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报告翻译问题






Can I also change the return rate based on different components? like, Steel Plates would be 80% return and computers only 20%.
could it be on top of the grinders type? I opened the xml file and there are only grinders config. which line should I add to also make components?
Tried flipping loading order, i.e. IFWC on top of Awwscrap, and the other way around: in both cases i get only scraps.
Normal awwscrap mechanic is working fine, so for now, I guess I'll keep living the hardcore way of the scrapyard, hehe.
Cheers!
If you figure out which mod it is, let me know. I like to make my mods as friendly to others as I can if possible.
Thanks for your mods Thraxus, they're great!
Only finding the decay time for the body bag in the UserSettings.cs
By popular demand, this addon to AwwScrap will allow hand grinders to return some % of components instead of scrap.
Ship grinders would have been too expensive (performance wise) and difficult (logic wise, tracking owners / operators) to allow scrap-to-component conversions.
I play without processing and producing items. Only what I can buy and get. And when I cut someone else’s database manually, I end up with a bunch of scrap that I can’t help but put somewhere and it clogs up my inventory.
But at the same time, I don't want to get all the components from sawing, to avoid quickly capturing a block.
To be honest getting a lot of different scrap with a ship grinder is probably not even noticeable in most situations. Hopefully Keen adds those kinds of options in SE2!
You could take this mod and modify it to suit your needs, but I'd highly advise against adding ship grinders to the mix. For a handful of ship grinders it would likely be ok, but this is a complete manual manipulation of inventories on every single grind action, which can add up quick if you have a lot of grinders in action for any reason (and it will be incredibly error prone if you have multiple grinders feeding into the same inventory).
This is really useful!
I haven't looked at the code base for this mod since I published it, so there may be something I can do here as well to try and tighten that gap as well. I have some free time tonight, so I'll look into that as well (I need to verify the body bag thing works anyhow).
For 2) I'll look into that here in a little bit. The parts won't just drop onto the ground, but they should be appearing in a body bag at your feet (or the nearest body bag to you, which may not always be at your feet if you've moved and already generated one elsewhere in the area). For the reasons in #1 above, I can't just leave them in the block.
1. 100% return from any hand grinder (this is on a self-owned grid) is still creating some scrap once my inventory is very full. I would expect 100% return to never create any scrap at all - every single component would be placed into my inventory and if there is no room, retained on the block being ground until it is destroyed.
Settings:
BasicGrinderReturnRate: 100
EnhancedGrinderReturnRate: 100
ProficientGrinderReturnRate: 100
EliteGrinderReturnRate: 100
ScrapBodyBagDecayInMinutes: 1
ReturnComponentsFromUnownedGrids: True
ReturnRateForUnownedGrids: 100
2. If my inventory is full, and I continue grinding, no items are dropped - they vanish into thin air. The vanilla behavior is to drop the remaining components as loose components on the ground. This is neither creating a body bag or dropping components, they are being lost.
Apologies, I didn't follow your original question well enough. Glad it works as you wanted!
Hope this helps.