Stellaris

Stellaris

Mara's Size Variety Traits
48 条留言
Draconia Empire 6 月 19 日 上午 11:32 
, is this mod still getting updated ?
4macman 4 月 26 日 下午 9:47 
BRB I am on my way to make fanatic purifier micros because they are sick of being eaten.
bak 3 月 1 日 下午 7:22 
i think there should be an effect on productivity aswell similar to the strength trait because army modifiers are borderline irrelevant while housing and food upkeep can stack really well with other traits especially late game, being able to cram even more pops into the habitats could be really overpowered
uncertified forklift operator 2 月 27 日 下午 11:20 
Any plans to add similar traits for machines?
comp22 2024 年 8 月 28 日 下午 3:18 
Can you make these traits available for machine species too?
lord.mortu 2024 年 6 月 14 日 下午 2:43 
Does this affect vanilla pre-scripted species: Azizians, Kettlings, ratlings? Thank you
Jonathan Teatime 2024 年 6 月 14 日 上午 5:47 
Will there be an update to the current version?
quincy2004118 2024 年 6 月 9 日 下午 10:55 
Finally, I can see this.
I want to play for a long time.
Stachman 2024 年 5 月 25 日 下午 7:56 
they call me attack on titan, cuz im gona skin some large mother fuckers or some thing IDK never watched anime
Roogal Doorn 2024 年 5 月 19 日 下午 10:26 
If only this mod has some fun special events
Hazardous 2024 年 5 月 11 日 下午 2:36 
Oh cool, this mod is back. Worried it had been lost forever when it got removed from my modlist
J0hnsy 2024 年 5 月 11 日 上午 5:23 
or maybe instead of flat bonuses to some jobs a percentage increase of like 15% per level idk
J0hnsy 2024 年 5 月 10 日 上午 4:31 
As of @smolbon suggestion earlier:

Macro
Cost: 2
Minerals from Miners: +2
Food from Farmers: +2
Army Damage: +50%
Army Health: +100%
Army Collateral Damage: +100%
Pop Housing Usage: +30%
Pop Food Upkeep +30%
Incompatible with: Bigger, Smol, Micro, Weak

Bigger
Cost: 1
Minerals from Miners: +1
Food from Farmers: +1
Army Damage: +25%
Army Health: +50%
Pop Housing Usage: +15%
Pop Food Upkeep +15%
Incompatible with: Macro, Smol, Weak

Smol
Cost: 1
Army Damage: -25%
Army Health: -25%
Worker Pop Resource Output: -5%
Pop Housing Usage: -15%
Pop Food Upkeep: -15%
Incompatible with: Macro, Bigger, Micro, Very Strong

Micro
Cost: 2
Army Damage: -50%
Army Health: -50%
Food from Livestock: +1
Worker Pop Resource Output: -10%
Pop Housing Usage: -30%
Pop Food Upkeep: -30%
Incompatible with: Macro, Bigger, Smol, Very Strong, Strong
J0hnsy 2024 年 5 月 9 日 下午 11:27 
Can the traits also be adjusted to change job output? I think the army bonuses are too niche to be seen most of the time, especially compared to the food cost required to sustain the larger sizes
Splinkus 2023 年 1 月 6 日 下午 5:56 
Whats a furrry and whats a fandom
Starways System 2022 年 9 月 22 日 下午 3:17 
There's so many references to the furry fandom in here, I love it. x3 I actually use it, too, so it's not just something I subscribed to because I thought it was funny.
Rakkun 2022 年 8 月 1 日 下午 2:02 
Look at at the horny people! I'm so glad I'm not alone. xD
LucasZorua 2022 年 7 月 31 日 下午 7:51 
could even more sizes be added in the future? stuff like nano and giga?
T'erissk 2022 年 7 月 12 日 上午 11:01 
@Mara Sh okay! Thank you =)
Mara  [作者] 2022 年 7 月 12 日 上午 3:10 
Traits used to have more extreme statistics, but they could break the game when starting out. The current stats were determined after extensive playtesting and they likely won't be changed.

AI Empires can still use and start with the new traits. There just used to be an issue where the trait being costless meant the AI would make four templates with each trait before gene modding their species to use all four sporadically. This issue is currently being prevented with a script, but gene modding might be disabled altogether since making it a starting trait prevents the issue altogether.
T'erissk 2022 年 7 月 10 日 下午 3:16 
"The new traits cannot be gene-modded and must be selected when creating or editing an empire to prevent the AI from going insane."
Does this mean the AI empires (the ones the game decides to make) cannot use these traits?
Togfort Beacon 2022 年 7 月 7 日 上午 12:38 
Hello Mara can Macro and Micro have more extreme statistics to match the icons?
Mara  [作者] 2022 年 7 月 6 日 下午 10:42 
This mod tends to work with new Stellaris updates despite being listed as outdated. It's just a hassle to update to the latest version number every time Stellaris updates, so it'll only be an issue if the game changes or overhauls traits in the future. Experiments with events also proved to be a failure due to difficulties with scripting. Those originally working on the mod quickly lost interest, so it'll likely be maintained as is since the traits work well enough for flavor and roleplay.
Togfort Beacon 2022 年 6 月 13 日 下午 5:24 
Macro and Micro needs to have more extreme statistics to match the picture.
Rakkun 2022 年 6 月 6 日 上午 12:30 
Too bad using this mod disables achievements. :(
Hazardous 2022 年 4 月 29 日 上午 7:36 
Lmao the micro livestock buff
Voidlord 2022 年 4 月 4 日 上午 8:54 
@Agent
As Sir Cain of Tate said, snacks. If you look into Macrophilia, or Microphilia, Vore is a very common part of it.
ˢⁿᵃᵏᵉ 🐍 (Cain) 2022 年 3 月 26 日 上午 4:56 
Micros are meant to be snacks.
I assume that's the reasoning. c:
Agent 2022 年 3 月 22 日 上午 5:40 
Why would a micro count as extra food from being livestock?
fireborn 2022 年 3 月 1 日 下午 8:55 
Heya, when can i expect an update of this mod?
NihilRetnar 2022 年 2 月 19 日 下午 5:01 
Food from livestock doesn't make sense? It should be like 10% or -1 for the microscopic and maybe a +1 for Bigger, while I don't know for the macroscopic ones, it sounds impractical but that would be a lot of biomatter.
Vamux 2022 年 1 月 5 日 下午 5:41 
Mara :dergpleased:
Rufran 2021 年 12 月 22 日 下午 4:56 
I hope this is still being worked on...
Orreborre 2021 年 12 月 5 日 上午 4:21 
The "Bigger"-icon makes me think of death by snu snu.
Karthinian 2021 年 11 月 28 日 下午 1:21 
Micro is hilarious, especially the +1 to livestock food. The icons are also very nice. Good job.:steamthumbsup:
Mara  [作者] 2021 年 11 月 22 日 下午 5:50 
This mod is still being updated for the more current versions of Stellaris.

