Company of Heroes 2

Company of Heroes 2

(2-4) Frontline
20 条留言
Blazed_minD  [作者] 2016 年 7 月 26 日 上午 5:11 
New map just released Mud & Blood . Grab it here: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=731778692
Blazed_minD  [作者] 2015 年 3 月 15 日 下午 8:16 
Check out my latest release, Leningrad Outskirts here!: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=380940384
Blazed_minD  [作者] 2015 年 3 月 15 日 下午 8:15 
Thanks Skull :) if you liked this check out the "re-mastered" vertion of the map here: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=287817285

It features a 200 pop cap, slightly wider & longer map with some serious changes to the trench systems, let me know what you think.
Lord WishMongler 2015 年 3 月 15 日 上午 10:28 
nice
Blazed_minD  [作者] 2014 年 11 月 6 日 上午 4:00 
New map just released: Industrial Park , check it out here - http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=337560634
Blazed_minD  [作者] 2014 年 8 月 31 日 下午 10:58 
Xemnas 2014 年 8 月 31 日 上午 11:26 
k i will do that
Blazed_minD  [作者] 2014 年 8 月 31 日 上午 9:07 
Haha good stuff man, cheers :) Look up "Kesternich" if your interested in another map I've just recently added. It's 2-6 players, 150 pop cap and a whole lot of fun!

Let me know what you think,
Blazed.
Xemnas 2014 年 8 月 29 日 下午 3:00 
no lol sorry, i jumped in and by far one of the best maps in game. will u please make more maps like this. they are awsome
Blazed_minD  [作者] 2014 年 8 月 27 日 下午 11:57 
Did you actually jump in game and play dude? The teams are correct, world builder for some reason makes the first German player "player 2". So team one (Russians) is in fact Player position 1 & 3, and team two (Germans) are in positions 2 & 4. Which, as you would know would make the map work ^^

Taking that into account is there any other issue "in-game"?
Xemnas 2014 年 8 月 27 日 下午 1:22 
i have your other map and the bases in my opinion are in bad places, change them to 1 and 2 on one side and the others to the other side
Blazed_minD  [作者] 2014 年 7 月 18 日 上午 7:10 
Just released the 200 pop cap version tonight! The title is "(2-4) Frontline 200 Cap". Hope you all enjoy it and let me know if there are any issues.
BlacKcuD 2014 年 7 月 13 日 上午 7:04 
You can check my map, Verdun Frontline Edition, for a script which divides resources and pop-cap over the whole team, meaning, if you play solo or duo, you will have more resources and even more pop-cap. Just a suggestion. Don't know how useful that is for such a small maps, but it defeinitely improves 6-8 player maps.
Blazed_minD  [作者] 2014 年 7 月 13 日 上午 2:25 
That sounds like a good solution BlacKcuD cheers, I will release the 200 pop cap version with in a week then.

Are there any other tweaks requested before I update it?

The 200 cap version will be titled Frontline 2.0 for all the followers out there.
BlacKcuD 2014 年 7 月 11 日 上午 11:58 
Same as with my Verdun map: you can increase the pop-cap and it can be fun, but it will also make the map much easier (since you can spam def at the start and STILL build that kingtiger armada). @BlazedminD: If you gonna increase the pop-cap even further, just make a second version of the map?!
UrbanRat 2014 年 7 月 11 日 上午 5:38 
yeah sounds great i usually have a greater portion of my units as defence anyway as the long range artillery require a hell of alot of cap points
Blazed_minD  [作者] 2014 年 7 月 11 日 上午 2:04 
Yeah I’d thought about raising it up to 175 at least, I figured it would give you either 2 extra heavy tanks/ 2 emplacements/ or 4 - 5 medium tanks with that increase. 200 would be sweet but the map may start to congest with 4 players because of the narrow design, then again with a pop cap of 200 you could fill the entire back defence line up and still have a decently large attacking force.

What do you think?

Cheers for the feedback,
Blazed.
wayne.gardiner 2014 年 7 月 11 日 上午 2:03 
map looks awesome, but a 200 pop cap would be better.
UrbanRat 2014 年 7 月 11 日 上午 1:01 
pop cap needs to be raised 200 would be sweet
Blazed_minD  [作者] 2014 年 7 月 10 日 上午 2:43 
What are your thoughts on the population cap & resource rate?

Did the map favour one side more or did it feel evenly matched?

Were there any glitches you found during the game play?


Any other problems let me know!

“Criticism comes with insight” - Blazed_minD