Stellaris

Stellaris

[JP] 机动要塞远征舰
60 条留言
Shotgun Solutions 8 月 7 日 下午 11:35 
@Willem Thanks for the suggestion but I prefer to use a ship set that is unique and that the AI doesn't have access to.
Makes my civ stand out.
Willem 8 月 7 日 下午 5:07 
@Shotgun Solutions Mammalian Ships are your best bet for that.
Shotgun Solutions 8 月 7 日 下午 2:20 
One of my favorite mods of all time! Thanks! The only thing that would be even better is if there was a basic shipset that matched the looks of this mod.
Roland 2 月 26 日 上午 11:42 
Looks Cool! I will give it a try! thanks Buddy!:steamhappy:
$tructure 2024 年 12 月 29 日 上午 5:24 
I can't upgrade my warships, can this be fixed?
6thStrikeUnit  [作者] 2024 年 12 月 11 日 上午 3:46 
@吐酸泰坦
更新了模组。
吐酸泰坦 2024 年 12 月 11 日 上午 3:20 
请问可以更新吗, 造船厂失效了
6thStrikeUnit  [作者] 2024 年 8 月 30 日 上午 6:21 
@rocket_yuta
mod説明文にもあるように、設定上はAI国家が機動要塞遠征艦を建造する可能性があります。
ただ、私がプレイしている時には一度も確認できていなかったので、実際に使用された例を報告していただきありがとうございます。
siuduki 2024 年 8 月 30 日 上午 5:51 
ちょっと面白いお話で、ギガスト環境で特殊AI国(地動説の星系の特殊国家)がマリアリ生産しているな~と見ていたら、2隻、3隻目の生産をしていました。いい相手になりそうだな~とおもいながら私はフェルゼンを作ってましたね。
一応、バグか何かになるのかもしれませんが、これは面白いので報告しました。
Xx_Ang3l0fD3@th_xX 2024 年 6 月 16 日 上午 7:19 
Oh alright thanks!
6thStrikeUnit  [作者] 2024 年 6 月 15 日 下午 10:29 
@Xx_Ang3l0fD3@th_xX
Adjusted technology AI weights.
Xx_Ang3l0fD3@th_xX 2024 年 6 月 15 日 下午 2:46 
I'm Running with NSC3, and it dosn't seem to appear for a while and i mean a long long time after i researched all the prerequisites. is there some other prerequisites such as ascensions or other technologies i don't know about? I'm also running gigastructural too if that may be a problem.
6thStrikeUnit  [作者] 2024 年 5 月 22 日 上午 2:39 
@主​​​Miͥภgͣcͫℝ♚
The transformation system itself probably doesn't require DLC, but it is used in things like MFE's planet-destroying missiles, so you'll need the Apocalypse DLC anyway.
主​​​Miͥภgͣcͫℝ♚ 2024 年 5 月 21 日 下午 1:20 
Is the Apocalypse DLC a requirement due to the mode change action on the Aircraft Carrier? If so, is there any chance you could swap that out? Today someone told me that in common/component_templates/00_scripted_action_components.txt there are now cases of non-W-slot modules that allow for actions without DLC requirements.
Ros[É] 2024 年 2 月 10 日 下午 6:13 
Ah ok, Ty!
6thStrikeUnit  [作者] 2024 年 2 月 10 日 下午 4:48 
@Ros[É]
Since it is a huge ship like the Juggernaut, we have made it impossible to assign a leader.
If you want to assign it, you can do so by using the following console command for the fleet.

