Homeworld Remastered Collection

Homeworld Remastered Collection

Outcast Mod
46 条留言
bigkev411 6 月 7 日 下午 3:30 
does not work dude, unsubscribing
ShadowDragon_79 1 月 28 日 上午 6:45 
@Founder: Seeing the date it was last updated, it's propably been broken by a game patch or three since then... :winter2019sadsnowman:
Also see cc666phoenix' remark...


@OP: (or whoever...)
I think the Bentusi should get their HW-Cat fighters in some way... basicly a sort of advanced swarmer with ion beams as weapons... yes that's sort of OP - but it was needed in Cat ( fear the Beast ... )
Founder 2024 年 12 月 23 日 下午 3:51 
This does not appear to work
Sir Pentious 2024 年 1 月 23 日 上午 11:16 
this mod sounds good especially you can play as the progenitor I hope its good :)
cc666phoenix 2023 年 12 月 7 日 上午 11:39 
ive managed to play the mod but worked out the progenitor faction crashes the mod
cc666phoenix 2023 年 9 月 16 日 上午 7:09 
i keep getting access violation every time i try and run this mod ive tryed reinstalling and still comes up the same :(
Somethinglikemyfavourites 2023 年 9 月 12 日 上午 10:51 
I like this mod; It doesn't add anything extra, nor does it add too little; there's a feeling to it that makes it seem like I'm actually playing something canonical, and like it! I've been playing it a lot, too, and every time I do, it feels satisfactory to win with just the in-game designs!
Please keep working on it! No need to add anything superficial; This mod has the potential to make those other factions/races playable - and feel like it's an official add-on!
bigkev411 2023 年 4 月 16 日 下午 4:25 
your mod crashes wish there was a fix for it
Manikin 2023 年 3 月 17 日 上午 7:30 
@Onkel Benz I have played with FX Galaxy and i am still checking out on this mod regularly.. It's not about wether this kind of mod has been done before or not, it's about a content creator taking some of his free time to experience his skills and asking for feedback from the community of that game we all love. Furthermore, who knows, homeworld 3 is around and maybe @Outcast will be part of the ride! Don't try to discourage people who just do things nicely, thanks!
Onkel Benz 2022 年 10 月 20 日 下午 7:01 
mhh FX GALAXY is a fully developed and finished mod which is exactly what you try to do here.. just sayin
Starker 2022 年 10 月 13 日 下午 6:31 
This is a basic start, but still needs a lot of work. There are missing descriptions and some unit target priorities are out of whack. Ex: Turanic Heavy Corvettes prioritize capital ships instead of fighters.
Killerbannana_1 2022 年 9 月 8 日 下午 7:50 
Love this and absolutely looking forwards to new ships
tolaburke 2022 年 9 月 6 日 下午 9:02 
Bentusi: Building a Probe causes a crash-out. Trade Ships keep resetting to passive tactics, and are awkward in that they won't turn to face a target themselves. I recall the Bentusi vessels having rapid-fire, 360-degree Ions, but it seems they only have frontal Ions now.
Kadesh: Resource Collectors can't dock with the Needleship to drop off resources, though they wish to.
Upbeatblackops 2022 年 8 月 27 日 上午 6:08 
Progenitor crashes when loading up a game
Cabel 2022 年 8 月 6 日 下午 12:39 
Why remove the conversion beam? They have it in Cata multiplayer.
kucsidaveee 2022 年 7 月 14 日 上午 7:24 
another idea for the Raiders I have is giving the Thief-class (originally standard, for you heavy) corvettes the salvage ability (seen in cataclysm) which would also solve the salvage corvette issue. Maybe with a separate research to enable the ability would be needed as if someone would research the salvage corvette chassis.
This would actually allow for the capture of ships up to Frigate class.(since they lack a real MS)
It would at least mitigate the missing assault frigate and repair frigate, since you could capture yourself some.
kucsidaveee 2022 年 7 月 12 日 下午 2:33 
The cloaked variant could have a build limit of 4-6 on the default fleet size, so they can't be really massed, but are still able to preform deadly abushes and effective hit and runs with the ability that they could blend in with the fast firing counterparts as well.
One could be called the Dagger, while the other the Assassin, as written in the Trivia here:
https://homeworld.fandom.com/wiki/Ion_Array_Frigate
kucsidaveee 2022 年 7 月 12 日 下午 2:33 
One more idea for the Raiders.
In the original HW, the Ion Array Frigate was one of the best in the game with faster firing and reload time. Now it is one of the worst in the game.
But, it is also true that in cataclysm, they had the cloaking ability.
So my idea would be to split the unit in two (with the same model, so no need for modeling), with restoring one to the original HW stats, while we could give the cloaking ability to the current stats one. This would give the raiders an easy special frigate (like the Kushan drone and the Taiidan field frigates) without much extra work.
cc666phoenix 2022 年 7 月 7 日 上午 10:31 
i just tryed playing Progenitor and i get access violation i can play any other race i can have AI control Progenitor with no problems just not human control only just found this mod as well
kucsidaveee 2022 年 7 月 3 日 下午 2:00 
Long time, not much life here, but I was replaying HW2 and when I reached the Karos Graveyard I saw a lot of wrecks.
And two had totally unknown profiles.
https://www.youtube.com/watch?v=mN8rkXw3It4
(3:45 onward)
They seem to be relatively intact, and would only need a bit of texture job and a bit of touch up, and could be used without having to design new stuff.
I also reached the Cathedral of Kadesh in HWRM and the second one is there as well next to the khar-toba, so it is not Kushan in origin, and that and the heavy cruiser are quite similar.
We know that before the Kushan, the Turanic Raiders were in the Garden of Kadesh, so they could be Turanic in origin.
Might be something to think about.
ricochet_29 2022 年 4 月 27 日 下午 9:54 
Cool mod.

