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报告翻译问题






@Jakub88 hmmm... is weird bcs this mod doesn't touch stuff like to crash specific maps, i would need the logs to check what's happening, but i'll try to take a look
please update your mod
I actually feel like it works better without the long distance view mod as it means you actually have to scout and sight properly a bit more.. :)
***************** Exception *****************
[00:00:57] define not found (eSDLReader.cpp:455) @ [main_loop]
------------------------------------------------------------------
>>>>>>>> gui.cmd.exec_all
>>>>>>> gui.cmd.exec(generic)
>>>>>> gui:cmd:exec_generic
>>>>> gui.mp.showpage
>>>> gui:pm:show
>>> gui:pm:activate(page_launcher_multiplayer)
>> entity:raw
> file "/entity/-vehicle/finland/tank_light/ft17_fin/ft17_fin.def"
65: ("mobility_tank_slow"«
66: speed(7.7) ;---------Max speed when fully accelerated on road, km/h.
67: reverse(4) ;---------Max speed in reverse on road, km/h.
68: traverse(20) ;-------Track traverse, per second, in degrees.
69: weight(6.8) ;--------Weight in Tonnes.
[00:01:38] define not found (eSDLReader.cpp:455) @ [main_loop]
------------------------------------------------------------------
>>>>>>>> gui.cmd.exec_all
>>>>>>> gui.cmd.exec(generic)
>>>>>> gui:cmd:exec_generic
>>>>> gui.mp.showpage
>>>> gui:pm:show
>>> gui:pm:activate(page_launcher_multiplayer)
>> entity:raw
> file "/entity/-vehicle/usa/tank_medium/t1e3_m4a1_75/t1e3_m4a1_75.def"
108: ("mobility_tank_slow"«
109: speed(10) ;----------Max speed when fully accelerated on road, km/h.
110: reverse(5) ;---------Max speed in reverse on road, km/h.
111: traverse(10) ;-------Track traverse, per second, in degrees.
112: weight(57.26) ;------Weight in Tonnes.
@Allfather to be honest, dunno how can i patch it to make it work with better FPS mod, but i'll give it a check
APP_ERROR: unexpected token
(C:\WORK\PROJECT_2\goh\GEM\source_work\eResource.cpp:1 02)
RIP=7ffb26a07f9a [main_loop]
RAX=00000000 RBX=0de5e500
RCX=00000000 RDX=00000000
RSI=00000001 RDI=0bad0001
RSP-0de5e3e0 RBP=00000004
>>>>>>>>> gui.cmd.exec_all
>>>>>>>> gui.cmd.exec(generic)
>>>>>>> gui:cmd:exec_generic
gui.sdp.procq(<F(POBEDA)S(27)B+C(FAEACB)E(SHADOW)> CO NFIRM)
>>>>> gui.mmd.onModApply
>>>> mmd.apply
>>> mod.s_apply
>> file "/set/stuff/mgun/berezin
> file "/set/stuff/mgun/hmgun.pattern
46:
47:
{«FiringTimeoutDistance Factor
48:
{0.25 0.0);35m
(0.75 1.0); 105m
49:
}
50:
(SpreadTolerance 0.3)
;// Al needs to aim 30%
CALL TO ARMS - GATES OF HELL Editor - v1.046.0 - editor x64 2024.10.16 14:02 -x64-2ff2cde91 - 0x01421C2D