边缘世界 RimWorld

边缘世界 RimWorld

Wild Cultivation - Continued
48 条留言
dJamDodger 8 月 10 日 下午 10:38 
Thank you!!!!!
Jellypowered  [作者] 8 月 10 日 上午 5:17 
There May be a couple red errors the first time you load a save, but they will go away, as I changed the defs to be more future proof.
Jellypowered  [作者] 8 月 10 日 上午 5:07 
Should be good to go now!
Sorry that took so long. It was alot!
Kaiser Waffle 7 月 29 日 下午 2:09 
damn i was hoping it wasn't this mod creating that glitch, one of my fav mods. guess ill wait for an update
dJamDodger 7 月 26 日 上午 1:06 
Having the same problem with no plants spawning on biome transition tiles. Great mod though!!! Thank you for continuing to update it
Halfelfaedyn 7 月 25 日 下午 9:38 
I have 900 mods active right now, with another 300+ outdated mods waiting for updates. I have all DLCs. Wild Cultivation was what was causing Temperate Biomes not to generate any grass, flowers, or trees. I really love Wild Cultivation. I don't know why it's conflicting with Odyssey. It happened right after I installed it. It was hard to figure out but it's working properly now.
The Bard of Hearts 7 月 24 日 上午 11:48 
Thanks for the mod work!
Jellypowered  [作者] 7 月 24 日 上午 12:51 
I’ll check that out and see if I can figure out some compatibility soon, thanks for the report!
hoopybees 7 月 23 日 下午 8:45 
Hi there, I've discovered an issue where if I try to start a new game on a biome transition tile no plants spawn in and even after a few in game days only grass will grow. I briefly thought it was being cause by the mod 'Biome Transitions' because I didn't realise that very similar functions of that mod have also been added to vanilla but when I removed every mod expect this one and it's dependencies and I found that it doesn't happen in every biome but definitely in the transition between tropical rainforest and temperate forest, plus a few others. I didn't have this issue in 1.5 but I did use this mod then too, and I also have every DLC (no idea if that matters). I have no expectations about what's to do about it but I thought I should report it. Thanks no matter what, I've really enjoyed this mod. :)
ephemeraltoast 7 月 13 日 上午 11:10 
Thank you for the update!
Jellypowered  [作者] 7 月 13 日 上午 9:56 
Fixed XML errors. Should be good to go now!
Jellypowered  [作者] 7 月 12 日 下午 8:33 
I have this compiling, but there are several in game console errors and I simply don't have the time. Feel free to submit a PR and i'd be happy to credit the work.
Stellar Harbour 7 月 3 日 下午 2:02 
1.6?
Suspumpkin/bonejokeguy 2024 年 12 月 25 日 下午 12:38 
this mod is just what i needed thanks (: , i hope your sleep schedule is perfect
ephemeraltoast 2024 年 9 月 13 日 上午 10:29 
FYI to anyone who finds this adds too many wild plant spawns for their taste: use https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2564446762 to reduce or even turn off the spawning of any plants that you don't want, per biome. (Or add more if you want, I guess. I'm not your mom.) So far it works perfectly for me. Now my tribals can landscape with clivia without getting tons of wild drugs for free. They might not be happy about that, but I am.
Arthur GC 2024 年 8 月 8 日 上午 8:21 
Do these plants spawn in modded biomes such as the ones introduced in ReGrowth? If not, would it be possible to have a patch made for this?

Thanks!
The Bard of Hearts 2024 年 5 月 15 日 下午 8:09 
Thanks for the mod work!
Jellypowered  [作者] 2024 年 5 月 15 日 下午 6:03 
Updated! Let me know if anything needs attention to work properly.
khaolyss 2024 年 5 月 14 日 上午 10:57 
In my case at least, Wild Cultivation seems to be working without issues in 1.5. And that is with over a hundred mods installed. So if anyone want to try it out, installing it probably shouldn't negatively affect your games.
The Bard of Hearts 2024 年 5 月 14 日 上午 2:05 
Any news on the update? All is well, hopefully?
The Bard of Hearts 2024 年 5 月 10 日 下午 1:31 
awesome, thank you! :megamanjump:
Jellypowered  [作者] 2024 年 5 月 10 日 上午 4:54 
I'll see about getting it updated tomorrow!
The Bard of Hearts 2024 年 5 月 10 日 上午 1:20 
Any chance this still works in 1.5; does anyone know? Or, is there a chance it will get an update?
BlueTressym 2024 年 4 月 11 日 下午 10:53 
Hiya. Would love to see an update for this when you've time.
PunkyRoo 2023 年 10 月 25 日 上午 8:53 
Anyone know if this mod allows for the adjustment of spawn frequency? It seems to add a lot of wild plants and I'm looking for a more sparse, harder to acquire experience.
Bree 2023 年 9 月 24 日 下午 3:43 
Does this mod work with Vanilla Biomes Expanded?
Adamas 2023 年 9 月 21 日 上午 7:31 
There is a red error when using with seeds please lite, but without ideology dlc. It is trying to use a def PlantWild_Tinctoria which is probably only there if you have ideology dlc.
James Bulk in Calorino Royale 2023 年 8 月 27 日 下午 11:11 
Wild versions of plants don't seem to show up in any biome added by mods such as ReGrowth.
Monkey Magic 2023 年 8 月 2 日 上午 5:47 
I know that glowstools, and agarilux mushrooms are edible, but is there any use for bryolux?
Flurbel 2023 年 6 月 23 日 下午 8:46 
Does this affect any Vanilla Expanded crops?
bihlbo 2023 年 6 月 17 日 下午 3:39 
I love this mod so much. Thanks for keeping it updated! I only wish glowstools produced a darklight effect instead of a normal light, as it would be very fitting for the undergrounders who like darkness, and the fact that darklight torches can be made out of the fungus harvested from glowstools.
HAZRAD 2023 年 4 月 18 日 上午 5:06 
Thanks for this!
GrumpyPants 2023 年 4 月 3 日 上午 9:39 
I forgot to enable to mod before starting a new game, will crops spawn on a pre-existing map tile?

