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An empire campaign typically forces you to handle Vlad and Mannfred early on, so I miss fighting them in the mid game, which is where they would truly shine.
To be a relevant threat at this point, though, they need to spawn not just with a full high-tier stack but also leveled-up to 30 and on the doorstep of Castle Drakenhof (which the player certainly controls by now).
anyway, cool for the answer and thanks for the mod haha good luck!
and maybe the skaven factions would be cool (all over), I like perpetual games so, vacations coming back is nice, maybe vampire (all over) and kem in the mountains?
red dukes and vlads whole bit is coming back, I love this using it in coop and my friend is equally impressed, thank you so much Ori :) even if nothing more is made or added, these are a pleasure!
Was really glad to see this mod do well... It took a lot of effort and was my first mod to reach the front page on the Workshop, so I was super excited about that :P
Future plans are mentioned in the description. I would love to get to do the Badlands + World Edge Mountains some day, but unfortunately I'm a little busy IRL at the moment... Also, my modding priority in general will be towards new mods - with the end goal of creating the ultimate Bretonnia- Empire co-op for me and my brother ;-)
Ever thought about doing the same thing for the Dwarfs with Greenskin and Skaven spawns in the WE's mountains?
BTW I think that Crooked Moon Mutinous Gits aren't really meant to be a normal Greenskins faction. Their role is to hold Karak Eight Peeks and act as an obstacle for Belegar/Queek/Skarsnik. Not much else. This faction should probably stay dead after being defeated.
I hope you will update this to affect the badlands, where their disappearance is the most odd. It would be cool to include functionality to just about everywhere else as well (But maybe not Ulthuan, let the Grom AI mount it's own invasions)