Space Engineers

Space Engineers

AwwScrap: I Found Your Crap!
126 条留言
Thraxus  [作者] 11 月 4 日 上午 7:14 
Nothing that complicated unfortunately. It's all or nothing for now.
Empada 11 月 3 日 下午 2:48 
Thanks for the mod! both of them! it will make scavenge runs way more interesting.

Can I also change the return rate based on different components? like, Steel Plates would be 80% return and computers only 20%.
could it be on top of the grinders type? I opened the xml file and there are only grinders config. which line should I add to also make components?
Thraxus  [作者] 10 月 8 日 下午 12:12 
How odd. This one is still on my radar, so don't worry. Finishing up an EEM update likely tomorrow, then I'll move over to this one and see what's up. Load order certainly shouldn't matter.
Luke Lukem 10 月 8 日 上午 8:16 
Update on the update! I started a clean world with just Awwscrap and IFWC, and I couldn't get it working as before. I'm puzzled.
Tried flipping loading order, i.e. IFWC on top of Awwscrap, and the other way around: in both cases i get only scraps.
Normal awwscrap mechanic is working fine, so for now, I guess I'll keep living the hardcore way of the scrapyard, hehe.
Cheers!
Thraxus  [作者] 10 月 7 日 下午 12:20 
Good news, and thanks for the update and kind words! :D

If you figure out which mod it is, let me know. I like to make my mods as friendly to others as I can if possible.
Luke Lukem 10 月 6 日 上午 11:40 
Hi! Yes, the mods do work: In a world with only these mods it gives the scrap and the % of components. So, in my other world, it must be a conflict with one of the other dozen mods I used. Ouch!
Thanks for your mods Thraxus, they're great!
Thraxus  [作者] 10 月 5 日 下午 9:11 
I don't see why it wouldn't still work, but I haven't checked it myself. I just got back from vacation and have to make an update to a few of my mods for small issues, so I'll add this one to the list to check out. Hop in Discord and ping me (link on the mod description) if I don't reply back in the next few days.
Luke Lukem 10 月 5 日 下午 7:02 
Hi Thraxus! Scrap mod is great, but I cant get the % of componentes from this one, and swapping load order didnt solve it. Do you know if it's still working? Cheers!
Thraxus  [作者] 9 月 20 日 下午 2:11 
No setting to disable completely unfortunately.
Slomes 9 月 18 日 上午 4:10 
Hi, how do i turn off the body bag shunting? I would rather have free floating scrap.
Only finding the decay time for the body bag in the UserSettings.cs
Thraxus  [作者] 7 月 22 日 下午 7:12 
Nope. Read my response 3 comments down.
KEJWII 7 月 20 日 上午 12:05 
Will there be anything about grinder blocks? I would like to obtain 100% components using specific grinder block
Thraxus  [作者] 5 月 8 日 上午 5:14 
Did you run the game first?
Axebeard 5 月 7 日 下午 3:37 
I'm not seeing this mod listed in my storage folder under the save game.
Thraxus  [作者] 4 月 16 日 上午 11:07 
Could have done it many ways; the way I choose just made the most sense at the time. However, the decision to exclude ship grinders would have remained. Dealing with ship grinding activities en mass and trying to manipulate ship inventories (while keeping ownership in mind) every game tick is not something that would be performant nor reliable.
NeedyThunder 4 月 14 日 上午 9:42 
Couldn't you have reversed the logic and made it so that grinding had a chance to give scrap instead? Then ship grinders would be able to get components back instead of scrap.
Thraxus  [作者] 1 月 26 日 上午 12:03 
First line of the mod description :P

By popular demand, this addon to AwwScrap will allow hand grinders to return some % of components instead of scrap.

