The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Antibirth Runes
103 条留言
Dr. Coitus 2024 年 12 月 18 日 下午 6:22 
Ah i see, i wasn't aware those required repentogon, thank you!
We Strvn  [作者] 2024 年 12 月 18 日 下午 6:17 
@Dr. Coitus the animations will only appear if you have REPENTOGON installed. REPENTOGON doesn't work with Rep+ yet so you will need to wait for that to happen.
Dr. Coitus 2024 年 12 月 5 日 上午 11:51 
Would it be possible to add the animations when using the runes?
JitteryJared 2024 年 11 月 14 日 下午 11:05 
I feel like this dilutes the rune pool waaaay too much and the only interesting rune is Othala and maybe Gebo, the rest definitely got cut for a good reason IMO
Nuts) 2024 年 10 月 16 日 下午 9:58 
Colored runes support + Card pickup fix <3 Plz
putin42 2024 年 8 月 30 日 上午 6:57 
for some reason these runes count as a card pickup, this is even more noticeable when playing as tainted cain
Shadow_J 2024 年 8 月 24 日 上午 8:36 
Is there a way to control the spawn rates of specific runes?
Aks 2024 年 5 月 24 日 上午 9:05 
russian localization not working
hweaver888 2024 年 5 月 22 日 下午 12:16 
Can we get "Colored runes" compatibility?
Genbu_Serafino 2024 年 4 月 25 日 下午 3:55 
so for some reason this mod makes berkano's giantbook effect invisible
jnub 2024 年 1 月 29 日 下午 6:20 
swag
Aephyles 2024 年 1 月 25 日 下午 2:55 
I'd love to see these be accepted as runes with tainted cain's crafting, since thay're somehow technically cards
Sillst  [作者] 2024 年 1 月 22 日 下午 9:57 
Version 2.7

- Added REPENTOGON compatibility
- Added the Antibirth Gebo effect (REPENTOGON only)
Shiny Mew 2023 年 11 月 7 日 上午 6:44 
don't know if it's intended or not, but when using othala (legacy) with T Isaac, the copy of the item you get doesn't count as an actual item, and it is kept even if all the slots are taken already and cannot be removed (kinda op)
FORGE 2023 年 8 月 3 日 上午 5:38 
i have no idea if i unlocked runes or not. ive done scat man and i havent seen a kanaz rune yet. i really would like if there was an option to either know if youve unlocked the item or outright unlock then right away
BrakeDude  [作者] 2023 年 7 月 28 日 下午 4:11 
Version 2.6

Fixes:

- Fixed performance issue
- Fixed Epiphany's golden restock machine infinite coin insert animation
BrakeDude  [作者] 2023 年 7 月 28 日 下午 2:09 
Version 2.5 (fix version)

Fixes:

- Fixed craine machine and missing coin animation
- Fixed confessional and missing heart animation
- Fixed dice machine's (Epiphany) inifite coin insert animation


My stupid self accidently deleted bugless version and as a result had to recode them again :steamsalty:
ApollyonTheEmpty 2023 年 7 月 28 日 下午 2:01 
I dont know if this mod, or the API just lag the game EXTREMLY for some reason.
Sage 2023 年 7 月 28 日 下午 12:38 
yo, i dont know if its something im doing wrong or if its some other mod interacting with it weirdly, but after the game updated this mod, this mod makes the game really laggy in a lot of rooms, seemingly in rooms with enemies or background flies/maggots. any idea what could be causing this?
Lalhs 2023 年 7 月 28 日 上午 5:15 
the runes seem to spawn skuzzes along with their usual effects with fiend folio installed but other than that seems good
watchmeojo 2023 年 7 月 27 日 下午 7:42 
Version 2.4

Additions:

- Fiend Folio compatibility
- Retribution compatibility
- Andromeda compatibility
- Epiphany compatibility
- Rep+ compatibility

Changes:

- Gebo has been reverted to its Antibirth functionality


haha got to it before the official account
Unnamed Tank 2023 年 3 月 1 日 下午 6:09 
Found a minor continuity error. Unlike vanilla consumable items, the voiceover sfx for these runes will still play during the Ascent and in Home.
Sillst  [作者] 2023 年 2 月 11 日 上午 9:59 
Version 2.3

Additions:

- Added Rep+ compatibility for Ingwaz
Sillst  [作者] 2022 年 12 月 12 日 下午 10:57 
> Will the mod be updated, patch 1.7.9b added some mod functions for runes.

