XCOM 2
[WOTC] Commander+
20 条留言
robikenobi 8 月 22 日 上午 12:08 
Covert operation timers don't seem to be affected in my game with this mod, even tho I looked into mod's code and I can clearly see that author of the mod tried to make covert ops shorter than on legend. I don't why but it didn't change for me, even when I tried to tweak the numbers in the config file.
bidiguilo 5 月 24 日 下午 1:28 
did u guys not read the mod description? it says that constuction timers, avatar project, cover operation timers, training timers etc are commander but the rest is legend
95% chance? No, that won't work 3 月 15 日 下午 1:45 
it's actually so fk-ed trying to search for this mod with just its name. Google refuses to give the correct result, same goes for the search function of the workshop itself no matter what you do, without surfing for literally every page. Only thing that can correctly find it is bing search
Valor 2 月 19 日 上午 9:29 
How about the cost of items? are they also like: 600$ for tier 3 Armour?
Elder 1 月 20 日 上午 5:36 
Having to pay legend costs for items kinda sucks, especially modded as a lot of the troopers arent going to be troopers. Really makes things like predator armour inaccessible
Chester 2024 年 8 月 16 日 下午 12:04 
Oh thank ♥♥♥♥, you are wonderful.
Soul 2024 年 2 月 24 日 下午 8:31 
Exactly what I wanted,like,I'm fine with stronger enemies,but bruh 45 days for a construction? Come on
NagChampa 2023 年 7 月 24 日 上午 10:59 
Exactly what Romannu said a long time ago. The community wants the opposite of this mod, although this mod seems great too for people that want that
Romannu 2022 年 1 月 5 日 上午 4:09 
I would really like the opposite of this mod. I find strategic layer too quick on commander difficulty but tactics too difficult on legend.
WelfareRecipient 2021 年 10 月 11 日 下午 9:09 
Okay more thoughts. Since leveling and the economy is legend I think this makes the game actually somewhat harder than legend. With commanders force increase, I am now facing much harder enemies than I would normally face in Legend in this point in the game. Something has to give, either force level needs to be reverted to legend, or xp gain needs to be changed to commander.
WelfareRecipient 2021 年 10 月 11 日 下午 8:27 
So I finally got around to testing this. The economy is still legendary cost wise. PG research seems to also be longer. Mechanized Warfare is taking 15 days same as legendary.
Covert op timers seem to be even longer than legendary. (The final leg of the hunt the chosen mission is taking 16 days. Everything else seems to be legendary length) While everything builds faster, the fact that everything costs the same as legendary means I'm way more broke.
Phizz  [作者] 2021 年 9 月 20 日 上午 5:16 
@Gibbons I'm not sure. The safest best would be to start a new campaign. However, the mod is just INI file edits so it might work on an existing campaign. If you do want to try it, make sure to backup your save file first.
Gibbons 2021 年 9 月 19 日 下午 4:45 
Think it’ll work in an in progress campaign ?
Swords 2021 年 9 月 19 日 上午 7:11 
dope, gonna use this next run
Phizz  [作者] 2021 年 9 月 19 日 上午 3:09 
@Rev Yea, I've just pushed an update that adjusts the force level progression
Rev 2021 年 9 月 19 日 上午 2:00 
Nice, I will definitely try this. I never really finish my legend campaigns just because progression is soooo slow. Did you change the force level progression accordingly?
Phizz  [作者] 2021 年 9 月 19 日 上午 12:37 
@Qazerowl Yup, that's the idea
Azure 2021 年 9 月 18 日 下午 10:36 
Thanks, ive always wanted to play on the hardest setting but the "everything takes twice aslong to do just because" was big inclination not to
Qazerowl 2021 年 9 月 18 日 下午 7:18 
I'm not well versed in what all changes between difficulty levels. Is the general idea here that it's legendary on the tactical layer and commander on the strategic layer?
=[NK]= Col. Jack O'Neil 2021 年 9 月 18 日 下午 5:58 
Thanks spicy!