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Remove, may cause some minor issues, but don't think it's going to corrupt save files or cause a save file to not run without it.
Either way, I recommend making a backup copy of the save file before adding or removing any mod, just in case
is this safe to add/remove from save file?
https://gist.github.com/HugsLibRecordKeeper/1cefeac5ae64829f4d1961d6b7e6f29e
I really can't understand what's the problem here.
Fixed error in FenceBlocked-patch when pawn is not an animal
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Haven't tested it, but it should be compatible now.
Forgot this part.
"Error in static constructor of CustomizeAnimals.HarmonyPatches: System.TypeInitializationException: The type initializer for 'CustomizeAnimals.HarmonyPatches' threw an exception. ---> System.NullReferenceException: Null method for syrus.customize_animals"
"Exception from asynchronous event: System.TypeLoadException: Could not resolve type with token 0100003c from typeref (expected class 'RimWorld.CompProperties_AbilityRequiresTrainable' in assembly 'Assembly-CSharp, Version=1.6.9371.18214, ...)"
Those are the exceptions, out of the many, many other errors, that stood out in regards to CustomizeAnimals - and to be honest, I have no idea how either of these two is possible to occur.
There is nothing that should be null during the HarmonyPatches initialization, nor should the base-game type "CompProperties_AbilityRequiresTrainable" be unresolved.
But I'm probably missing something in all that mess...
Well, that's almost 13k lines of log...guess that's the biggest log I had to look through for an error and there are a lot of them.
Could you post a log you get when doing the exact same thing while not using Customize Animals?
This is the log. Thanks
Code update, mainly for SpecialTrainables
I'll play with it even with a few bugs here and there haha (although this is the first one I ever found)
Much love and good day to you!
Fixed CanCrossBreedWith, CrossAggroWith & SpecialTrainables being cleared when other settings are modified while these are unchanged
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The three settings should now no longer be cleared when unchanged.
Also did some other reworking, hopefully all still works properly.
While I'm unhappy about bugs, I'm happy when they are found and reported, that way I can fix them, and at some point, maybe, it will be bug free! The issues are ususally careless copy-paste and not testing all the edge cases, coupled with many reworks as I get new ideas for how to tackle certain issues... sorry!
Even modifying the xml manually out of the game, adding the special training back, just causes the mod to "reset", in the mod configs in game (nothing is blue/edited anymore, the xml resets to blank).
If someone found a workaround or knows what causes this (Windows?? Me and my partner have 10 and 11, we both have this issue), I'm all ears! Don't know if mod author is still there either, but thought I'd share if anyone is wondering why their settings don't stay.
When changing an animal (to make it a pack animal for example), and not touching special training/crossbreeding, when relaunching the game, it removes their "special training" and cross-breeding, if there is any by default.
When adding/changing a special training, everything else added/changed stays the same including the special training (eg: adding forage to an animal or changing their special training to another one, stays).
If the option to train them is there, then they should do those tasks sporadically once they are trained to do so.
Tested it with monkeys and rats (smallest animal I could think of) and as far as I can tell it worked for both of them.
Does "Trainability: disable body size limits" option work? I switched it for Haul but my terriers and monkeys still cant haul because of body size limit. Game was restarted.
You can set both "Food type" (what an animal eats) and "Will never eat" (what an animal shall never eat) to adjust that
Added fence blocked settings, allowing overriding animals being blocked by fences
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Hoping it works fine and all...
Added toxic environment resistance setting
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@KawwaK
I'd love to have this for plants, weapons, etc... But it was lot of work to make, though adding new settings is now mostly copy & paste, so making something for plants, weapons or something else would at least not require me to redo the whole UI/settings, probably...it's still a ton of work.
Interesting to hear about the apparently version related issue. Wonder what happened there.
And "Toxic Environment Resistance"? Never heard of that, will put it on my list to look into (the todo list for CA was currently empty actually)
@waghhhhhhhhhhhh
Glad to hear!
Check for SteamAppId for Odyssey instead of Name
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Should work now, I hope. Didn't expect the DLC names to get translated
Or hm...do you play the game in another language? ... I don't know...