全面战争:战锤2

全面战争:战锤2

Expanded roster-Ogre Kingdoms SFO
25 条留言
Jon 2022 年 1 月 9 日 上午 10:09 
Thx! :steamthumbsup:
Spartanmatt 2022 年 1 月 8 日 下午 8:33 
Thank you!
Kaguya Asakura  [作者] 2022 年 1 月 8 日 下午 8:21 
I'm sorry I haven't replied for so long. Steam hasn't reminded me of any new messages...This mod is working well with SFO the last kiss
Kaguya Asakura  [作者] 2022 年 1 月 8 日 下午 8:19 
Updated:
Buffed the ogre magic,increase the stats and active time.
Now the new units is same with SFO,implement the +5% weapon and missile strength bonus per rank
Royal Malteser 2022 年 1 月 7 日 上午 12:40 
The Ogre units feel underpowered, especially the lords. Could you go over their stats a little?
Spartanmatt 2021 年 12 月 21 日 下午 8:22 
For those of you who are still wondering, the mod works perfectly fine as of 12/21/21 with SFO. Ogre units and lords can still be recruited in my Last Kiss campaign.

Only suggestion I have at the moment is for this submod is to implement the +5% weapon and missile strength bonus per chevron rank for these new ogres. That way, these units are in line with the current SFO changes to base Ogres.
Jon 2021 年 12 月 15 日 上午 9:14 
@Kaguya no Akatsuki: Hey there dude, I don't mean to insist but I can't play the ogre expanded roster without this mod being updated to SFO's latest update the Last Kiss. Please update.
Jon 2021 年 12 月 14 日 下午 3:45 
Please update this good sir!
RussellCrowe 2021 年 12 月 6 日 上午 12:56 
大佬,有时间了还请更新一下子啊,没有这个和那个人类大修mod的sfo兼容MOD,根本玩不下去啊…
GLORY 2021 年 12 月 1 日 上午 6:34 
大佬求更新 天啊 呜呜呜
Empyrealite 2021 年 11 月 29 日 下午 3:17 
Needs another update unfortunately
mihael.karlovcec 2021 年 11 月 29 日 上午 12:29 
The units do not show up with the new SFO The Last Kiss update, I'm guessing this is going to get updated? :)
Kaguya Asakura  [作者] 2021 年 10 月 6 日 下午 10:19 
Yes you need.
Prc 2021 年 10 月 6 日 下午 10:14 
if I want to make the mod compatible with ovn and sfo at the same time, do I download both patches?
Kaguya Asakura  [作者] 2021 年 9 月 19 日 上午 5:09 
@Cipher Both use,let the original mod behind the submod mod.And SFO on the top. Like this:
SFO Great plan
Ogre kingdom SFO submod
Ogre kingdom
Kevin 2021 年 9 月 19 日 上午 5:02 
sorry if this is dumb question, but if i already have sfo what should i use? both of original mod and submod or just submod?
Fengxian0830 2021 年 9 月 18 日 上午 7:14 
Finally the Great Maw's champion Shrek will get minions who don't suck ass
CommissarCain 2021 年 9 月 12 日 下午 12:12 
The joy of returning to the game after a year or so.
CommissarCain 2021 年 9 月 12 日 下午 12:12 
@Kaguya no Akatsuki apparently I had some outdated mods installed and that made some of the monsters to have frozen animations. After removing the mod(NO MORE STUPID ANIMATIONS FOR ALL RACES) everything worked normally. RN ,I'm on turn 54 as the empire and thankfully no wonky animations for monsters.
Kaguya Asakura  [作者] 2021 年 9 月 12 日 上午 11:27 
@SCP-Blank Can you provide modlist for me to test? And which faction you used to cause this bug
CommissarCain 2021 年 9 月 12 日 上午 10:44 
Don't know if its has something to do or not, but I had the same bug when I used OVN without the ogres sub mod(both vanilla and SFO try runs)
Kaguya Asakura  [作者] 2021 年 9 月 12 日 上午 7:46 
I check the manticore and mammoth animations,but they are working well,have you use other mod?Maybe that mod is incompatible.
Kaguya Asakura  [作者] 2021 年 9 月 12 日 上午 7:38 
@neilgagel Elite Ogre Mercenaries have SFO version.
Manticore and mammoth i will check their animations later,thx for feedback.
neilgagel 2021 年 9 月 12 日 上午 7:07 
Thank you! I'm enjoying this addition. I did notice a couple of minor issues. Both the manticore and the mammoth don't have animations for me. Also, have you considered maybe incorporating the ogres from the "Elite Ogre Mercenaries" mod into this one? Just a thought.
Tiranno Matto 2021 年 9 月 12 日 上午 4:32 
Fookin' finally mates.
Well done!