I'm eagerly looking forward to the Somtaaw & Beast to be added to your mod so that there will be a much larger variety of playing options.
Moroznik.ZH 2022 年 3 月 18 日 上午 1:05 
In HwRM.log
Moroznik.ZH 2022 年 3 月 18 日 上午 1:05 
"could not find family Resource_Pgr, All family names should be defined in data\scripts\FamilyList.lua"
kadech 2022 年 3 月 16 日 上午 8:39 
the mod crash violation ....
Space Pirate 2022 年 3 月 4 日 上午 1:56 
This factions are weak on there own, maybe you should merge them in to one faction and seperating them ones you got the rebalancing done.
luke.ku 2022 年 2 月 18 日 上午 9:21 
Amazing mod. Kadesh is the best!
Mr.Boski 2022 年 2 月 2 日 上午 8:53 
Hi!

Cool mod! But you need to correct the error with the ancestors of the breed. There is always an error message. Honey, you still need to stabilize it a bit. Because when I played Bentusi, the number of units led to the shutdown of the game. If I have good equipment, so that there is no thinking that you have old hail because of it. xD

Author, you get 9/10 for this mod. :)

But please fix the error with the ancestors please.

That's 10/10;)
vfin621 2022 年 1 月 28 日 下午 9:00 
great mod
kucsidaveee 2022 年 1 月 22 日 下午 3:03 
Kadeshi

The fuel mechanic is gone as it states now in the description, and the fuel pods launch fighters automatically as well, which is great.
The mothership still seems unable to retire/dock/or return ore to though.
Smaller ships gather around the ring, but are unable to enter, while larger ones doesn't even seem to know what to do. They just cancel move orders they had.
I think this would require a model/unit rework though, so I understand why you might not want to fix it as a first priority.

Progenitors:

Seems to crash the game with an "access violation" when the loading screen reaches the "frontend" portion.

The "HW1" factions still don't have secondary build cues.(not sure if you tried to add them or not)
kucsidaveee 2022 年 1 月 22 日 下午 3:03 
Did as you requested.

Turanic Raiders

If you have Mothership Enabled you still get the resource collector(which shouldn't be there with a carrier there, I believe) with 2 Attack Carriers. And one doesn't seem to hyperspace in, it is just standing there.
Both are also treated as the mothership too and do not count towards the Capital Ship pop cap.
If you build new ones, they seem to work properly though. Different voice lines and all, so that seems to be working as intended.
I would also recommend renaming the main attack carrier to mothership to make it a bit easier to identify in the build menu.
Carrier only gamemode still doesn't seem to work(I believe from the same issue as above) and causes instant defeat.
Outcast  [作者] 2022 年 1 月 22 日 上午 2:45 
@Kucsidavee

I updated the mod with alot of fixes, might have missed something but it should worker better now than before. If you have the time maybe you could test it out and tell me what you think.
kucsidaveee 2022 年 1 月 21 日 下午 1:48 
Thanks for the answers/replies.
Really Apreciate them all :)
Outcast  [作者] 2022 年 1 月 21 日 下午 12:21 
About the colors, no, sadly not an easy fix by just using the units directly from the game as i have done right now, for that to be a possibility i need to retexture them with a texture map that allows color changes, again. if this mod get's alot of traction i might consider it. i don't want to spend to much work on a project that just ends up not being used by anyone.

The attack carrier for the Turanic Raider is getting added for the next update, so that they can build them and use them as capital ships.
Outcast  [作者] 2022 年 1 月 21 日 下午 12:21 
The Junkyard dog and auto gun, i checked them before and if i recall correctly they are harder to code and dosen't "fit" any of the other factions, much like the ghost ship.

