边缘世界 RimWorld

边缘世界 RimWorld

Customize Animals
385 条留言
Riktor87 12 月 10 日 下午 4:50 
Thank you for this... So many animals that should be pack options is all I wanted but this does so much more. Kudos for reading my mind before I knew I would need it. :praisesun:
Litcube 12 月 9 日 下午 11:08 
You know what would be neat? Pen type animal toggle. That'd be neat.
Syrus  [作者] 11 月 26 日 上午 11:16 
Add, don't see any reason for it to cause issues.
Remove, may cause some minor issues, but don't think it's going to corrupt save files or cause a save file to not run without it.

Either way, I recommend making a backup copy of the save file before adding or removing any mod, just in case
Salep 11 月 26 日 上午 7:27 
good lord how I did I miss this before! now I can use any animal mod without worrying about balance, huge!
is this safe to add/remove from save file?
Litcube 11 月 26 日 上午 12:57 
So selfless and beautiful.
Monique_L33T 11 月 6 日 上午 3:18 
Figured it out, turned out to be VE Trading caching the prices
Monique_L33T 11 月 6 日 上午 12:50 
Hey, any idea why I'm unable to change market value on an existing save? On a new save, everything works as intended, but with the old save, it seems the value is cached somewhere and won't change no matter what I set it to. Happens even if I manually XML patch it instead of using the mod.
Syrus  [作者] 11 月 5 日 上午 11:26 
Someone else request that previously, so I probably have it on my Todo-list. Thing is, I don't know which what stats Anomaly creatures have, nor how different they are from typical animals and all, and I don't own Anomaly, though, so it's difficult to look into
Raith 11 月 4 日 下午 4:41 
say, would you be able to do one where you can adjust the stats for anomaly creatures? would be pretty nice to see them actually be terrifying when you got OP mods installed
kReoSo 11 月 4 日 下午 1:46 
Ah nevermind. I simply uninstalled Rimworld, deleted all the configuration files/folders and reinstalled it again. The error is now gone. Thanks anyway.
Syrus  [作者] 11 月 4 日 上午 11:43 
Since I have no idea what is going on there, I have added some debug outputs on the harmony patching calls to at least see where it fails. Please run it again and post the error log
kReoSo 11 月 3 日 下午 6:50 
I've tested this mod only with Harmony and HugsLib, and it still produce the same error.

https://gist.github.com/HugsLibRecordKeeper/1cefeac5ae64829f4d1961d6b7e6f29e

I really can't understand what's the problem here.
Neosuduno 10 月 30 日 下午 3:37 
That fixed the issue. Thanks.
Syrus  [作者] 10 月 29 日 上午 11:29 
Version 1.6.12
Fixed error in FenceBlocked-patch when pawn is not an animal

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Haven't tested it, but it should be compatible now.
Neosuduno 10 月 28 日 下午 7:49 
Found a single incompatibility with A Rimworld Of Magic and the animals they included, mainly minions and elementals. It basically strips their packages and they just stand there, doing nothing.
Syrus  [作者] 10 月 17 日 下午 12:58 
Actually, nevermind with the latter part...curious mainly.

"Error in static constructor of CustomizeAnimals.HarmonyPatches: System.TypeInitializationException: The type initializer for 'CustomizeAnimals.HarmonyPatches' threw an exception. ---> System.NullReferenceException: Null method for syrus.customize_animals"

"Exception from asynchronous event: System.TypeLoadException: Could not resolve type with token 0100003c from typeref (expected class 'RimWorld.CompProperties_AbilityRequiresTrainable' in assembly 'Assembly-CSharp, Version=1.6.9371.18214, ...)"

