RimWorld

RimWorld

[DN] Bundle Of Traits
156 kommenttia
Meelonius 9.12. klo 1.02 
Sorry for a late reply. I think that it is possible, it was a pawn from crash pod. Wanted to check my old saves, but they are already overwritten. And thanks a lot for quick fix!
Danimineiro  [tekijä] 8.12. klo 10.28 
4.0.5
Bugfixes:
- fix error spawn when a pawn is factionless... hopefully

Thank you Meelonius for reporting this error.
Danimineiro  [tekijä] 8.12. klo 10.26 
@Meelonius Is this "Tony" a factionless pawn?
I tried to push a fix, but this one is odd
Meelonius 7.12. klo 9.58 
Hi, still having the ChildCount error spam. It is known which mod conflict is causing it? My log https://gist.github.com/HugsLibRecordKeeper/8be06bc2cba90a9e668e8eca879ce45a . Thanks a lot!
Danimineiro  [tekijä] 26.10. klo 6.57 
4.0.4
Bugfixes:
- fix nyctophobes throwing red errors when they can't sleep

Thank you Deez Games for reporting this error.

Sorry for posting two bug fix updates in quick succession - I forgot to fix this with the last update, if you still see the error, check that the version of the mod you are running is 4.0.4.
Danimineiro  [tekijä] 26.10. klo 6.37 
4.0.3
Bugfixes:
- fix buffing hediffs being healed away by scarless gene
- fix Family Orientated hating children
- fix Family Orientated child count thought counting every tick

Changes:
- remove increased mental break threshold from Composed Trait


Thanks to,
- PKPenguin
- nicktheawesome100
- FrozenSnowFox
- deltaplays010
- TheForlornAndEvilShrimp
- Deez Games
- (No Name)
- AOITAKA

for reporting bugs and suggesting changes!
Danimineiro  [tekijä] 26.10. klo 6.22 
Hey no name, I can't reproduce the error spam you have encountered - can you post a log with the error? I believe it is mod related, and that I could fix it, given that I know what mod changes things in a way that my mod doesn't handle well
AOITAKA 26.10. klo 1.16 
Composed pawns have mental break threshold + 22%, so they can keep cool and break easily.
󠀡󠀡 23.10. klo 12.36 
The traits related to child thought are bugged and can endless red error spam your colony once a child grows up with "object instance not reference set to an object" red errors calling back to the pawn with the trait and this mod.
What @deltaplays010 @FrozenSnowFox said also was present in my game.
Danimineiro  [tekijä] 13.10. klo 7.04 
I need to get back at coding for it, I just really haven't felt like coding in my free time for a good bit now
Deez Games 12.10. klo 10.52 
I gotta agree with Forlorn, it really should decrease it. There are plenty of things in this game that'll still get ya there anyways hah.

Also, Nyctophobia (Fear of the dark) can cause spam (including error spam) when the person is forced to go to bed in a dark room. Solar flares can get super spammy in particular. Would be great if that one were to cause them to wake up after being asleep for X number of ticks in a dark room instead of every three seconds, ad nauseam.

Really awesome collection of traits though, thanks a ton to both of ya!
se05239  [tekijä] 12.9. klo 19.34 
@TheForlornAndEvilShrimp Yeah, it's intended cause otherwise you'd not be able to make use of it, as it only affects your Pawn when they're at risk of breaking.
TheForlornAndEvilShrimp 12.9. klo 16.55 
Hey, thanks for the awesome mod. Is it intended for composed to increase the mental break threshold? It seems as if it should decrease it.
deltaplays010 17.8. klo 8.36 
for some reason the pawns in my colony with the "family oriented" trait get a mood debuff when there are children i ncolony just liek pawns with the hates children trait, tried it with no mods and it still kept happening
Danimineiro  [tekijä] 14.8. klo 8.50 
I can fix stuff starting Thursday next week, but please don't expect anything before that week's weekend
FrozenSnowFox 12.8. klo 22.30 
The def BOT_ChildHate_ChildCount has the requiredTrait BOT_FamilyOriented when it should have BOT_ChildHate. This is causing pawns with the Family Oriented trait to be both upset and happy when children are present in the colony.
PKPenguin 4.8. klo 18.46 
I reapplied them with dev mode 👍
Danimineiro  [tekijä] 4.8. klo 4.41 
I won't be able to fix these soon, but a way to temporarily fix it is by reloading the save file, that should reapply the hediffs
nicktheawesome100 2.8. klo 21.33 
I actually have the same problem but with animal whisperer.
PKPenguin 2.8. klo 19.07 
My Fast Metabolism pawn that I made a sanguophage had his "metabolism" hediff get healed by the scarless gene, so now he heals slower. :(
se05239  [tekijä] 3.7. klo 20.21 
@dinosaur Thank you!
dinosaur 3.7. klo 14.36 
these look pretty nice!
Danimineiro  [tekijä] 3.7. klo 12.15 
Now 1.6 Compatible (I hope it all works) + 4 new Traits (in 1.6)
Deankiller Turnupseed 13.5. klo 13.56 
please add compability with [SYR] trait colors
uoh 28.3. klo 5.19 
@Danimineiro

