边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Furniture Expanded - Architect
999 条留言
greatorder 11 月 15 日 上午 11:09 
Yeah, I'm adding onto the pile of flipped-door-opening-backwards.

I know it's some effort, but as a UK-er do you mind rehosting the images? Imgur's blocking itself in this country so it's impossible to see them without a VPN.
ectropy 11 月 11 日 下午 3:45 
I was originally dubious about the time and effort that lawns require, but I tried it out, and they look great!
The Creature 11 月 11 日 下午 1:44 
single door (flipped) opens backwards
Tachyon 11 月 5 日 下午 6:42 
Game becomes super laggy when using the doors, logs spam
Exception ticking VFEArch_ArmoredDoor179160 (at (89, 0, 208)): System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,Verse.Rot4)
[Ref A82ED7D] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
anyone know a solution?
tounho 11 月 2 日 上午 10:41 
Is it just me or can stone bridges not be removed? I tried "Remove Floor", "Remove Foundation", "Deconstruct" etc.
Oskar Potocki  [作者] 10 月 31 日 下午 5:21 
@MeatBearMarv
It’s hardcoded to ♥♥♥♥. Just because code exists doesn’t mean it’s usable by modders, sadly.
Andante 10 月 31 日 下午 4:11 
Is it just me, or are the "flipped" single doors opening in the wrong direction?
MeatBeatMarv 10 月 30 日 下午 5:11 
Now that there is vanilla code for building floors on top of floors (ie gravship substructure), any chance you'll revisit the foundations?
Abbyfixen 10 月 24 日 上午 2:58 
I can't find steel bridges for some reason. I can't even see them in them in the smithing tab in the research tree oddly enough
VOD 10 月 17 日 下午 5:03 
for the cell stuff that says it cant be attacked by prisoners they 100% can infact attack it >.>
Dude 10 月 12 日 上午 4:37 
@akira: Polished Stone Floors does not have a crown next to them, they're not supposed to count as 'fine' for royal titles.
Joe Biden 10 月 10 日 下午 4:11 
this is my 5th prison door broken by prisoner. they break it super easy actually
WJSabey 9 月 29 日 上午 10:07 
I second asphalt being paintable please! Also you might want to remove the "different wood colours" from the preview images and description; those are outdated now, right?
Мармелад 9 月 28 日 上午 8:13 
any chance for armored gravship hull?
Delgore 9 月 24 日 上午 2:31 
Hello and thanks for the cool mod!
Something is weird with bridges: they seem to act like floors and not bridges; no floor can be build on them and you can't deconstruc them as bridges... Not exactly the mod's fault as the same thing appen with fortification industrial (i reported the issue there too)
Gundam Pharmacist 9 月 14 日 下午 7:46 
Um, how exactly do I remove dirt path tiles?
akira 9 月 11 日 上午 8:40 
polished stone floors are not considered "fine" for royalty titles
Dr. Beard 9 月 10 日 上午 10:39 
Cell doors don't work. The prisoners can still attack them which makes them completely useless because they have less health than a wooden door.
EraDKtor 9 月 6 日 上午 3:11 
It would be awesome if you could paint asphalt and build concrete foundations everywhere.
Lil Kitty Girl 9 月 3 日 上午 12:17 
Heat escapes between the corners of armored walls, Idealy when placed on gravship haul they would cover corners properly
AOOTJE 8 月 28 日 下午 2:17 
Prisoners are attacking the cell doors!
Triobian 8 月 18 日 上午 7:40 
The Single Door (Flipped) opens the wrong way.
azure_wolf_22 8 月 16 日 下午 9:24 
different wood colors still only apply to wood floor options?
Anker 8 月 16 日 上午 12:10 
Steel bridges appear to be missing.
NooM 8 月 11 日 上午 5:53 
Hey, would you perhaps consider to make the Heavy bridges research a requirement for stone bridges and possibly the concrete foundation same as 1.6? Cheers
米饭香香 8 月 9 日 上午 12:31 
Prisoners are attacking the cell doors!
