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THANK YOU!
I did just update it so the Trade Ninjas are at 50 relations with HN Outlaws, because they were still murdering the townsfolk when they got in scuffles. Hopefully they don't leave town to protect them.
Just as a heads up, this mod seems to have some limitations, since it mainly sets certain factions to "coexist;" but that doesn't solve all the fighting. I still catch the guards beating up outlaws sometimes. I assume one of the outlaws must have looted someone they shouldn't have. The good news is that I think it prevents them from going on a rampage and putting everyone down again and again.
Please let me know if this update solves the issue.
I recommend you move to version 1.0.55 - (Newland) (Experimental), even if you choose not to use this mod. It's as stable as any other build of Kenshi, and adds distant viewing of objects and terrain among other things.
@DraxTemSklounts, I think that's the normal case when a town reaches 0 population. Whoever is the dominant faction in the area, or whatever world state you've set off, will determine who takes over.
Iron Legion is from one mod or another, though not one of mine. I don't think this should interfere with anything like that, since all it does is tell three factions to (mostly) ignore each other. no other faction is covered by this mod.
I do run into bugs in FCS every now and then, so the experimental version could explain some problems.
Was there something you wanted changed that I can help you with?