Ship grinders would have been too expensive (performance wise) and difficult (logic wise, tracking owners / operators) to allow scrap-to-component conversions.
andsus 1 月 15 日 下午 3:32 
Ive been reading and cant find a solid answer, Do ship grinders turn everything into vanilla scrap or do they turn stuff into component scrap like the og version? I cant see anything about ship grinders in the og mod either.
Thraxus  [作者] 1 月 11 日 下午 7:15 
I could make it gigantic, sparkle, and pay out $5 for every letter read and it would still go unnoticed, haha.
Raynor 1 月 11 日 下午 1:17 
@Thraxus I've seen you say that a few times already. You should add that to the top of the description in big letters for those that don't bother to read. lol
Thraxus  [作者] 1 月 11 日 上午 10:59 
Also of note - hand grinders only. This does not work with ship grinders.
Lance 1 月 8 日 下午 5:11 
@Duff Are you grinding a grid you own? By default, the mod does not return components when you grind unowned grids (something I forgot myself just now when I started a new game).
Raynor 1 月 8 日 下午 12:34 
Then you have a mod conflict. Its work fine for me and I've been using it for years.
Duff 1 月 7 日 下午 7:00 
I just tried this mod with all grinders, none give the components, only scrap.
Micrurus 2024 年 10 月 25 日 上午 3:43 
Good day. You said that you could add a setting to prohibit receiving scrap. If this is still possible, please add it.
I play without processing and producing items. Only what I can buy and get. And when I cut someone else’s database manually, I end up with a bunch of scrap that I can’t help but put somewhere and it clogs up my inventory.
But at the same time, I don't want to get all the components from sawing, to avoid quickly capturing a block.
Cosmoros 2024 年 8 月 14 日 下午 2:32 
I see. Well, if you have ship grinders, you probably don't care already at that point.
Thraxus  [作者] 2024 年 8 月 14 日 下午 1:06 
Won't be doing ship grinders. It's too expensive performance wise. This only works with hand tools.
Cosmoros 2024 年 8 月 12 日 下午 7:11 
Could you add settings for IO ship grinders?
RestInPieces 2024 年 3 月 16 日 上午 2:21 
If it's not too much fuss, that would be great! Thanks!
To be honest getting a lot of different scrap with a ship grinder is probably not even noticeable in most situations. Hopefully Keen adds those kinds of options in SE2!
Thraxus  [作者] 2024 年 3 月 15 日 下午 2:17 
No problem. I can add an option to disallow scrap to this if you want. It won't fix your ship issue (100% will still be scrap), but at least it will allow your hand grinder to work as you like.
RestInPieces 2024 年 3 月 15 日 上午 8:41 
Thank you for the reply! I play with a lot of PVE mods, and scrapping is way too OP. But then again I don't like how aww scrap adds a lot of busywork to that instead of just nerfing the scrap.
Thraxus  [作者] 2024 年 3 月 15 日 上午 12:11 
Unfortunately no. This mod will still return scrap alongside components pending the config, and it only works on hand grinders. I intentionally did not do ship grinders due to performance concerns.

You could take this mod and modify it to suit your needs, but I'd highly advise against adding ship grinders to the mix. For a handful of ship grinders it would likely be ok, but this is a complete manual manipulation of inventories on every single grind action, which can add up quick if you have a lot of grinders in action for any reason (and it will be incredibly error prone if you have multiple grinders feeding into the same inventory).
RestInPieces 2024 年 3 月 14 日 上午 8:49 
Looking for a solution to get no scrap at all and just a % of components for both hand and vehicle grinders. Can I achieve this for hand grinders with this mod? And any idea how I can achieve it with vehicle grinders?
Athunc 2024 年 2 月 21 日 上午 11:45 
Thank you for the clarification
This is really useful!
Thraxus  [作者] 2024 年 2 月 21 日 上午 6:50 
Also, I have no idea why Steam just told me about this comment 2 days after the fact. Apologies for the delayed answer.
Thraxus  [作者] 2024 年 2 月 21 日 上午 6:50 
They are multiplicative. So if you have the grinder return set to 50%, and the unowned grid set to 100%, you'd get 50% total returns. If you had the same grinder setting with unowned grids set to 50%, then you'd get 25% total returns.
Athunc 2024 年 2 月 19 日 上午 11:34 
Does the modifier "ReturnRateForUnownedGrids" stack with the modifier of the "GrinderReturnRate" of a specific grinder, or does it not matter which grinder I use against an unowned grid?
Thraxus  [作者] 2023 年 11 月 7 日 下午 5:13 
If you want to have that change added to AwwScrap as a config, drop me a line in Discord with what changes you made and I will add it in. That way you always have the most updated code base with a simple config toggle. If not though, np!

