全面战争:幕府将军2

全面战争:幕府将军2

Lvl 4 Municipality
48 条留言
dellreybeach 8 月 13 日 下午 11:01 
Yah know, this map is awesome, but Its unfortunate it crashes when some buildings are destroyed
John Red 2016 年 8 月 15 日 下午 5:26 
how many spawn points?
Brine 2015 年 3 月 31 日 上午 4:23 
oh ok
The Engineer Weierstrass  [作者] 2015 年 3 月 31 日 上午 4:23 
I'm working on it. 800mx800m .. very, very, very insanely long
Brine 2015 年 3 月 31 日 上午 4:22 
you make osaka?
The Engineer Weierstrass  [作者] 2015 年 3 月 31 日 上午 4:22 
then wait until i finish Osaka
Brine 2015 年 3 月 30 日 下午 11:35 
this is a great map
The Engineer Weierstrass  [作者] 2014 年 9 月 19 日 上午 11:40 
custom (siege)
The Communist Toaster 2014 年 9 月 19 日 上午 11:33 
Is this just for custom battles or is it part of the campaign?
The Engineer Weierstrass  [作者] 2014 年 8 月 24 日 上午 3:08 
yay but that took like 2 years .. I think that he transformed all but still improving them .. The issue is that his maps are more sengoku/gempei and mine boshin/sengoku(if i modiffy them) erm, i could ask him .. No problem for me .. other part of this maps was trying to make some settlements without castle (in the campaign map) with diferent bonuses .. Again, that is something i cannot do alone
The_Yogi 2014 年 8 月 24 日 上午 3:03 
Hey...Frodo already taken care of like, 4-5 of them?
The Engineer Weierstrass  [作者] 2014 年 8 月 24 日 上午 3:00 
Well right now i'm only thinking about 1 settlement line .. the game have a limit of 8 including Kyoto and would be to insane try to replace all of them, at least in a short period of time and alone .. anyways it will be nice to have it there .. i will release 2 version, one for multiplayer and the campaign one
The_Yogi 2014 年 8 月 23 日 下午 11:56 
About time...I've been wondering how great if your maps be used in Campaign Sieges, thinking that Frodo might help, I've seen some units garrisoning buildings outside of the Castle...

