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报告翻译问题
I sadly rarely work on mods anymore so its unlikely that I will change anything, especially since the round is functioning as intended at the moment (although maybe not 100% consistent judging by your comment)
But still, thank you for looking into it and giving a comment! Ill keep it in mind if I go back to modding someday.
Name: weight (Units), (((explosive damage))), expl. radius (m), damage against vehicles, penetration depth (mm RHA):
The numbers you listed for Explosive Damage is actually only the direct hit component, NOT the explosive component.
For both the base HE44 round and the ASM509, the explosive damage (IndirectHit) is 50, whereas you have listed the direct damage (hit) instead of 200 and 300, respectively.
Balance suggestion: increase ASM509's indirecthit damage slightly, to 60-70 or so to help damage structural components, to let it more consistently drop down buildings.
Glad you and your friends are enjoying yourself with this!
thanks to you I have a glorious Arma clip I will share
https://www.youtube.com/clip/UgkxpLVMyRgZ_QNnJi6WiJAIw3xY-K88BBK-
Adding to your last coment Neonex:
Maybe for the smoke you could do somenthing similar to what RHS gp-25 impact smoke does, i habe 0 idea how that works but It would be pretty cool.
I know your busy, but could you maybe sicnificantly buff the smoke round?
Its such a tiny amount of smoke that its not worth it.
If it would be more smoke, it would be extremly usefull to shoot at defensive positions before assaulting.
https://forums.bohemia.net/forums/topic/210503-release-airburst-he-ace3-compatible/
Aim up at a 45 degree angle at the other player's chest, and fire.
Enjoy.
Simillar to TF47 Launchers with M3 air burst.
I recommend the RHSAFRF mod for you if youre looking for more RPG warheads, theyre compatible with the vanilla RPG too!
... Cassette-explosive shell v