I haven't looked at the code base for this mod since I published it, so there may be something I can do here as well to try and tighten that gap as well. I have some free time tonight, so I'll look into that as well (I need to verify the body bag thing works anyhow).
Merii 2023 年 11 月 7 日 下午 5:03 
Interesting, good to know. What I did instead is make a tiny edit to of AwwScrap (Credit to you of course once published) that only scraps the items above the functional line. The reasoning of what I'm trying to do is to stop some "resource bloat" on a server, but we're also trying to keep it from being as hard of an experience as full awwscrap. I was hoping that we could do 100% handgrinder/scrap shipgrinder type of things but as it stands, scrapping above functional removes the vast majority of the "excess" components we tend to see (steelplate/metalgrids)
Thraxus  [作者] 2023 年 11 月 7 日 下午 4:07 
For 1) since this works off of AwwScrap, when grinding / disassembling a block, the components no longer exist. This mod essentially swaps the scrap for full components at the point the scrap is generated during the grind operation. Unfortunately, this means there is always going to be some math errors on the returns due to components getting lost in translation between the block, grinding, and my interception of Keens inventory. 100% would be closer to probably 95 - 98% if you're just full bore grinding.

For 2) I'll look into that here in a little bit. The parts won't just drop onto the ground, but they should be appearing in a body bag at your feet (or the nearest body bag to you, which may not always be at your feet if you've moved and already generated one elsewhere in the area). For the reasons in #1 above, I can't just leave them in the block.
Merii 2023 年 11 月 7 日 上午 9:31 
I'm having two issues with this mod:

1. 100% return from any hand grinder (this is on a self-owned grid) is still creating some scrap once my inventory is very full. I would expect 100% return to never create any scrap at all - every single component would be placed into my inventory and if there is no room, retained on the block being ground until it is destroyed.

Settings:
BasicGrinderReturnRate: 100
EnhancedGrinderReturnRate: 100
ProficientGrinderReturnRate: 100
EliteGrinderReturnRate: 100
ScrapBodyBagDecayInMinutes: 1
ReturnComponentsFromUnownedGrids: True
ReturnRateForUnownedGrids: 100

2. If my inventory is full, and I continue grinding, no items are dropped - they vanish into thin air. The vanilla behavior is to drop the remaining components as loose components on the ground. This is neither creating a body bag or dropping components, they are being lost.
Thraxus  [作者] 2023 年 11 月 6 日 上午 10:33 
Can you give me a little more to go on? What leads you to believe it's not working?
Skyrma 2023 年 11 月 3 日 上午 10:20 
im not so sure the mod is working post anniversary update
Thraxus  [作者] 2023 年 10 月 25 日 下午 3:46 
Ah ok, yeah, they work with one another in a scalar fashion. So a 100% scrap return grinder * 50% grid return would yield 50% total return from the grid. Where as a 50% scrap return grinder * 50% grid return would yield 25% total returns from the grid.

Apologies, I didn't follow your original question well enough. Glad it works as you wanted!
Tom 2023 年 10 月 25 日 上午 11:08 
Disregard my question... I took a look at the code, specifically "Constants.cs" as well as "UserSettings.cs" and now it makes sense to me. I did some testing and it works as intended. I set the unowned rate to 100 and I am seeing the results I was looking for.
Thraxus  [作者] 2023 年 10 月 18 日 下午 1:55 
It's "reversed" by design. The "better" the grinder the faster it cuts. The faster it cuts, the less precise you can be when removing things. It's a trade off, and gives a reason for a player to continue to use crap tier grinders late game. That's my vision, but that's also why I added a config where users can change it to whatever floats their boat.
Raynor 2023 年 10 月 18 日 下午 1:37 
@Tom For every tier of grinder you get more scrap and less components. So for basic you get 20% scrap and 80% components and with Elite you get 80% scrap and 20% components. But I think its backwards so I reversed it on my game. Why would the best tool give more scrap then a crap one?

Hope this helps.
Thraxus  [作者] 2023 年 10 月 17 日 下午 3:26 
I'm not sure I follow. There is a setting for each individual return rate per grinder type. 80/60/40/20 (basic, enhanced, pro, elite) are the defaults, but you can modify them at your leisure.
Tom 2023 年 10 月 17 日 上午 8:46 
Is there a way in the current version to have the grinder return rates to be linked with the unowned grid return setting? I am trying to make grid capturing viable but time consuming by giving the basic grinder a 99% rate, which looks to basically always return the components. All other grinders go down by 25% from there.
Amaia 2023 年 8 月 20 日 下午 10:15 
Okay thanks @Thraxus. Hopefully one day is a reality, looking forward to it! <3