边缘世界 RimWorld

边缘世界 RimWorld

Mechanoid+
55 条留言
Thetaprime 7 月 14 日 上午 11:49 
Do you forsee any issues integrating this into 1.6?
Cybranian  [作者] 2024 年 6 月 19 日 上午 3:40 
updated
Laurient 2024 年 6 月 18 日 上午 11:02 
ok, i leave the update to you.
Cybranian  [作者] 2024 年 6 月 18 日 上午 12:25 
@Derko

I was going to update this mod soon, so I'm not sure it makes sense for you to do it
Laurient 2024 年 6 月 17 日 下午 8:51 
Hi, i've made a private copy of this mod updated to 1.5 (and debugged the terraform pylon by the way). Can i publish it with credit and link back to your mod ? and you can ask me to remove it from the workshop at anytime.
Thundercraft 2024 年 3 月 22 日 上午 6:12 
I noticed the "Mechanoid hediffs" mod, but...
Any chance we'll see more parts of this updated for 1.4 (or 1.5)?
Maybe the new mechanoid buildings this mod adds could be converted, too?
CTH2004 2023 年 6 月 10 日 上午 9:10 
Thanks!
Cybranian  [作者] 2023 年 6 月 10 日 上午 1:04 
I'm starting to transfer the mod to 1.4 by dividing it into separate modules.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2987238746 - Mechanoid hediffs
CTH2004 2023 年 3 月 28 日 下午 2:01 
will you update this to 1.4? And, if so, will you use these mechanoids and connect them somehow to the mechanator syste,?
Voron 2022 年 11 月 16 日 上午 11:14 
на 1.4 пока нет или всё работает?
:compa:
jjh5874 2022 年 10 月 22 日 上午 11:55 
mod gets annoying, would be a lot more fun if all buildings were asleep with the rest of the mech cluster till its triggered, and/or if there was an option to disable the other buildings all together and just have the mech upgrades/damage
Mismagius 2022 年 7 月 30 日 下午 8:53 
this mod has a conflict with the mod called Misc. Robots and Misc. Robots++ as it makes the stations for the robots in that mod become invisible once activated.
Gerewoatle 2022 年 4 月 24 日 下午 1:59 
It would be kind of nice to be able to deconstruct all the buildings like normal.
Elfenbein 2022 年 4 月 24 日 上午 9:19 
@RC-1207 "What The Hack?" is a mod that allows you to do that, as well as upgrade said hacked mechanoids.
Ketaminsüchtiger 2022 年 4 月 23 日 下午 12:01 
i didnt look at the description toooo hard but you should add friendly mechanoids to help you in fights or at least let use reprogram mechanoids to fight for us
Herald Rejn 2022 年 3 月 5 日 上午 2:46 
This storyteller is very nice if you want to play against robot invasion but i found out it's also much unplayable. He changes almost 99% events to robot events so after more than 1year in colony i still have 0 new colonists becouse i get like 1 event to get 1colonist in more than 1 year of playing. You should change something in this AI becouse it's fun and something new but needs changes to what events he should give more often.
Herald Rejn 2022 年 3 月 4 日 上午 2:24 
ye it's stupid that we can't deconstruct them.
TheSevenSins 2022 年 2 月 25 日 下午 10:56 
Its a little tedious to shoot all the sandbags, and you miss the gloomlights rewards?
TheSevenSins 2022 年 2 月 25 日 下午 10:47 
Even the sandbags and mechanoid lights?
Cybranian  [作者] 2022 年 2 月 25 日 下午 9:10 
@TheSevenSins

They must be destroyed with weapons.
TheSevenSins 2022 年 2 月 25 日 下午 5:56 
Same with the extractors
TheSevenSins 2022 年 2 月 25 日 下午 5:55 
I have noticed that any buildings left by a mechanoid cluster's producer will not be deconstructable once the cluster is defeated (usually, sandbags), contrary to other structures
Cybranian  [作者] 2022 年 2 月 10 日 上午 6:22 
@Robotic Caretaker

Just read mod page description :)
Robotic Caretaker 2022 年 2 月 10 日 上午 3:45 
Yep they spawn now thanks. I got another question. What does the new storyteller do?
Cybranian  [作者] 2022 年 2 月 8 日 下午 6:53 
@Robotic Caretaker