Those are the exceptions, out of the many, many other errors, that stood out in regards to CustomizeAnimals - and to be honest, I have no idea how either of these two is possible to occur.
There is nothing that should be null during the HarmonyPatches initialization, nor should the base-game type "CompProperties_AbilityRequiresTrainable" be unresolved.
But I'm probably missing something in all that mess...
Syrus  [作者] 10 月 17 日 下午 12:22 
@kReoSo
Well, that's almost 13k lines of log...guess that's the biggest log I had to look through for an error and there are a lot of them.
Could you post a log you get when doing the exact same thing while not using Customize Animals?
Luka 10 月 17 日 上午 5:46 
Is it possible through this mod to change a creature and make it so they lay unfertilised eggs? I'm thinking of the Quail, for example. I'm wondering if I missed it or if it's just not possible to do so. Thanks in advance!
Syrus  [作者] 10 月 15 日 上午 10:34 
Please post an error log of the issue, via HugsLib (CTRL+F12) if you have it, otherwise the exception/error that is thrown in the log!
kReoSo 10 月 14 日 下午 3:36 
I used this mod well, but it causes an error while generating maps some time ago. The game works well excluding only this mod, but it also works enabled this mod only. So, there should be a compatibility issue but Idk which is among 600 mods :(
Syrus  [作者] 10 月 10 日 下午 12:06 
Version 1.6.11
Code update, mainly for SpecialTrainables
Luka 10 月 10 日 上午 3:38 
You have my thanks! No need to be sorry either, the day I found this mod changed my playthroughs for the better, as it's so versatile it even works on other mods like Dragons etc...
I'll play with it even with a few bugs here and there haha (although this is the first one I ever found)
Much love and good day to you!
Syrus  [作者] 10 月 9 日 下午 1:53 
Version 1.6.10
Fixed CanCrossBreedWith, CrossAggroWith & SpecialTrainables being cleared when other settings are modified while these are unchanged

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The three settings should now no longer be cleared when unchanged.
Also did some other reworking, hopefully all still works properly.

While I'm unhappy about bugs, I'm happy when they are found and reported, that way I can fix them, and at some point, maybe, it will be bug free! The issues are ususally careless copy-paste and not testing all the edge cases, coupled with many reworks as I get new ideas for how to tackle certain issues... sorry!
Luka 10 月 9 日 上午 2:48 
That's a lot already, thanks a lot for keeping this wonderful mod to date! For the moment we do the whole modifying two trainables or changing the one that exist to make a pack animal kind of thing, but will download it again once you update it! :)
Syrus  [作者] 10 月 8 日 下午 4:16 
Pretty sure I found the bug with those three (CrossBreed, CrossAggro, SpecialTrainables) and fixed it, but I want to change something else still and it's very late already, so will push an update tomorrow hopefully.
Luka 10 月 8 日 上午 10:26 
I went and checked and indeed, the xml config after modifications still doesn't have the "special training" added to the instance of the animal that is created upon any modifications to said animal (and that didn't have modifications done to special training or cross breeding).
Even modifying the xml manually out of the game, adding the special training back, just causes the mod to "reset", in the mod configs in game (nothing is blue/edited anymore, the xml resets to blank).
If someone found a workaround or knows what causes this (Windows?? Me and my partner have 10 and 11, we both have this issue), I'm all ears! Don't know if mod author is still there either, but thought I'd share if anyone is wondering why their settings don't stay.
Luka 10 月 8 日 上午 10:25 
Hi and thank you for the wonderful mod. I observed some quirks that are happening when changing configs.
When changing an animal (to make it a pack animal for example), and not touching special training/crossbreeding, when relaunching the game, it removes their "special training" and cross-breeding, if there is any by default.
When adding/changing a special training, everything else added/changed stays the same including the special training (eg: adding forage to an animal or changing their special training to another one, stays).
Pelagia 9 月 30 日 下午 7:51 
Thank you for this beautiful mod. I'm mad I didn't find it sooner.
MathTutor 9 月 29 日 下午 4:00 
Could an option be added to change the taming skill required for an animal? I looked, but I didn't quite see it. Trying to adjust the required animal skill needed on some 'lisks from Alpha Animals, and I can't.
LoneStarRhino34 9 月 18 日 下午 9:50 
Thanks so much for this mod! Blows my mind that Rhinos are packable in vanilla. Any leads on good mods for adding saddles or rhino packs??
Syrus  [作者] 9 月 10 日 上午 11:19 
The option to train an animal for hauling or rescuing will only show up if they are set to Advanced trainable and are either of correct size or the respective "disable ... limits" setting is set.

