 8:39 
????
nightb49 2023 年 2 月 21 日 下午 8:28 
erik is saying:
if its not working then try turning cargo ships and random encounters as it might help. also that a video for help would be cool.
(im about to test this)
Then erik asks:
should they use Modular Encounters Collection? because they installed them and when the merchant appears in the purchase screen, nothing appears.
(this was paraphrased with the help of google translate French>English)
nightb49 2023 年 2 月 21 日 下午 8:19 
i just tried it with just MES and Mobile Merchant.
they dont spawn when i use the command. ive tried it many times over the span of ~30 minutes with no luck.
is there something im missing?
erik 2023 年 2 月 19 日 上午 5:43 
faut il utiliser Modular Encounters Collection ? car je les installer et quant marchand apparait dans l ecran achat rien apparait
nightb49 2023 年 2 月 18 日 下午 11:27 
@miku567 same here. ive been on for hours and even used the command a few times but no trader... is there any fix and or any new bugs?
Taito 2023 年 2 月 17 日 下午 4:42 
It would be nice if the merchan would use the player's store block :)
erik 2023 年 2 月 16 日 下午 12:32 
ne fonctionne pas désactive les options cargo et rencontre aléatoire help une petite video pour l aide serais cool
R.W. 2023 年 1 月 8 日 下午 5:26 
For everyone having trouble forcing these to spawn. The command in the description is off.
Use: /MES.SPCS.Mobile-Merchant
The dash is necessary for MES to force spawn.
Love the mod, just wish that the merchants sold data pads with coordinates for actual trader bases.
Gaz  [作者] 2022 年 12 月 26 日 上午 2:21 
Most likely the conflicts arise due to other incompatible MES mods or some conflicting settings. I guess they are pretty common with most MES mods, but as far as I am aware this one should work with most of them.
amsedal 2022 年 12 月 24 日 上午 10:58 
I've seen a merchant, I'm on a hosted DS (56 other mods). Seems to be well, I even checked out their wares...but I was out and about and didn't have room to buy anything else would have. Just wanted to report no problems so far.
King Matt 👑 2022 年 12 月 17 日 上午 8:13 
I am having an unusual issue. I have got these working in a single player game where the message will display and the ships will come provide wares, however on a server with virtually the same mod list I can't seem to get them to work. All the conditions are met, 1.0 atmosphere, spawns enabled, trader factions, higher than 0 reputation - nothing. I entered the command and get feedback that the command is received but no trader.

One theory I have is a possible conflict with the Reavers mod. I think they use the same spawner and Reavers are just about the only spawn I have in terms of "Cargo Ship spawns." Does anyone have this mod working on a server with the Reavers mod enabled as well?
miku567 2022 年 11 月 8 日 上午 8:08 
I never see theses traders in-game, I have <EnableSpawn> set to true in Config-PlanetaryCargoShips.xml
Rooster 2022 年 10 月 14 日 下午 6:40 
@gaz I thought it was hilarious. I felt like they were screaming "BUY MY WARES!!!“
Gaz  [作者] 2022 年 10 月 13 日 下午 12:32 
I see, I'm sorry about that I shouldn't have added space merchants before I improve the behavior.
Just updated again and they should no longer spawn in space.