These buildings appear with high cluster points. Try spawning with max points to test.
Cybranian  [作者] 2022 年 2 月 8 日 下午 6:53 
@Mismagius

Yes
Robotic Caretaker 2022 年 1 月 27 日 上午 1:13 
I spawned some mech clusters in with comands to see the new buildings but the only buildings from your mod that spawned were the shotgun and comatose turret ( I also have vanilla expanded mechanoids)
Mismagius 2021 年 12 月 10 日 上午 12:13 
do the hediffs also apply to modded mechanoids like the ones from advanced mechanoid warfare and VEM? (vanilla expanded mechanoids)
ASMR gaming 2021 年 10 月 31 日 下午 11:13 
u might want to run it with what the hack and look for ways to boost cross compatbilty
Depth Charge 2021 年 9 月 16 日 下午 6:27 
Ah, I understand, then. Thank you very much.
Cybranian  [作者] 2021 年 9 月 16 日 下午 6:15 
@Depravity

At the moment, all buildings after the death of the command center remain in the possession of mechanoids. I think in the next update I will add the transition of such buildings to the category of neutral ones. This means that you will be able to parse them.
Depth Charge 2021 年 9 月 16 日 下午 6:10 
I meant mech node, not gloomlight*
Depth Charge 2021 年 9 月 16 日 下午 6:09 
hello, I defeated the mech cluster that had a command center, but I cant deconstruct the stuff they left behind. Like the extractor and cloth sandbags, as well as some gloomlights
Cybranian  [作者] 2021 年 9 月 16 日 下午 5:41 
@Herald Rejn

I don’t know what mod we are talking about. This mod only adds its own buildings and automatically adds health effects to all mechanoids.
Herald Rejn 2021 年 9 月 16 日 下午 5:37 
does it support advanced mechanoid warfare?
Archilyte 2021 年 9 月 12 日 下午 5:24 
Archilyte 2021 年 9 月 12 日 上午 11:53 
yeah i was testing stuff and figured it out.
Cybranian  [作者] 2021 年 9 月 12 日 上午 7:13 
You need not add this to each mechanoid. Sorry for English, i write without translator on telephone
Cybranian  [作者] 2021 年 9 月 12 日 上午 7:12 
@Archilyte

This mechanoids effects auto-added by c# patch
Archilyte 2021 年 9 月 12 日 上午 6:55 
thank you very much. the reason why I asked this is because i really like the mechanoid part system but my modpack has way too many mods that add mechanoids lol
Cybranian  [作者] 2021 年 9 月 11 日 下午 6:25 
@Archilyte

I will not make such a version, but I will not forbid you.
Archilyte 2021 年 9 月 11 日 上午 11:03 
Can you add an option to disable the mecahnoids so that we only get the hediffs / can i get permission to upload a "lite" version of this mod that only adds the hediffs (with proper crediting to this mod)?
DaemosZythaer 2021 年 9 月 10 日 下午 5:37 
Close to Kenshi but this one features what appears to be an exoskeleton as opposed to just bare internals.
Pumpking 2021 年 9 月 10 日 上午 10:10 
The storyteller is just straight up a skeleton from Kenshi?
Solid.
[2nd-AD] Xytal Riz 2021 年 9 月 7 日 下午 8:58 
Yay more mechanoid madness to go alongside Advanced mechanoid warfare, and the mechanoid recon hive ships, more places and ways to fight mechanoids for What the Hack players. =)
Cybranian  [作者] 2021 年 9 月 7 日 下午 5:05 
@Minister of judicial police

Yes, the mechanoid command centers are striving for this.
Roque the Rogue 2021 年 9 月 7 日 下午 2:13 
This looks amazing! I'm really interested on how this mod will work alongside another mod "Better Infestations", this should be a cool experiment! having mechanoids and insectoids competing for resources, thanks SoS2 I can fly away if it gets out of control.
Frost, Hell Jumper 2021 年 9 月 7 日 上午 8:39 
wait, so this mod makes it so that mechanoids attempt to create a proper a base/presence on your map?
Cybranian  [作者] 2021 年 9 月 7 日 上午 12:59 
@Gore

Not tested, but I think yes.
Gore 2021 年 9 月 7 日 上午 12:56 
Vanilla Expanded Mechanoids compabillity?