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Once your edited 2610099423 folder is in the SpaceEngineers\Mods folder, rename it to something you can recognize, for example 'MES - Mobile Merchants APEX Edit'. That name will be what shows up in your mods list.
Highlight that whole section between the <ContainerType CountMin="1" CountMax="2"> and </ContainerType> tags and then delete it (make sure you're only deleting the wolfloot section, as there's several entries there, just FYI).
Go to Steam\steamapps\workshop\content\244850\2610099423\Data
(As a note, 244840 is the steamID of the game, and 2610099423 is the mod ID - you can find the steamID of a game by right clicking a desktop shortcut steam makes for it and looking for the RunGameID it shows, and for modIDs you can right click the workshop page and copy it to a browser, the part showing '?id=########' the # are the mod ID).
Its a dam shame since this was one of my favorite MES additions
My question is, how does a ship choose a place to land?
And then a merchant flew to me, destroyed 2 windmills and exploded.
Maybe there is some option to make a separate place at the base where he would land.
How long does the merchant wait approximately?
if it wont work in your world then it just wont work. if you get a world where it refuses then it wont.
il semble être spécifique au monde.
si cela ne fonctionne pas dans votre monde, cela ne fonctionnera tout simplement pas. si vous obtenez un monde où il refuse alors il ne le fera pas
I tried new worlds, adding mods, removing mods, online, and offline.
the only thing that seems to matter is luck when loading a new world.
J'ai essayé de nouveaux mondes, en ajoutant des mods, en supprimant des mods, en ligne et hors ligne.
la seule chose qui semble compter est la chance lors du chargement d'un nouveau monde.
im now going to try and install the mods im using until it stops working and hopefully i can locate a mod that we were all using too.
if its not working then try turning cargo ships and random encounters as it might help. also that a video for help would be cool.
(im about to test this)
Then erik asks:
should they use Modular Encounters Collection? because they installed them and when the merchant appears in the purchase screen, nothing appears.
(this was paraphrased with the help of google translate French>English)
they dont spawn when i use the command. ive tried it many times over the span of ~30 minutes with no luck.
is there something im missing?
Use: /MES.SPCS.Mobile-Merchant
The dash is necessary for MES to force spawn.
Love the mod, just wish that the merchants sold data pads with coordinates for actual trader bases.
One theory I have is a possible conflict with the Reavers mod. I think they use the same spawner and Reavers are just about the only spawn I have in terms of "Cargo Ship spawns." Does anyone have this mod working on a server with the Reavers mod enabled as well?
Just updated again and they should no longer spawn in space.