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since i'm not a mod unfortunatly.
@Anthony You're gonna have to manually go through the files and modify them. If you see both mods using the same on_action such as on_startup, find the differences and make it so that on_startup executes the code from both the mods. If you are unused to modding I would recommend checking out the EU4 wiki guide on modding.
@hoppiez if a country's national unity goes below the given value (5 by default), the country collapse disaster will trigger. So countries will collapse faster if the value is higher because it's easier for them to reach that value. Note that there's additional national unity checks in the can_stop section, so depending on how much you're changing the can_start value you might want to tweak the can_stop values as well so that the disaster doesn't stop immediately as soon as it starts.
Also - if you end up making several edits to the mod files it might be a good idea to save the edited files separately or create your own copy of the mod, otherwise your changes might get reverted.
custom_name = {
desc = (localization for faction name with given culture)
trigger = {
is_variable_equal = {
which = cn_cultural_group_(faction number)
value = (culture number)
}
}}
for every single culture in each of the estate files in common/estates and also added localisation for every possible estate culture, but that would also have to be updated for any potential changes to cultures and take up a bunch of space so I can't really be bothered.