Davi 8 月 8 日 下午 6:49 
Bridge side texture is missing when placing floors?
Jimmy Carrot 8 月 8 日 上午 5:15 
Prisoners are attacking the cell doors
SpaceDorf 8 月 5 日 上午 11:43 
I have a question to Stoneslabs and Polished Stone.
Why are Granite Slabs(3) more beautiful than Polished Marble(2)
when Marble has a beauty bonus and the floor requires four more blocks ?
Valhalla 8 月 4 日 上午 7:24 
Fence gates will always result in pens not being closed and will say that they're perpetually open
God Taint 8 月 3 日 下午 12:27 
Everything was working great until today, now all of a sudden the large stone slabs don't count as floor coverings. :OhNoBlue:
Zer0 X 7 月 30 日 下午 12:27 
Grass and lawn seem to be incapable of being built anywhere, are they only for specific biomes?
Mold 7 月 30 日 上午 7:56 
Did steel bridges disappear for anyone else? What gives?
Wallard 7 月 28 日 下午 6:01 
Had to patch in my own support for Vacstone for practically everything stuffable.. Tedious and highly irritating. I imagine there was some sort of DLC-wall reason for this but I'm here letting people know nonetheless.
GrayFoxSW20 7 月 26 日 上午 12:47 
the mod overwrote containment doors
.Maxovitsj 7 月 24 日 下午 1:58 
My prisoner just smashed the 'steel cell door' :(
Dombi 7 月 24 日 上午 10:26 
So no more steel bridges for those who don't have Odyssey? That's a shame..
ShoeBaileys 7 月 23 日 上午 2:31 
What does the first stat bar on each item in the above list mean? I get that the second one is beauty, but what's the first one?
Zo_Confuzled 7 月 23 日 上午 1:19 
I really dont understand why parquet cant satisfy nobles, would love it if there was a option to have more of the floors count as fine bc it really limits how much design you can do when you are forced to only using like 4 diffrent types of floor...
ShadowX116 7 月 22 日 下午 4:28 
I've noticed pawns getting 'stuck' Standing for several seconds after finishing building Single Doors. Is this normal??
Heckerpecker 7 月 22 日 下午 2:05 
somehow a Armored wall made out off steel can't hold of 1 Explotion is it Normal?
Chessxn 7 月 22 日 下午 12:46 
Anyone else not able to see the other wood types when you go to build something? I can only build "Wooden Door" and not "Walnut Door" or "Birch Door"
ImTotallyNormal 7 月 22 日 上午 2:59 
All of the walls need to be changed to be 'airtight' enabled. Just spent a bunch of time using the fine walls to build a space base and the vacuum condition is never entirely removed due to the air magically seaping out through the walls.
Tal'Raziid 7 月 20 日 下午 1:02 
No way to tell since there's no change notes
Rekalty 7 月 20 日 下午 12:51 
Guess they removed the mod's steel bridge since Odyssey has steel Heavy Bridge, in the process any existing Architect steel bridges got turned into "soil".
gravy 7 月 20 日 上午 9:10 
Same situation as Fondas. Bunch of dirt tiles in place of where steel bridges were previously
[19th] Fondas 7 月 20 日 上午 4:25 
Last update removed steel bridges? save game replaced it with dirt :(
moo 7 月 17 日 下午 9:09 
Steel Bridge (VFE-A) shows up with Heavy Bridge (Odyssey), but they achieve the same function??
Chunky 7 月 17 日 下午 9:06 
I used the 'wealth breakdown' mod to see the numbers. It turns out that raw 'work' has value in and of itself. That means the '2k work' on each tile is the culprit for wealth spikes. I removed a zero on my own in the files and sure enough it is now valued at a more sane price.
Chunky 7 月 17 日 下午 8:47 
WARNING TO USERS!
'Lawn plots' are valued pretty highly by this mod. It will bloat your colony wealth. I have more wealth in lawn than I do in furniture ATM.