If the option to train them is there, then they should do those tasks sporadically once they are trained to do so.

Tested it with monkeys and rats (smallest animal I could think of) and as far as I can tell it worked for both of them.
Protok 9 月 10 日 上午 9:13 
Hi, thanks for the mod.
Does "Trainability: disable body size limits" option work? I switched it for Haul but my terriers and monkeys still cant haul because of body size limit. Game was restarted.
QOMRADEQUEER 8 月 31 日 上午 10:06 
Nice, thanks!
Syrus  [作者] 8 月 31 日 上午 2:23 
@QOMRADEQUEER
You can set both "Food type" (what an animal eats) and "Will never eat" (what an animal shall never eat) to adjust that
QOMRADEQUEER 8 月 30 日 下午 7:25 
What about animal diet? I'd love to tweak some mod animals and prevent them from eating trees.
Syrus  [作者] 8 月 30 日 下午 3:28 
Version 1.6.9
Added fence blocked settings, allowing overriding animals being blocked by fences

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Hoping it works fine and all...
z3r0shadows 8 月 30 日 上午 10:46 
Is there any way for me to change the pack animal carry mass? The carrying capacity doesn't seem to affect it.
JACK 8 月 27 日 下午 3:35 
my first thought about sentience catalysts was that they'd put this mod out of business, but nope, still as useful as ever
Miller 8 月 25 日 下午 5:47 
I would also love a version for plants, some plants have insanely long grow times (glowstools with their 40 days to grow)
Syrus  [作者] 8 月 23 日 下午 12:45 
Version 1.6.8
Added toxic environment resistance setting

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@KawwaK
I'd love to have this for plants, weapons, etc... But it was lot of work to make, though adding new settings is now mostly copy & paste, so making something for plants, weapons or something else would at least not require me to redo the whole UI/settings, probably...it's still a ton of work.
KawwaK 8 月 23 日 上午 1:17 
Nice mod. I'd like this but for weapons.
Syrus  [作者] 8 月 22 日 上午 9:36 
@Sycamore
Interesting to hear about the apparently version related issue. Wonder what happened there.
And "Toxic Environment Resistance"? Never heard of that, will put it on my list to look into (the todo list for CA was currently empty actually)

@waghhhhhhhhhhhh
Glad to hear!
waghhhhhhhhhhhh 8 月 21 日 下午 8:02 
A quick and elegant fix, now everything is fine. Thank you!:steamthumbsup:
Sycamore 8 月 21 日 下午 7:21 
Ah, also is there any plan to add Toxic Environment Resistance as an editable category? Most animals have 50% Toxic Resistance but some like rats and boomalopes also have 80-100% environment resistance that protects them even more against toxic fallout and even helps against rot stink.
Sycamore 8 月 21 日 下午 6:34 
Huh, I had the same issue with this mod as Zalbag, where the local map refused to load. Even on a new save with just this and Harmony (and the DLCs) on. But I was running an older version of Rimworld (1.6.4518) and now that I've updated to 1.6.4543 the issue disappeared. Which I am grateful for as this mod rocks! I was so sad to see that "colossus" toads weren't even as big as a horse but now I can fix that without having to learn how to make my own mod :)
Syrus  [作者] 8 月 21 日 下午 12:48 
Version 1.6.7
Check for SteamAppId for Odyssey instead of Name

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Should work now, I hope. Didn't expect the DLC names to get translated
waghhhhhhhhhhhh 8 月 21 日 下午 12:09 
Oh… yes, you’re absolutely a genius. I mainly play the game in Simplified Chinese, and I just switched the game language to English—the Vacuum Resistance option appeared! Maybe it’s a translation error… But what’s strange is, I swear that before the 1.6.5 update, I used this mod to set the Vacuum Resistance of the creatures in my kemomimihouse to 100%. After the update, those options disappeared. I tried re-subscribing to the mod and even enabling it alone, but I really didn’t expect it to be a language issue…
Syrus  [作者] 8 月 21 日 上午 11:15 
Are you certain you actually have Odyssey active/selected in your mod list though?
Or hm...do you play the game in another language? ... I don't know...