安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






第二关卡在那个憨批门那里可以看下面老哥的youtube视频
传送门28分10秒
RTX 4070 Ti SUPER
Good map. My gameplay: https://youtube.com/live/XrDjNUtrgJo
温馨提示:第二關嗰個打唔開嘅門,其實係要沿住天花板吊住嘅管道跳過去窗口入面。
Pero... que carajo fue ese final...
10/10
chapter 2 feels like a maze but is actually fun to go around. finale is hilarious and somehow is very well balanced.
overall 9/10. difficulty 9/10. playtime 1h-ish on realism expert
Speaking about the description, Its not really the entity limit problem, its just that the original author of the map does not know what the distinction between prop_dynamic and prop_static is. Most of the props scattered throughout the map are immobile, and should have been prop_statics instead of prop_dynamics so that they wont count as networked entities!
It seemed very maze-like and massive, you’re unsure if you’re actually under or above ground. A very industrial/laboratory vibe. The difficulty balance is nice throughout the first 2 chapters.
Players be warned, the last chapter finale is one of the longest if not most brutal ones I’ve encountered yet. Playing this on expert/realism is only recommended if you got about 500+ hours. It does not let up.
The only thing I can say without spoiling too much is, you better have a good melee weapon.
I would recommend this campaign, buuuut with one caveat. Get some game time and experience with other community maps and save this one for later. When you do come around to playing it, assemble the best crew you can get. You’re gonna need it!