全面战争:战锤2

全面战争:战锤2

Ori's Respawn for Greenskins (S&F)
32 条留言
Jon 2024 年 6 月 25 日 下午 12:20 
SFO compatible?
General Brooks 2024 年 6 月 15 日 下午 1:05 
Any chance you'll port this to warhammer 3?
exile 2022 年 8 月 17 日 上午 5:30 
i love this mod, thx:steamthumbsup:
Hartmann 2022 年 3 月 29 日 上午 11:21 
Ok it works, Skarsnik spawned 3 turns later in the eastern mountains.
Hartmann 2022 年 3 月 29 日 上午 3:59 
Activated this mod during an empire campaign after 90 turns, when every greenskin factions bar one were already dead. I'm now at turn 136 and I haven't seen a single army spawn. I don't think it's working properly.
Basil 2022 年 1 月 23 日 下午 12:10 
Nice work! I've been trying to figure out a way to get the Mung and Aghol to respawn in my Dark Elf games, since just because the Druchii have pacified the areas just north of their wall doesn't mean there aren't more Norsca just off the edge of the map who'll come back into the now-empty wastes. This is a very elegant solution!
Rayor 2021 年 12 月 24 日 上午 5:46 
thank
TheDevilNextDoor 2021 年 12 月 23 日 下午 2:33 
would love something similar for vampires or undead in general would be pretty amazing
KsH 2021 年 12 月 10 日 上午 5:41 
Thanks @ori
ori  [作者] 2021 年 12 月 10 日 上午 12:42 
Should be savegame compatible, unless there is some bug I'm unaware of... I successfully switched it on/off during play tests.
KsH 2021 年 12 月 9 日 下午 12:24 
Savegame compatibility?
奥威尔·切瑞先生 2021 年 11 月 30 日 上午 7:37 
Would you like to Make one Skaven edition Increase the threat to dwarves
randy 2021 年 11 月 20 日 上午 6:49 
+1 for vampire respawn.

An empire campaign typically forces you to handle Vlad and Mannfred early on, so I miss fighting them in the mid game, which is where they would truly shine.

To be a relevant threat at this point, though, they need to spawn not just with a full high-tier stack but also leveled-up to 30 and on the doorstep of Castle Drakenhof (which the player certainly controls by now).
Revelation 2021 年 10 月 19 日 下午 1:24 
out of the team of like 25 people part of GCCM you'll probably be the only one doing anything with it, I swear those mods never get updated lol, but yeah they're good too. Lol, could always combine the two efforts XD make the map then make the faction that starts / would re-spawn there XD

anyway, cool for the answer and thanks for the mod haha good luck!
ori  [作者] 2021 年 10 月 19 日 下午 12:27 
Thanks! I would love to add more regions someday, especially respawns in the Badlands and global spawns for BM. Thing is, I just figured out how to make battle maps that can show up in the campaign (and even make it GCCM compatible!). I'm pretty hyped for what I can do with that, so map making has recently become the priority :P
Revelation 2021 年 10 月 19 日 上午 6:48 
beast men in the new wolrd / and orcs

and maybe the skaven factions would be cool (all over), I like perpetual games so, vacations coming back is nice, maybe vampire (all over) and kem in the mountains?

red dukes and vlads whole bit is coming back, I love this using it in coop and my friend is equally impressed, thank you so much Ori :) even if nothing more is made or added, these are a pleasure!
Vollhov 2021 年 9 月 26 日 上午 6:24 
This is an interesting idea.
ori  [作者] 2021 年 9 月 26 日 上午 5:06 
Yes, that's working as intended. The spawned faction will declare war on the owner of the region where it spawned (see in the event description).
ori  [作者] 2021 年 9 月 22 日 上午 12:37 
Correct. Just keep in mind that it's certain factions and they only spawn in certain areas (as specified in the description)
Hope#1243 "Salmonsüppen" 2021 年 9 月 21 日 下午 8:22 
Hey hey Ori, just a small question from my small dawi brain. So this mod makes the green skins constant menace, and they will respawn constantly even long after 500+ turns right?
ori  [作者] 2021 年 9 月 13 日 上午 6:34 
Thanks for the kind words everyone! :-)
Was really glad to see this mod do well... It took a lot of effort and was my first mod to reach the front page on the Workshop, so I was super excited about that :P
ori  [作者] 2021 年 9 月 13 日 上午 6:31 
John Matrix: Thanks for the compliment :)
Future plans are mentioned in the description. I would love to get to do the Badlands + World Edge Mountains some day, but unfortunately I'm a little busy IRL at the moment... Also, my modding priority in general will be towards new mods - with the end goal of creating the ultimate Bretonnia- Empire co-op for me and my brother ;-)
ori  [作者] 2021 年 9 月 13 日 上午 6:27 
cybevp: Based on limited testing it seems that there is no problem with confederations, same as when factions are liberated. Not 100% sure though, so let me know if you find something to the contrary. About the Recruit Legendary Lords Mod I have no idea, I don't use it. As to the Crooked Moon rebel faction - I was considering the same thing, but ultimately chose that faction deliberately because it's so minor. I wanted to avoid more iconic factions that would feel awkward respawning as Night Goblins only, and in places where they don't belong...
John Matrix 2021 年 9 月 10 日 下午 2:23 
Fantastic idea and mod.
Ever thought about doing the same thing for the Dwarfs with Greenskin and Skaven spawns in the WE's mountains?
cybvep 2021 年 9 月 10 日 下午 1:29 
How would this mod interact with confederations and/or Recruit Defeated Legendary Lords? For example, if Skarsnik becomes a part of the Grimgor's faction (either because Grimgor forced him to confederate or because he fled to Grimgor after being destroyed due to Recruit Defeated Legendary Lords mechanics), will a duplicate Skarsnik appear or will Crooked Moon be led by someone else?

BTW I think that Crooked Moon Mutinous Gits aren't really meant to be a normal Greenskins faction. Their role is to hold Karak Eight Peeks and act as an obstacle for Belegar/Queek/Skarsnik. Not much else. This faction should probably stay dead after being defeated.
tvance52 2021 年 9 月 10 日 上午 12:03 
As Guvenoren said, this is a great idea
Guvenoren 2021 年 9 月 9 日 上午 12:15 
Fantastic idea
Anax 2021 年 9 月 8 日 下午 11:21 
very nice mod thank you for that
Rusty Shackleford 2021 年 9 月 8 日 下午 10:37 
Yay! I've been waiting for this mod for a long time! It always felt wrong that Orcs can be permanently scourged from the world.

I hope you will update this to affect the badlands, where their disappearance is the most odd. It would be cool to include functionality to just about everywhere else as well (But maybe not Ulthuan, let the Grom AI mount it's own invasions)
lwhのsama 2021 年 9 月 8 日 下午 9:38 
amazing work:steamthumbsup:
piercebuster 2021 年 9 月 8 日 下午 6:21 
Excellent idea
Gontex 2021 年 9 月 5 日 下午 6:31 
this sounds great man thank you for this, its cool!