安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






It worked yesterday
I can talk about why I prefer v1.4.3 to v1.4.4, but I think that's too long; above all, this comment area is not for talking about I prefer, but your mod, so I just said there are also people.
I think this mod idea is wonderful and I wanted to play, so I just checked whether it can play on v1.4.3. (There was some changelog that caught my attention.)
There are also people preferring v1.4.3 to v1.4.4 in this world. Just that.
I usually play on tML v1.4.3; I can't convert tiles to the confection's one using the thrown water and solution...
achievement mod
better zoom
calamity mod
calamity mod music
coloured damage types
ghost spectate on boss death
high fps support
quality of terraria
ragnarok
remnants
summoner ui
syla's resource pack library
thorium mod
unoffiicial calamity bard and healer
wombat's general improvements
let me know how I can help find the issue if needed
the two workarounds for now are either flying a kwad racerinto the confection or playing music via the utlrasonic mod
the ultrasonic mod works because it disables regular music and the kwad racer works because when trying to play music it tracks the player position and not the drone
hope this helps
but the game still run and my summon still attack mobs.