effect set_fleet_settings = { can_change_leader = yes }
Ros[É] 2024 年 2 月 10 日 下午 1:31 
I can't add a leader to the fortress aircraft carrier. Is this intentional and if so is there any way to add a leader to the fleet?
AC/DC 2023 年 10 月 26 日 下午 12:22 
移动要塞航空母舰的默认预览和建造出来模型,底部有两个小炮台,它们显示的是两个模型丢失的彩色小方块,不过当我替换了武器以后炮台就可以正常显示了,貌似是个小bug
n.pedrazalis 2022 年 12 月 1 日 上午 3:00 
Hello uptate for major uptate last version 3.6 orion please all mods are broken thank you
Willem 2022 年 11 月 25 日 上午 4:51 
So... got an idea: How about being able to build a third ship that's essentially these two Combined? Maybe gate it behind an Ascension Perk or something, essentially it'd have the Mobile Fortress Expedition's Stats and Equipment slots, and the Mobile Fortress Aircraft Carrier's stats and all equipment slots combined (Including the Missiles of the Mobile Fortress and the Snare Aura from the Aircraft Carrier as well as both ships entire series of slots including the Maris Cannons, the Deep Kiss, and the Royal Flares, and the Unique Fighters), the Reactor could give as much energy as both reactors combined... this is just an idea I had because it'd seem like these ships would look really epic when combined.
n.pedrazalis 2022 年 11 月 4 日 下午 10:34 
uptate please
Qiancheng 2022 年 10 月 4 日 上午 12:47 
你好,请问有内置汉化吗?
killersnake49 2022 年 6 月 2 日 上午 11:50 
Please update
6thStrikeUnit  [作者] 2022 年 3 月 18 日 上午 6:25 
感谢您报告错误。
更新为固定版本的崩溃。
始源帝国发光人 2022 年 3 月 18 日 上午 5:58 
大佬,您这个其中那个第二个起源好像是有问题的,我只打这个mod的时候第二个起源永远是闪退的(非常感谢大佬的mod了)
6thStrikeUnit  [作者] 2022 年 3 月 17 日 上午 4:29 
We are currently verifying the operation of MFE, but we could not confirm the operation that crashes at the beginning of the battle. (Both planetary destruction missiles enabled and disabled)
If you don't mind, could you tell me about your playing environment?
Menegucci 2022 年 3 月 16 日 下午 3:18 
I am getting the same crash @HDreaper is having
Sadly cause I absolute love this mod
HDreaper 2022 年 3 月 10 日 上午 7:51 
I am currently getting an odd crash in my games, near as I can tell from looking at the crash logs ever time a ship enters into a system the game runs a script that fires a ballistic missile.
It seems like every ship is running this script and I've only just started this runs so I haven't got any of the tech yet.
6thStrikeUnit  [作者] 2022 年 3 月 4 日 下午 6:49 
Thank you for your advice.
Updated to specifications that allow the design of mobile fortress aircraft carriers.
Due to the increase in internal ship types, it is not compatible with previous save data.
Willem 2022 年 3 月 4 日 上午 6:31 
So, thanks a lot for making the Mobile Fortress Expedition ship customizable, I understand the Carrier is a bit harder because it transforms, but I have an idea if you want to make that customizable as well: Make two designs, one for the normal and one for the transformed one, and when it transforms make it use the design for the transformed version, then both versions can be customized as well (Would also work for the transforming Warship) just a suggestion, and thanks again.
6thStrikeUnit  [作者] 2022 年 3 月 4 日 上午 3:57 
这是什么意思?
814031493 2022 年 3 月 4 日 上午 1:14 
怎么展开巨构形态?
6thStrikeUnit  [作者] 2022 年 1 月 18 日 上午 3:58 
翻訳ありがとうございます。
中国語版の本文とmodへのリンクを追加しました。
Soooooooooool 2022 年 1 月 17 日 下午 2:45 
Willem 2022 年 1 月 16 日 下午 8:27 
@6thStrikeUnit being able to Customize these ships with Weapons from other mods would be cool if there's a way to do it.
6thStrikeUnit  [作者] 2021 年 12 月 8 日 上午 4:46 
You can stop using the missile from the proclamation. (Disable interplanetary strategic missiles)
Also, AI will not use this missile.
Darkaiser 2021 年 12 月 7 日 下午 7:27 
Any chance of you releasing a version of this without the huge missile? I love the idea of the ship but a missile that can destroy a planet seems a bit much lol.
6thStrikeUnit  [作者] 2021 年 12 月 5 日 上午 2:35 
The technical IDs required for "M.A.R.I.A.R.I" are as follows.
tech_titans
tech_starbase_5
tech_zero_point_power
tech_mega_engineering
tech_MFE (this mod)

(For the time being, I will report that technology is appearing normally when I play.)
joel 2021 年 12 月 5 日 上午 1:08 
nevermind i see
can i get the internal names of all the techs, please?
would be helpful as i do not wish to use research all
joel 2021 年 12 月 5 日 上午 12:55 
it just shows ???????????????????
sometimes it says ?????????????????/??????
n.pedrazalis 2021 年 11 月 27 日 下午 2:18 
Hello could you uptate for the last version 3.2 please
Admiral Requiem 2021 年 11 月 27 日 下午 1:34 
Is there a way to edit the design?
MR_Wizard 2021 年 11 月 14 日 下午 8:55 
@6thStrikeUnit I have researched everything except for all of the repeat techs in a game, and I still haven't seen the Mariari tech.
6thStrikeUnit  [作者] 2021 年 10 月 18 日 上午 4:43 
The appearance of this ship is not a single mesh file, but a combination of default ship sections and megastructure entities in an asset file.
Tempest 2021 年 10 月 18 日 上午 2:16 
What is the ship set this toes with? In the first picture of the mod there seems to be some other ships that have the same style as this one. It's an incredibly cool looking shipset. What is it?
manrlig 2021 年 10 月 17 日 上午 9:02 
I can't get this to load in mods
Xahkarias 2021 年 10 月 16 日 下午 9:48 
Anyway to turn it back into a station after it goes into combat mode?
Towboat421 2021 年 10 月 15 日 上午 2:39 
This mod seems to return an error a lot because of the ai not having access to the components it's one of the only things populating my crash report