边缘世界 RimWorld

边缘世界 RimWorld

59 个评价
Repair Work Type (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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75.762 KB
2021 年 9 月 1 日 上午 1:52
6 月 13 日 下午 12:27
6 项改动说明 ( 查看 )

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Repair Work Type (Continued)

在 Mlie 的 2 个合集中
Mlie's resurrected mods
968 件物品
My Current ModList
263 件物品
描述

Update of Lytalms mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1361691344

- Added a check for Fluffys Breakdowns mod as to not cause issues when its not used



[discord.gg]
[github.com]


Adds the Repair work type in the Work tab.

Repairing task has been removed from Construction and put in Repair intead.

Maintenance task from Fluffy's Breakdown mod has been removed from Construction and put in repair instead.

Note : You can safely remove or add this mod to any save, as it is only patches things from the core mod through Defs.

Note 2 : You don't need Fluffy Breakdowns mod to use this mod ; it will only shows a few errors when you load a save and do nothing afterward if you don't have it.

** Thanks **

Special thanks to kaptain_kavern for his mod "Corrected WorkGivers" which I took the orginal code from and modified it to my taste.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: maintenance
13 条留言
ephemeraltoast 2024 年 9 月 5 日 下午 10:10 
Must-have mod for me. Thanks for keeping it updated.
Darth Ceveo 2024 年 5 月 19 日 上午 9:09 
Dope. It's so annoying having multiple construction projects, but your builder's like "But this Urn is cracked, gotta fix it!" Face palmed myself into oblivion because of that.
CurtimusPrime92 2023 年 5 月 14 日 上午 2:57 
@millie i figured it out, i had this mod and [FSF] complex jobs they both pull repair work out of construction to it's on category and they were conflicting with each-other lol
Mlie  [作者] 2023 年 5 月 14 日 上午 2:54 
@CurtimusPrime92 It still uses the same skill (construction). It only puts it in its own category to enable separate priority. It does not change the actual jobs
CurtimusPrime92 2023 年 5 月 14 日 上午 2:47 
in my fresh colony it says none of my colonist will do 'repair' work type due to their health condition, but they have no injuries and are not incapacitated?
Mlie  [作者] 2023 年 2 月 21 日 下午 1:17 
@sanicek Should be fixed now
sanicek 2023 年 2 月 21 日 下午 1:00 
Just a heads up, in Biotech this will cause constructoids to be unable to repair things as they only get the constructing work type.
sanicek 2021 年 9 月 2 日 下午 9:30 
Many thanks for this.
Mlie  [作者] 2021 年 9 月 1 日 上午 3:43 
@DickHardly It will sort itself in the right place
DickHardly 2021 年 9 月 1 日 上午 3:10 
Does load order matter when used in conjunction with fluffy breakdown