Also when I did turn it on, I get this error with SeedsPlease Lite 1.4 :
[Wild Cultivation - Continued] Patch operation Verse.PatchOperationFindMod(SeedsPlease: Lite) failed
file: D:\Games\Steam\steamapps\workshop\content\294100\2587733212\Mods\SeedsPleaseLite\Patches\SeedsPleaseLite.xml
Player 2022 年 12 月 17 日 下午 9:54 
I'm getting a patch failure for this and seeds please + medicines+ 1.4
https://gist.github.com/da1b4a15a077afa04da7f2109d0f6d7e
Jellypowered  [作者] 2022 年 11 月 21 日 下午 8:35 
Fixed!
I added some basic logic to the load order, as well as a check to the patch to ensure the proper product is harvested if using Seeds Please:Lite. It probably could have been solved purely by load order but I wanted to be doubly sure. Thanks Vujuha.
vujuha 2022 年 11 月 21 日 上午 6:20 
Cotton in Seeds please yields cloth instead of Rawcotton. I suggest you should add a replace <harvestedThingDef>Cloth</harvestedThingDef> with RawCotton in the Seeds Please patch
camomo bbl enjoyer 2022 年 10 月 17 日 下午 12:33 
Quick question. Does this mod have Mod options? Like, the ability to increase rates and whatknot.
Vitvox 2022 年 10 月 11 日 上午 6:59 
Hey. It would be awesome if you coulld update this mod. Thank you!
Jellypowered  [作者] 2022 年 10 月 9 日 下午 3:53 
Bruce,
This pretty much just allows your map to spawn "wild" versions of plants/crops.

I may update all these mods if they don't require too much work, I'm swamped with life still. Heh.
brucethemoose 2022 年 10 月 9 日 上午 6:52 
Not asking for an update, but what does the dll do?

Maybe its simple enough to work with 1.4.
Thetaprime 2022 年 6 月 28 日 下午 3:52 
Is there a way to decrease the frequency of the wild plants? It just seems like there are too many, and You hardly need to farm.
Panacea 2022 年 4 月 25 日 下午 6:48 
If added to a save in progress will the map spawn the plants when I reload it?

If not, is there any way to do that using the console commands?
The1Grenade 2022 年 4 月 13 日 下午 5:17 
I believe these wild crops are not as "double-clickable" as the vanilla ones. Specifically, I can double click on a berry bush and it will select all berry bushes in view - allowing for a mass harvest order. This behaviour is not functional with the wild crops added by this mod. Can that be corrected to save us having to hunt & peck?
Mitokandria (Tricks) 2021 年 11 月 13 日 下午 3:10 
Will you add Timbershroom? I tried making a SeedsPleaseLite patch, but I don't have the experience. T.T
Mitokandria (Tricks) 2021 年 10 月 10 日 下午 3:04 
I'm also having issues with Glowstool. I'm using SeedsPlease (dizzy's fork) and I am not seeing an option to extract seeds. Is this something that needs to be setup through Wild Cultivation or through SeedsPlease?
EgotisticalElf 2021 年 10 月 4 日 下午 3:45 
The Glowstool from here overlaps with the one from Alpha Biomes.

Also, the Agave plant is made cultivatable like Vanilla Plants Expanded, but they add their own Agave, so there is two growable Agave plants.
ephemeraltoast 2021 年 9 月 29 日 下午 3:34 
Will this work with Choose Wild Plant Spawns so that I can turn off wild spawning of veggies and such? (I just want my jungle tribe to be able to decorate with clivia and I can't seem to find any other way of doing it.)
Jellypowered  [作者] 2021 年 8 月 28 日 下午 4:30 
If I need to add any missing plants etc lemme know!