Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan






Not entirely sure if radio even works that way, but in the morning, I'ma test it.
A fix could be as simple as limiting the choice of frequencies, if such a thing can be done. I've another theory to test, as well, but it must wait until morning, too.
Switching to frequency 5 worked for me as well.
2. [ThighHiDemise] does the screen stay on the whole time? If not, then I have not encountered this bug before.
Radio channel and hardpoint config were correct, but the missiles were in fact the same body as the drone! I corrected it and now everythingg is great. Thanks for this awesome build!
- Missile is the same body as the drone, and therefore not a separate object the hard-point can connect to.
- You are using the 0 radio channel, which does not work (as mentioned in startup and on the drone) and you have not selected the type of hard-point (radar guided missile) in the hard-point config.
Also: just noticed I spelled missile wrong in the MC like an ♥♥♥♥♥, fixing that now (not related to your problem)
TLDR: It's a bug in the game, nothing I can do about it.