Maybe a small issue. Trait `Congenital analgesia` (0% psy-sensitivity) could be suppressed by `Psychic dull` gene. Finally give a pawn 50% psy-sensitivity. I've tested other combinations: trait + gene `psy-sensitive` = 0%; trait + `super psy-sensitive` = 0%.
Danimineiro  [tekijä] 13.2. klo 0.10 
3.0.4
Bugfixes:
- Poor constitution gave +2 mining instead of -2 mining

Thank you, NightLorde for reporting this bug!
NightLorde 1.2. klo 20.44 
Poor constitution gives +2 mining instead of -2 mining
Deankiller Turnupseed 21.1. klo 10.24 
@MonochromeTeddy literally me
se05239  [tekijä] 24.8.2024 klo 21.32 
@wydscum Thank you for liking our mod!
wydscum 24.8.2024 klo 20.54 
spent a while trying to re-find this for the sadist trait n got reminded of the other classics thank you for making this mod :D
Danimineiro  [tekijä] 29.7.2024 klo 5.48 
3.0.3
Bugfixes:
- Children with the Loves Sleeping trait no longer need to fall unconscious from exhaustion to sleep

Thank you, @MonochromeTeddy for reporting this bug!
Danimineiro  [tekijä] 28.7.2024 klo 7.29 
Yes please, can you make a post above?
The error message gives some hints, but I'm unsure if I'll be able to figure it out with just that
MonochromeTeddy 28.7.2024 klo 2.25 
I just had an error where a pawn with the Loves Sleeping trait would try and sleep, but they would just be standing until they passed out because of exhaustion, it threw this error at me.

Exception in JobDriver tick for pawn Sossrat driver=JobDriver_LayDown (toilIndex=2) driver.job=(LayDown (Job_2918868) A = Thing_SleepingSpot440782 Giver = JobGiver_GetRest [workGiverDef: null])

If you want the full error, lemme know, it won't fit in this box, lol.
Chesse5552024 24.7.2024 klo 17.14 
can you add icons from mod backstory and trait icon please that why dont really like it.
se05239  [tekijä] 21.7.2024 klo 20.26 
@Cheese552024, if you use the Vanilla Expanded Traits mod, you can disable traits you dislike in the mod settings. That's a way to avoid those you dislike.
Chesse5552024 21.7.2024 klo 20.21 
i dont like misanthrope and to many traits ,
Chesse5552024 21.7.2024 klo 19.35 
i just want some traits but it un balanced and have no icons.
Danimineiro  [tekijä] 11.5.2024 klo 4.21 
Version: 3.0.2

Bugfixes:
- Fleeing traits should no longer produce an error if they exist without being spawned

Thank you, @joseasoler (github) for reporting this bug!
Cato 7.5.2024 klo 20.52 
Thank you for your update work :ale:
Danimineiro  [tekijä] 30.4.2024 klo 4.42 
Version: 3.0.1

Bugfixes:
- Eating insect jelly should no longer produce an error

Thank you, @splincore (github) for reporting this bug!
Titanium Torcher 28.4.2024 klo 9.29 
Thank you so much for the update!
dob1k 28.4.2024 klo 7.06 
love this mod,thanks for the update
Pheace 28.4.2024 klo 5.01 
Thanks for the update <3
Danimineiro  [tekijä] 28.4.2024 klo 4.50 
If you need to roll back for whatever reason, my linked github above contains a Github link at the bottom of the page, above the mod market banner, where you can find a release titled "1.4 Rollback" - there should be no issues with this version and 1.4, but I don't have the time to test every single change
Danimineiro  [tekijä] 28.4.2024 klo 4.45 
1.5 Update

If you experience any issues, please comment anywhere I can see it.
This mod underwent significant file structure changes, if you experience weird issues with that, please follow the following steps:

* Unsubscribe from the mod
* Delete the mods folder (It should be in the same steam library folder as the game, at workshop/content/294100/2600986277)
* Subscribe to the mod again

Thank you for your continued patience with the mod!
Danimineiro  [tekijä] 27.4.2024 klo 14.47 
Gonna try to target tomorrow, kinda took a break this week
Bondrewd 21.4.2024 klo 15.06 
Take yer time. The lesser the bugs the better, thats my opinion.
Danimineiro  [tekijä] 21.4.2024 klo 14.53 
It's a lot to check ngl, finding bugs all the time still xddd
Prolly tomorrow or sometime this week
Antiquary 21.4.2024 klo 14.23 
Oh nice! Can't wait. I really miss this one.
Danimineiro  [tekijä] 21.4.2024 klo 8.01 
I updated all the traits, am testing now