The Turanic raiders will prob not get the taiidan assault frigate, heavy cruiser and missile destroyers, this is because i do not want to "borrow" units if i can help it, lore wise i know that they had them but i don't want a copy of the "Taiidan" faction. I used to make ships before in the old times with the classic homeworld, so in the future i might flesh out these factions with lore friendly designs, so that all factions atleast get a fighter, corvette, frigate, capital ship and mothership + unique resource controllers and collectors.
Outcast  [作者] 2022 年 1 月 21 日 下午 12:21 
So, some notes on your list @kucsidavee.

1. The construction cue is something i need to check on, but is nothing i will prioritize right now. But yeah, races should be able to build from two diffrent cues.

2. Gonna test with every faction again, starting with the raiders as they are the most "complete" faction if you can even call it close to complete. The Kadeshi mothership bugs are serious, and as you also pointed out, i need to remove the fuel system so that the Kadeshi can fight, it might be that the nodes for docking is not correct compared to the ingame campaign one, but i'm not sure. but as i said i will look into it.

3. As stated above, need to rework the code so they don't use fuel. Might instead use the fuel pods as resource controllers and a copy of the swarmer as a collector or something.

4. As stated above.

5. Prob just me being abit lazy when checking the factions, this will be fixed in next update.

6. Same as above, need to check code again. should be an easy fix.
Outcast  [作者] 2022 年 1 月 21 日 上午 10:36 
This mod is getting alot of traffic i must say, i'm gonna try to update it with your suggestions. Thanks everyone.
kucsidaveee 2022 年 1 月 20 日 上午 8:12 
4. And this is made worse with the fighters themelves seem to still use the fuel mechanic in remaster and run out of fuel quite quickly, therefore being completely useless after a few seconds, and since they are unable to redock with the mothership and they can't launch from the fuel pods again...
5. Benthusi and Progenitors can not build more resource collectors/controllers. They don't show up in the build menu.
6. The Progenitors cannot build movers. They are showing up in the build menu, but they are red, like if you would have reached capacity for them.
May I also suggest adding the Junkyard Dog and the auto gun?
https://homeworld.fandom.com/wiki/Junkyard_Dog
https://homeworld.fandom.com/wiki/Auto_Gun
kucsidaveee 2022 年 1 月 20 日 上午 8:12 
Okay, I had some time to test and found some bugs.
1. Neither new faction gets the secondary construction cue the Taiidan and Kushan have. While it makes sense for the Progenitors and maybe the Bentusi, but the Kadeshi and Turanic Raiders would be more balanced having them.
2. The Kadeshi mothership has bugs with returning ships. Mainly that it is incapable of recieving anything. You can't retire units, and the resource collectors that want to return to the mothership instead of the resource controller also are unable to drop the resources off, bugging them and needing to manually reasign them to the drop off points.
3. The fuel pods for the kadeshi are currently bugged in the sense that it cannot launched the docked fighters again, as it does not have a launch menu. Anything you dock to it is stuck.
Even when the fuel pod is destroyed, the docked fighters are still unable to move.
kucsidaveee 2022 年 1 月 17 日 下午 4:46 
One more ting. The "attack carrier" you use as the mothership could also be used as a carrier.
That would solve the bug that you can't play the raiders in carrier only.
Which would be almost better if you don't give them the Taiidan super capitals, since it would be more of an equal footing.
kucsidaveee 2022 年 1 月 17 日 下午 4:07 
If this is still in development, can I suggest the Turanic Raiders getting the Taiidan Assault Frigate Heavy Cruiser and Missile Destroyer?
In the mission where the Bentusi are under attack, if you look carefully you can see the Turanic Raider insignia on the fleet's ships.
They also used them in cataclism, together with the minelayers
I know that the Raiders shouldn't be just a taiidan clone with a few unique units, but they need some sort of a chance against heavy units.
Also(and this is just a question), is it possible to give the new factions base templates for their base colors and stripes?
Morty Jhones 2022 年 1 月 7 日 下午 12:33 
Cool, mod.
Though the Kadesh do have a ship they could use in the support role.
The Fuel Frigate. reperpsing this into a Resource collector/repair frigate is a natural fit.
RaversFantasyKB 2021 年 12 月 25 日 上午 4:27 
The mod is fantastic, it would be nice to have a bit more units for some, though I doubt it is possible to custom build their ships. Either way, good mod, just a few vehicles here and there do not want to build.
derek.brook68 2021 年 11 月 10 日 下午 1:18 
This mod is awesome, keep it up
Mummious 2021 年 10 月 8 日 上午 12:29 
THANK YOU FOR THE MOD:vaygr:
Outcast  [作者] 2021 年 9 月 25 日 上午 10:54 
Yeah i know.
ToxicMosquito 2021 年 9 月 25 日 上午 8:47 
good work, but there's already a few mods that do this. I like the initiative tho.