Yep :)
MOTS0 2022 年 12 月 8 日 上午 8:26 
Will the mod be updated, patch 1.7.9b added some mod functions for runes.
StarlightFox 2022 年 10 月 11 日 上午 12:31 
Dumb question BUT are these compatible with blank rune?
WitchAmy 2022 年 8 月 5 日 上午 5:57 
no? it's essentially a single d7 use. allows to get more pickups. also takes advantage of on-enemy-kill effects.
milapuppy 2022 年 8 月 5 日 上午 1:47 
isnt sowilo literally useless
Sillst  [作者] 2022 年 7 月 25 日 上午 8:02 
Version 2.2

Changes:

- Upon using Othala, Isaac now visibly holds up the duplicated item
Sillst  [作者] 2022 年 5 月 12 日 下午 12:18 
Version 2.1

Changes:

- Changed the Fehu effect: Hallf of the monsters in a room get the Midas Touch effect for 5 seconds
- Gebo can now respawn Donation Machines after they have been exploded
- GiantBookAPI is now required for the activation animations and voicover sfx to play
just_skelet 2022 年 1 月 13 日 下午 11:59 
> It may or may not do that when this mod is combined into something bigger 👀

Foreshadowing?
Sillst  [作者] 2022 年 1 月 13 日 下午 7:07 
> Maybe Fehu can apply Midas touch to all enemies in the room?

It may or may not do that when this mod is combined into something bigger 👀
superhypersonic2006 2022 年 1 月 13 日 下午 5:06 
Maybe Fehu can apply Midas touch to all enemies in the room?
superhypersonic2006 2022 年 1 月 13 日 下午 5:01 
I think Fehu should have a different function, seeing as inverted hermit does the same thing already.
Sillst  [作者] 2021 年 12 月 19 日 下午 9:37 
> I have dead god :( Is it impossible for me to disable the extras, then? Thanks for the response btw :) I know it's a difficult question lol

If you want you can also try deleting the lines of code in pocketitems.xml of the 2 runes you want to remove. Idk if that would break the mod though, thanks so much for your patience
Koroa 2021 年 12 月 19 日 下午 7:56 
I have dead god :( Is it impossible for me to disable the extras, then? Thanks for the response btw :) I know it's a difficult question lol
Sillst  [作者] 2021 年 12 月 19 日 下午 6:36 
> I hate to ask this but, I really wish the mod only had the 4 runes from antibirth. Is there a way I can easily disable the additional runes? Through either the pocketitems.xml, or main.lua? Or, is it more complicated? Thanks :)

If there's an achievement you haven't unlocked yet or don't plan to unlock, then you can get the number of that achievement and put that in the "achievement" section of the pocketitems.xml file. For now that's the only easy method of disabling a rune I think. We're thinking of adding mod config support eventually
Koroa 2021 年 12 月 19 日 上午 2:43 
I hate to ask this but, I really wish the mod only had the 4 runes from antibirth. Is there a way I can easily disable the additional runes? Through either the pocketitems.xml, or main.lua? Or, is it more complicated? Thanks :)
PhotoFinn 2021 年 12 月 18 日 下午 3:47 
othala probably shouldn't copy story items. i used it on ascent and got dad's note again lol
Petrichor 2021 年 12 月 14 日 下午 10:25 
Ah, I forgot to respond with the results of your suggestion. The game stopped crashing, so I think it worked. Thanks for the advice.
Sillst  [作者] 2021 年 12 月 14 日 下午 9:40 
> is this mod capable of telling which challenges have already been completed on a file?

I believe so yes
Badsy the Edgecat 2021 年 12 月 14 日 下午 8:05 
is this mod capable of telling which challenges have already been completed on a file?
Sillst  [作者] 2021 年 11 月 26 日 下午 9:44 
> Is there a way to unlock these right off the bat via the files?

Hmm, try opening up the mod file, go to the "content" folder and edit the "pocketitems.xml" file (I use Notepad++ to do this, it's free) to where all "achievement" lines equal 1

tl;dr: mod file -> content folder -> pocketiems.xml -> edit the "achievement" number to an achievement you already have

It might not work, tell me if it doesn't
Petrichor 2021 年 11 月 26 日 下午 8:13 
Is there a way to unlock these right off the bat via the files? I think having them not be unlocked is causing problems in my game due to having a lot of mods installed.
Sillst  [作者] 2021 年 11 月 21 日 上午 7:05 
Version 1.8

- Fixes Othala duplicating active items
Sillst  [作者] 2021 年 11 月 20 日 下午 12:21 
Version 1.7

- Makes the rune voiceovers louder in order to blend in better with the vanilla voiceovers
- Changed the thumbnail
Sillst  [作者] 2021 年 11 月 20 日 上午 7:53 
> Either way, I'm glad to have these rune back in the game where they belong. =)

Thanks a lot for understanding, hope you have a good day :)
Ryusuta 2021 年 11 月 20 日 上午 7:42 
That's a shame. If you could find a way to make it so it revives destroyed machines, that would be a huge niche for it!

Either way, I'm glad to have these rune back in the game where they belong. =)
Sillst  [作者] 2021 年 11 月 20 日 上午 7:32 
> Actually, keeping Gebu as-is might be the best idea ever, if it revives the donation machine after blowing it up. Does it?

Currently it doesn't. Kittenchilly is looking for a new functionality for gebo
Ryusuta 2021 年 11 月 20 日 上午 5:01 
Actually, keeping Gebu as-is might be the best idea ever, if it revives the donation machine after blowing it up. Does it?