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btw you can still grab ammo from piles because you cant really change that for normal guns lol, i guess people were just too lazy to point that out XD
the best part of this is that it stumbles tanks, which makes it crazy useful, which is why i would use it
but of course since its your script and original idea, i wont upload my edited version for public view if you dont wish so
how many things in l4d did u not know u could do? i was even the first person to make a mounted .50 cal script
but alright, sounds good
the only thing it has from the grenade launcher is the ammo pool
so the script isnt effected by grenade launcher multiplier values?
no i don't think it has damage multipliers at least not any different ones than any other weapon.
it's a default gun script it does 500 damage which is 100 dmg over the M79
but it has less ammo but you can shoot it faster than the M79
but is less accurate so you cant just run and gun with it... unless youre shooting stuff in front of you in which case is good ig
so you might want to rethink the values if its getting multiplied
it also has a adjustable damage value however im not sure if this script overrides it specifically for the awp or not
it still has 100 dmg over the M79 which is still an upgrade considering you don't have to reload after every shot
you still have to be still if you wanna hit your shots doe.
but zombies that were sitting when i shot them were not harmed in any way which probably means the kill radius is untouched.
if they dont all get instant killed, then it doesnt include the kill radius which would be good info to know
i'd say 500 for a 25mm payload round is "about balanced"
add the fact it uses GRENADE_LAUNCHER type ammo which means you can't refill ammo and you only have 30 reserve ammo
and i'm still working on making it so you can't hit the broad side of a barn if you're not real still when shooting which would make you a sitting duck, in addition to being slightly slower than when using other weapons
and slower reload and deploy time
all of that added to the lower spawn chance the AWP already has.