...and whaddaya know, it happens. Well, I'll be waiting for your Campaign Siege Pack...
The Engineer Weierstrass  [作者] 2014 年 8 月 22 日 上午 7:51 
great news! frodo found out how to solve ia problems!
Κωνσταντῖνος in 1453 2014 年 8 月 2 日 上午 1:08 
great mod , i like it very much
The Engineer Weierstrass  [作者] 2014 年 7 月 31 日 上午 9:52 
I could adapt it for a balanced multiplayer gameplay (is that what you want?) .. but not for single player .. the ia cannot handle it .. that is why i didnt finish the last level ..
Crimsan 2014 年 7 月 30 日 上午 10:48 
Can you finish this map please please please. These were the maps CA showed off to hype us up, and when you go in to play, you found nothing like this. So yeah they suck for doing that. Game is still awesome though.
The Engineer Weierstrass  [作者] 2014 年 7 月 10 日 上午 5:48 
Look for tutorials in you tube .. you need to download the tool (library, tools, total war shogun 2: ted)
Mectanat 2014 年 7 月 8 日 上午 7:46 
How do youmake a map for the workshop
COMMANDER HANFEI 2014 年 5 月 31 日 上午 1:19 
Weierstrass,
Please modify my Kyoto map and make it better.
COMMANDER HANFEI 2014 年 5 月 31 日 上午 1:18 
so I did research and made a map myself, of Kyoto.
croniccrayon 2014 年 5 月 30 日 下午 1:11 
dude if you want realism why don't you do the research for him best of both worlds then
The Engineer Weierstrass  [作者] 2014 年 5 月 30 日 上午 11:08 
Just for gameplay, i did not make any researh
COMMANDER HANFEI 2014 年 5 月 30 日 上午 8:09 
Check out my Kyoto full city map, its historically accurate. Your town maps for municipality, you have almost no knowledge of it. Its not realistic. Toriis are not for gates, only for shrines.
The Engineer Weierstrass  [作者] 2014 年 5 月 24 日 下午 6:01 
hello guys .. I runned a lots of tests and my conclusion is that i dont know why I'm messing all casttles .. If I put walls I break the ia (all maps not only this one) .. So .. I really need a castle expert to help me
croniccrayon 2014 年 5 月 23 日 上午 8:40 
thanks
The Engineer Weierstrass  [作者] 2014 年 5 月 23 日 上午 8:39 
Download it first -- then in siege maps, do you have it .. I have to warn you about that the map is only for multiplayer until i solve the ia problems .. you can always can attack the place vs the pc .. but not defend
croniccrayon 2014 年 5 月 23 日 上午 8:33 
how do i get into a battle in one of maps what do i have to do
The Engineer Weierstrass  [作者] 2014 年 5 月 21 日 下午 7:41 
is more or less the same but bigger .. Maybe in futher revitions I'll do gameplay modifications .. but in a first steep I need to make them work properly .. I took some time today since i almost died studing .. and well i found a few results .. The city lvl is almost solved and the municipality have some kind of problem related to the casttle (I eliminated it and worked ok) .. I will make another smaller casttle inside and test what hapend
VastGM 2014 年 5 月 21 日 下午 7:37 
Sounds good to me, take your time.I wonder what lvl 5 will look like.
The Engineer Weierstrass  [作者] 2014 年 5 月 21 日 下午 3:25 
well first i have to finish the maps .. I'm currently improving the lvl 3 and 4 ia .. Right now lvl 4 wont attack and lvl 3 is more or less solved .. Then i have to finish with the lvl 5 (prefecture) .. as soon as I finish that i have to split the fots map to add regions and finaly release the mod .. The historical research is more or less finished so that is a good point
VastGM 2014 年 5 月 21 日 下午 2:51 
Will these maps be avalable for single player campaign when they're done?
The Engineer Weierstrass  [作者] 2014 年 5 月 21 日 上午 9:32 
Thanks for the reply :D! .. I hope solving all the issues this weekend, and as soon as I can release the prefecture
Rorsen 2014 年 5 月 20 日 下午 11:59 
I like the trees inside the fort
GypsyDude 2014 年 5 月 20 日 下午 10:03 
You've been making some great maps lately. They are a blast to play.
wouldyourather 2014 年 5 月 19 日 下午 2:20 
Please, take your time, I'm just here to make suggestions. I tried municipality with both shogun 2 and FOTS (always on offense), I got snuck up on a lot by the defender because they can put their troops in the forests near the town without ever revealing them, while I had to reveal my whole army in order to get close since there's no way to move them towards the town without going outside the trees. I think this means you should maybe remove a lot of the trees near the town (which makes sense because people living in the town would cut down nearby trees to warm their houses).

In both cases, I got beaten pretty hard because I had no way of knowing where any of the enemy troops were, and since I couldn't see them I couldn't shoot them from afar. I was forced to rush the tenshu, which I lost because I couldn't wear down their troops first.
The Engineer Weierstrass  [作者] 2014 年 5 月 19 日 下午 1:47 
pd: had anyone try a masive levy infantery and then a masive katana invation?
The Engineer Weierstrass  [作者] 2014 年 5 月 19 日 下午 1:44 
hmm ok ok. I will take a look to all this points .. this sunday I'm going to work on them (sorry for the delay, but I have some exams next week, and soon the finals exams)
wouldyourather 2014 年 5 月 19 日 下午 1:18 
Yea, the municipality map could possibly be designed as a 2v1 map, although the defender might just get outnumbered and lose. I haven't tested this though.

The shrine is unneccessary because the defender's morale will be equal to that of the attacker when outside the castle. No need to give them more buffs.

