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报告翻译问题






The issue was that the base game code changed for each "were" form and I had no idea about it, so I updated my mod to use the new code instead.
Could you check on the Manimal perk; the Ripple Effects for playing "form cards" seemed to have stopped working! Possibly a missing or altered trigger?
I wish you a happy holidays Risewild! (Also a Michaelangelo)
I added a background for it. It's called "Polyhistor". Thanks for the suggestion
You asked at the right time, since I am going to be too busy for modding from tomorrow until February or so xD.
I'd like to do a run where I have every single option available theoretically, and see what kind of crazy loot is obtained, allies found, etc. even if it's incredibly, extremely, suboptimal.
If you find any Hammer weapon that is not covered by the Blacksmith Background, please tell me about it. If new Hammer cards were released after the last update, I will have to add them to that background.
Great work, friend(s, according to the credits). I'm always open to more backgrounds. Can't wait to start sending mercenary blacksmiths and and literal ladies of the evening who happen to be coven witches out into adventure.
Added one new background: "Inheritance" (allows non witch characters access to familiars and other witchcraft stuff).
Edited the Manimal to use the new Shapeshift system, the character now changes form too.
I'm busy with the "Erannorth Reborn - Classes" mod at the moment, but I'll take a look at how the new Shapeshift modding capabilities work and what's possible to do with them whenever I have some spare time.
The best I could do was make the suggested Manimal have access to all form cards and count as all Shapeshifter Classifications.
You can get more information about this in the Suggest Backgrounds thread I created a while ago:
https://psteamcommunity.yuanyoumao.com/app/1580800/discussions/0/4790130997091427272/#c2960544187650384951
[list]
[*]Blacksmith
[*]Manimal
[*]Poacher
[*]Raider
[/list]
Here's a note about the Manimal Background, The summon Wererat ripple effect will not work unless your character has Expertise Affliction of 6 or more.
This is a game engine's limitation, but the developer is looking to see if it's possible to do something about it. That's why I left it the way it is for now.
And yea, the summoner is nuts. In the best kind of way.
But they're suggestions from other players so who am I to disappoint?
Except the Summoner one... And I have the feeling that will be OP one way or another...
It's finally here, a Summoner Background.
This background will add +1 Summon limit and a ripple effect to almost every Ally Type in the game.
Only 8 got no effect:
-Company
-Dire
-Explosive
-Keg
-Trap
-Murkith
-Vigor
-Mortis
This is probably OP, since most allies have 2 or more types and they trigger all the effects of their types when summoned
I edited the Change Notes to have Djent Djester instead of the old name.
I have been working on a Background for 3 days now. I hope I can finish it soon and update this mod with it. Because it will huge for summoners.
Thanks for the suggestions, and if you think of any more Backgrounds, I'll be happy to add them to the mod.