安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Also It doesn't "break" jack shit as far as i can tell.(everyone else, take that with a grain of salt, i am not 100% certain the rest works as is, but it should) You need to copy 2 blocks of code and you are done with updating a mod that worked fine as is.
ALSO ALSO you just cost me 30 minutes rooting around in my steamfiles for a measly 0.8 gold per month ingame and ONLY if you have the most underwhelming legacy there is... there is no need for an update! you can use the mod, you won't have crashes or break files, everything is fine...
I hope you are happy you little jerk.
The revoke cost and salary for each position need to be replaced with the new version in 00_court_positions.txt to make it compatible with FP2
@Nagraal Thanks, I'll put it in my next update, which will come... just as soon as I close the game again. (It's been open for the past 57 hours or so. dev time is FUN!)
Thanks!
How can I send you this file?
1) Copy the folder and rename it "french"
2) Rename the file inside so that it has "french" in the name instead of "english"
3) Edit the file so that the first line says "l_french:" instead of "l_english:" (That's a lower-case L, not a capital i)
4) Translate the text. Anything in square braces ( [] ) you can ignore, as that is code that will give back either a number, or something that's already been translated.
If you do that and send me the file, I can add it to the mod and credit you.
Same goes for anyone else who wants to translate any other languages. This mod has barely any new text to it, so it wouldn't be an arduous task.
culture_modifier = {
parameter = prowess_from_religious_traits
prowess = 2
}
culture_modifier = {
parameter = innovation_from_learning_traits
cultural_head_fascination_mult = 0.1
}
culture_modifier = {
parameter = build_bonuses_on_religious_traits
church_holding_build_speed = -0.1
church_holding_holding_build_speed = -0.1
church_holding_build_gold_cost = -0.05
church_holding_holding_build_gold_cost = -0.05
}
From what I could tell, the traits that need updating are: Scholar, Theologian, Arrogant, Cynical, Pensive, and all good and bad Physique. This is just to pass through the extra modifiers that were added in Royal Court.
It was basically just a really easily noticeable way to figure out if the dna code supported "move closer to 0.0, 0.5, or 1.0 depending on circumstances." The facial dna stuff all has extra constraints based on beauty traits, so those would be unreliable to use for tests. I could've done it with height, given that it was eventually going to be used for multiple tiers of dwarfism/gigantism, but... I just chose to do it the way I did. /shrug
It was mostly because the dna morph changes were unexpected and can't be previewed when creating your ruler, so they end up messing with whatever you've taken the time to make. If they did apply during creation, then I could just work around them.
Until I can remove that, since it wasn't intended to be part of this mod (or at least, I never intended to release that part of this mod, I guess? I don't remember naming the dna modifier that name) feel free to just delete that file. Apparently you don't like any of the changes it contains, anyway.
Specifically start at line 1731 "itpp_beauty_bust = {" where it defines dna modifiers for bust morphs based on which beauty trait (good or bad) you have. Windows says the date modified on the file was on the 24th, so it was the last update.
I just tested again with only Fullscreen Barbershop, Undress, Daddy Pika's Cheat Menu, and this mod enabled. Giving a female character any of the three vanilla beauty traits changes her bust, and reverts when the trait is removed. Doing the same again, withe those same three mods, but without *this* mod enabled and there is no change.
It was driving me *insane* trying to figure out which of the 160+ mods I use was causing the change lol
For example:
- Knight of the Order of the Flor de Lis (to those who participated in 1 successful offensive war)
- Grand Knight of the Order of the Flor de Lis (to those who have participated in at least 3 successful offensive wars)
- Red Cross Knight of the Order of the Flor de Lis (to those who have participated in at least 5 successful offensive wars)
But if it's made congenital (i mean intentionnaly), would you consider making "Dull" (which is its complete opposite) also congenital?
Also same question for "Strong/Weak".
Don't know if intentional or not tho.
So yeah, has nothing to do with this mod. I apologize for the false alarm.