Also, a side note: there are a LOT of trees on this map near the town. In my opinion this makes using artillery impractical - it's so easy for the defenders to sneak an inexpensive cavalry unit right up to the artillery when it starts firing and charging on it before the attacker can do anything about it. The high number of trees in the town also means the artillery has nothing to target except the matchlock towers, which the defender gets for free anyway.
The Engineer Weierstrass  [作者] 2014 年 5 月 19 日 上午 4:07 
well, give me a time and i will check this things .. first i have to solve ia problems with city map .. then i will do the same with municipality .. as soon as i can i will balance multiplayer gameplay .. what do you think about being attacked with a much longer army? that could solve the unbalances .. ah! and i remmembered the reason for the shrine .. if you have one you could fight outside the walls without routing as easy
wouldyourather 2014 年 5 月 18 日 下午 8:53 
Realism is important, but balance is much more important in multiplayer. In reality, no sane general would perform a frontal assult on a fortified settlement when the two forces are equal, they would try to starve out the defenders. This isn't an option in shogun 2's multiplayer, and siege battles would be pretty lame if the defenders won every single time, so we make adjustments. Also, it isn't fair *or* realistic for the attackers to be unable to shoot into the fortifications because there are some trees inside the castle. You can't target invisible units in shogun 2, so you're boned if you run your bows up to the walls and realize (while taking tower fire) you can't shoot anything, while in reality you would know to shoot over the walls anyway.
The Engineer Weierstrass  [作者] 2014 年 5 月 18 日 下午 8:10 
well, at least the idea for me is to force the attacker to use cannons, but i will check all the variants .. my main objetive is to make the Ia able to attack this place (and i'm pretty sure that it will be possible)
wouldyourather 2014 年 5 月 18 日 下午 6:27 
I didn't have a big problem with the bamboo walls near the door actually. They were a little too close for sure, but it allowed me to park my bow units immediately outside their walls (since any unit can be placed behind the wall) which was powerful. The big problems are the huge amount of matchlock towers and the trees everywhere inside the city. It's so easy for an attacker to get ambushed by a katana unit sitting in any one of the huge number of tree patches.

So, in total I recommend: get rid of the shrine, maybe move the bamboo walls away from the doors a bit, severely reduce the number of towers, and get rid of a lot of the tree patches. This is on the level 4 map.
wouldyourather 2014 年 5 月 18 日 下午 6:20 
Love that you're active with this project, take your time though lol your exams are way more important and summer is coming. I played this on multiplayer with a few people, and I noticed a few things. I noticed that there was a flag where the tenshu would be, so if that is in fact the tenshu and it does actually work then that solves a lot of problems. I encountered a few really big problems though: there are trees in the walled-in area (where the shrine used to be). They are pretty, but it means the attacker can't target anyone in the walls unless they are running or on the walls, and this paired with the 7 matchlock towers means the attacker gets slaughtered coming from any direction. At most, there should be 2 bow towers or maybe 1 matchlock towers, they are just too powerful to have that many.
The Engineer Weierstrass  [作者] 2014 年 5 月 18 日 下午 5:04 
pd: did you test it in multiplayer?
The Engineer Weierstrass  [作者] 2014 年 5 月 18 日 下午 5:02 
thanks for the reply .. I know that i need to fix some stuff for this map .. currently it do not suport ia attacks .. but it will .. The idea is to include this one in the campaing .. about the tensho, it is there undergroud .. you have the capture point more or less in the middle of the casttle .. and finally the shrine should be remmoved ..
So city and municipality are a bit hard to solve .. but i think that i would be able to do it .. maybe in municipality the problem is the bamboo wall around the door and the unproperly placed zones .. As soon as i can i will solve it .. but the exam are near .. Prefecture lvl will have to wait (it's ♥♥♥♥♥♥♥ big)
wouldyourather 2014 年 5 月 18 日 下午 4:53 
My recommendation is to replace the morale shrine with the tenshu, and if you can, add a key building or two on the outskirts of the settlement. Anything that gives the attacker some tools to work with would make these maps perfect.

Thank you for your work!
wouldyourather 2014 年 5 月 18 日 下午 4:53 
Let me first say that I love all of these maps. They are very well made, it obviously took time and effort to make these and it shows. Great job.

However, the maps would be better if you gave the attacker more options in my opinion. They have a disadvantage because of the time limit, and as it is the defender has no reason to stay near the settlement because there are no tenshus (that I can tell). They can just camp in the forest near the settlement and wait for the opponent to come near, giving them the victory. Also, in some of the maps, the defender gets the morale shrine for free. Since there's little pressure to protect the city, this encourages them to rush the enemy and destroy a large portion of their army before the morale shrine gets taken away.