Door Kickers

Door Kickers

CZ Pack - 2.0 UPDATE
28 条留言
DomTCZ 2018 年 2 月 3 日 上午 4:51 
This Our weapons (yep i am from czech) is very good :-)
Shifty 2016 年 11 月 20 日 上午 3:38 
Seems like I'll have to adjust my playstyle with your sidearms. Thank you for the update :)
Mandaloin  [作者] 2016 年 11 月 19 日 下午 5:29 
I take back everything I said about the Mozambique. I found out the devs have a very hacky method of putting headshots in, and the only way to use them is to have "maxShots=3" in your pistol attack types. Only then will your trooper take advantage of the headshot on the third shot. I'll revamp all my attack types.
Mandaloin  [作者] 2016 年 11 月 19 日 下午 4:44 
The mozambique doctrine simply has your troopers fire 3 rounds. The game has no way of distinguishing between headshots and body shots. By looking at the code, as far as I can tell it assumes all rounds are fired to the chest. The distance to the wall that your trooper drops his pistol is governed by the value "muzzleDropDistanceMeters." The vanilla Glock 17 has a value of 0.425 and my CZ-75B has a value of 0.415, which means you can step very slightly closer to the wall with my gun. Suppressors will affect that value since they add length to the pistol. I'd change the values, but they're already better than vanilla.
Shifty 2016 年 11 月 18 日 下午 7:30 
Hmm, fair enough.

I'm just saying that my pointmen equipped with your pistols has a hard time dealing with targets wearing level III especially Orville and Jim. The 6 rounds per second you mentioned doesn't really change that fact. Small caliber just simply cannot use sheer firepower to defeat body armor that is why the mozambique doctrine is important.

Maybe I shouldn't have used corners as an example.
The distance between the trooper and the wall is what I was concerned about. I believe it has to do with the length of the pistols. Troopers generally has to stand further away from the wall when equipped with the CZs than vanilla sidearms. I just find it odd that sometimes, my pointman cannot shoot around corners because the corner is too close to them.
Mandaloin  [作者] 2016 年 11 月 18 日 下午 1:46 
Not unless I change my custom attack types. I created these specifically because of armored enemies - normally a trooper will fire 2 or 3 shots, hesitate, then repeat. With these guns I had them fire as fast as possible (6 rounds/second) until the threat is down. Gun mods and their attack types don't change how your troopers move around corners, unless the weapons are programmed to be super long and take a long time to be raised, which these guns are not. They inherit vanilla values for that stuff. Beyond that, I'm really not sure what you're talking about.
Shifty 2016 年 11 月 17 日 上午 1:19 
Yeah, but is there no way of implimenting the doctrine into the pistols?

I find it odd that when equiped with the CZ pistols, my troops has a hard time trying to move around walls as they would drop and aim when getting around a corner. Also with other pistols, they always kill targets at close quarters on the third shot because of mozambique.

I really like your weapons, but I just can't bring myself to use them because of the pistols rendering my pointmen useless especially against armored targets.
Mandaloin  [作者] 2016 年 11 月 16 日 下午 7:56 
@Shift This pack comes with its own custom attack types instead.
Shifty 2016 年 11 月 14 日 上午 7:05 
I noticed the pistols don't use the handgun doctrines like 'Center Axis Relock' and 'Mozambique' is there a way to impliment them into the mod?
jakeyboy13579 2016 年 3 月 12 日 上午 5:25 
so amazing
Docsavage1999 2015 年 8 月 11 日 下午 2:54 
it*
Docsavage1999 2015 年 8 月 11 日 下午 2:54 
Ok nevermind I fixed just a small thing I didn't realize.. nothing important, but thanks for helping :)
Docsavage1999 2015 年 8 月 10 日 下午 8:36 
None in particular. The game randomly chooses a weapon from this pack and is not compatable with the riot shield weilder... making so he doesn't fire on sight.
Mandaloin  [作者] 2015 年 8 月 10 日 下午 8:28 
I'll take a look tomorrow when I get time. Is it all weapons, or one in particular?
Docsavage1999 2015 年 8 月 8 日 下午 3:46 
I think this mod is causing my riot shield weilder not to shoot. Can you please fix this problem? Thanks :)
Mandaloin  [作者] 2015 年 2 月 22 日 下午 9:29 
Ask and you shall receive. P-01, P-01 SDP, and SP-01 Production have been added. Enjoy!
General_Kek 2015 年 2 月 21 日 下午 6:52 
sorry, i sked for the sp-01 i meant the p-01
love your work!
Mandaloin  [作者] 2015 年 2 月 21 日 下午 6:44 
SP-01 or P-01?
General_Kek 2015 年 2 月 18 日 下午 6:22 
one suggestion though, can you please add the nato standard s-p01 (maybe with a silencer)?
General_Kek 2015 年 2 月 18 日 下午 6:20 
I love this mod. I get to have the same czechnology on my troopers as in real life.
Mandaloin  [作者] 2014 年 11 月 9 日 下午 10:14 
I know my Prohibition Mod was causing it but I fixed that. Are you still getting the same problems with this one?
Dave From Monopoly 2014 年 10 月 30 日 上午 8:02 
WTF DUDE I GOT THE SAME PROBLEM PLZ FIX IT
Mandaloin  [作者] 2014 年 10 月 26 日 下午 10:16 
I updated it. I didn't change anything except the game version in the config file and I can't replicate the problem. See if the update changes anything for you.
Atvishees 2014 年 10 月 24 日 下午 4:37 
Hi there!
I just noticed several pistols are now incompatible with shields and will crash the game...
Is there a way to fix it, per chance?
Dvine 2014 年 6 月 20 日 下午 4:54 
No Problem.
Mandaloin  [作者] 2014 年 6 月 20 日 下午 4:54 
Done. Thanks a lot for the heads up!
Dvine 2014 年 6 月 19 日 上午 12:51 
Love the mod, but please rename the modimage file to something pertaining to your mod so as to not conflict with any other mod. I did this personally by changing mobimage_modtemplate.png to modimage_CZPack.png and then change the line in the mod.xml file that pertains to the mod image to properly allow for other mods to work with your mod.
Munch 2014 年 5 月 30 日 上午 11:27