RimWorld

RimWorld

Repair Work Type (Continued)
13 kommentarer
ephemeraltoast 5. sep. 2024 kl. 22:10 
Must-have mod for me. Thanks for keeping it updated.
Darth Ceveo 19. maj 2024 kl. 9:09 
Dope. It's so annoying having multiple construction projects, but your builder's like "But this Urn is cracked, gotta fix it!" Face palmed myself into oblivion because of that.
CurtimusPrime92 14. maj 2023 kl. 2:57 
@millie i figured it out, i had this mod and [FSF] complex jobs they both pull repair work out of construction to it's on category and they were conflicting with each-other lol
Mlie  [ophavsmand] 14. maj 2023 kl. 2:54 
@CurtimusPrime92 It still uses the same skill (construction). It only puts it in its own category to enable separate priority. It does not change the actual jobs
CurtimusPrime92 14. maj 2023 kl. 2:47 
in my fresh colony it says none of my colonist will do 'repair' work type due to their health condition, but they have no injuries and are not incapacitated?
Mlie  [ophavsmand] 21. feb. 2023 kl. 13:17 
@sanicek Should be fixed now
sanicek 21. feb. 2023 kl. 13:00 
Just a heads up, in Biotech this will cause constructoids to be unable to repair things as they only get the constructing work type.
sanicek 2. sep. 2021 kl. 21:30 
Many thanks for this.
Mlie  [ophavsmand] 1. sep. 2021 kl. 3:43 
@DickHardly It will sort itself in the right place
DickHardly 1. sep. 2021 kl. 3:10 
Does load order matter when used in conjunction with fluffy breakdown
Schadenfreude 1. sep. 2021 kl. 2:20 
Fair enough, the option for designated Repairs is a dream come true, never the less.
Mlie  [ophavsmand] 1. sep. 2021 kl. 2:17 
@Schadenfreude Since I just updated the mod I have no opinion about its functionality. But I assume the lower repair prio is as the Author deemed construction a more important task.
Schadenfreude 1. sep. 2021 kl. 2:13 
Have you considered bumping the repair task up in the priority to the left, so that you only have to change the repair task every time you want pawns to go out and do repairs, instead of having to micromanage other priorities every time?

This is what's so wonderful about the Allow Tool mod's Urgent Hauling, it comes at the beginning of the priority list, it's what I would've ever wanted from a repair mod.