We might just keep things simple as is, new features may or may not be added over time. Trait values will likely be tweaked for balance reasons with new game versions in the meantime.
Z33B3R 2021 年 11 月 20 日 下午 1:57 
ABSOLUTELY, YES. THIS SHOULD BE IN THE VANILLA GAME. SUBSCRIBED.
Athrizel 2021 年 10 月 14 日 下午 6:20 
you still plan on updating this? It's a very good idea and I'd love to see it continue
Voidlord 2021 年 10 月 4 日 下午 12:26 
Can’t wait for some flavour events. Like Macros interacting with normals. Perhaps even some tailored for ethics? Like Xenophobe Macros…
The Mighty Monarch 2021 年 10 月 3 日 上午 1:19 
Now all we need is flavor events :winter2019happydog:
Totally not furry 2021 年 9 月 29 日 下午 3:15 
i love this, now we need furry art!
Spaceracer 2021 年 9 月 28 日 上午 8:54 
living space ha
Inkv1ne 2021 年 9 月 24 日 下午 8:41 
Macro
Cost: 2
Minerals from Miners: +2
Food from Farmers: +2
Army Damage: +50%
Army Health: +100%
Army Collateral Damage: +100%
Pop Housing Usage: +30%
Pop Food Upkeep +30%
Incompatible with: Bigger, Smol, Micro, Weak

Bigger
Cost: 1
Minerals from Miners: +1
Food from Farmers: +1
Army Damage: +25%
Army Health: +50%
Pop Housing Usage: +15%
Pop Food Upkeep +15%
Incompatible with: Macro, Smol, Weak

Smol
Cost: 1
Army Damage: -25%
Army Health: -25%
Worker Pop Resource Output: -5%
Pop Housing Usage: -15%
Pop Food Upkeep: -15%
Incompatible with: Macro, Bigger, Micro, Very Strong

Micro
Cost: 2
Army Damage: -50%
Army Health: -50%
Food from Livestock: +1
Worker Pop Resource Output: -10%
Pop Housing Usage: -30%
Pop Food Upkeep: -30%
Incompatible with: Macro, Bigger, Smol, Very Strong, Strong
Inkv1ne 2021 年 9 月 24 日 下午 8:03 
Also, army damage is not very impactful in Stellaris. In war, the person with the better navy and better economy wins. Ground combat can be ignored entirely through bombardment, and if one side has a stronger economy and does want to invade planets, they can just spam more armies. All in all, the army bonuses are a minor bonus and good for adding flavor to the traits, but shouldn't be taken into heavy consideration in terms of balance.

Speaking of balance, the 0 cost is a bit of an issue, not just because the AI will spam the traits when it gets access to gene modding, but because there's no reason as a player not to have them. Taking the smallest trait would just always be the optimal decision from a min-max perspective. I would recommend making each of them cost 1 or 2 depending on how extreme it is, and be balanced to be worth about that much. The specialist output would probably have to be removed entirely to make it balanced. Here, let me write up some suggestion stats.
Inkv1ne 2021 年 9 月 24 日 下午 8:03 
Things are pretty heavily weighted toward small species. The game already gives you lots of bonuses to worker pop production, but relatively few to specialists. Scientists and metallurgists in particular produce some of the most valuable resources. Because of that, specialist output bonuses are far more valuable than worker output bonuses. This is also because bonuses are additive instead of multiplicative. If your miners have +100% output already from tech, making that +105% is pretty much negligible. A bonus of +1 minerals to miners or +1 food from farmers would be much more scalable

Pop housing is also kind of a big deal in the recent patch, as it directly translates into population growth. That alone makes the larger species a heavy handicap, and probably needs something a much more significant bonus to make up for it.
I Darkstar X 2021 年 9 月 23 日 下午 12:53 
Very nicely done. I figured I couldn't have been the only one to have this idea. ^^

Welcome to the world of Stellaris modding.
Mara  [作者] 2021 年 9 月 22 日 上午 2:58 
Initial feedback has resulted in the current traits being tweaked for balancing related reasons. These traits must also now be selected upon creating or editing a species within the empire maker since the AI has a tendency to go crazy with genetic modification halfway through a game.
Livnthedream 2021 年 9 月 22 日 上午 12:30 
Zero cost traits are typically a bad idea as the AI will spam them. With the Lem changes to available housing increasing pop growth rather than total housing I would rethink the balance here anyway, but man Smol/Micro is horrendously op even without that. When your zero cost trait is as strong as one of the strongest civics in the game....