RimWorld

RimWorld

ThisRimOfMine [HIATUS]
122 kommentarer
pineapple pizza 30. jan. kl. 1:59 
bruh its been like two years, i think he's forgot this mod exists
gonzalo.ca14 12. nov. 2023 kl. 18:15 
Shame this mod ended up being on hiatus due to the guy's hardware saying no, it had a lot of potential, man, if I knew modding and actually do it properly I'd love to pick up the project and make it what the guy wanted it to be
Farbott 24. sep. 2023 kl. 21:47 
Man, if only this mod got the potential it needed, shame the hardware held back such potential
Nothingness_1w3 23. sep. 2023 kl. 10:04 
the discord got deleted, rip
Mlie 2. juli 2023 kl. 13:50 
ExpressVirus19 24. juni 2023 kl. 22:00 
the discord link is not working. i wanna help out
Hungry of Skalitz 24. juni 2023 kl. 20:05 
nice
w:bleach::steamthumbsup:
󠀡󠀡 14. mar. 2023 kl. 15:39 
Stop asking for a 1.4 you absolute bafoons can you not read like the first three sentences
loklan 14. mar. 2023 kl. 3:33 
Hi Asterion, just dropping by to say this was a very excellent mod, thanks for all your hard work.
cHaoTic 20. feb. 2023 kl. 7:23 
1.4? Please?
P.O.T 26. okt. 2022 kl. 8:29 
1.4 plz
Elth 21. okt. 2022 kl. 7:31 
Ive been editing the world map.... this would be a great template for newyork city.
i just have to not enable shelling.
TestRatt 11. sep. 2022 kl. 7:35 
@ Rim Baby try out the mod "ReGrowth: Expanded World Generation (Continued)". It has sliders to adjust the frequency of different biomes. I just tried it and made a world that was 90% these biomes.
Rim Baby 11. sep. 2022 kl. 4:08 
Is there a way to spawn more of th city biomes? I'd like to have 50% or more of my map to just be city block.
Farbott 7. sep. 2022 kl. 22:28 
Looks sick, hoping it becomes more stable later on, like an event popping up to discover a ruined city, cause the current ones are, eh, to say the least.
Miquel 12. aug. 2022 kl. 21:14 
Well this is something different. Great job!
Cursed_Queen 7. juli 2022 kl. 11:58 
Add a zombies mod and you got project Zomboid in rimworld lol
Simbach Vazo 29. juni 2022 kl. 7:04 
Ah nevermind I skimmed the description too fast. Best of luck with the development.
Simbach Vazo 29. juni 2022 kl. 7:01 
Do you have any intentions of making a standalone without the Imperial faction, to have only the generated cities?
BITTER LYNX 20. juni 2022 kl. 21:38 
playing a zombieland play through with this, fantastic work!
crannypilled nooksmaxxer 16. juni 2022 kl. 0:11 
Having a blast on a colony using this mod. Cant wait for whats to come
TheWageGap 15. juni 2022 kl. 2:26 
Looks awesome, unfortunately my game crashes when creating new world.
Deep 12. juni 2022 kl. 10:10 
i need this!
but ill wait till official release :D
keep it up!
Bronk Hotblast 2. juni 2022 kl. 14:10 
Thanks @Asterion
Revachol  [ophavsmand] 2. juni 2022 kl. 10:16 
@Bronk Hotblast you can disable this in the mod settings. this will only be applied to newly created gamefiles though
Bronk Hotblast 1. juni 2022 kl. 10:08 
Great mod. I've been running a colony on one of the urban tiles. Is it intentional that the asphalt and pavement tiles can't support heavy structures? While I like the idea, you can't even remove the tiles (since there's no floor underneath) or disable the feature without dev mode.
haunted medic 28. maj 2022 kl. 13:40 
looks interestin
STEVE SCRIGGINS 2. maj 2022 kl. 22:13 
yay!! another update
Denneisk 29. apr. 2022 kl. 13:50 
@Lord Varriack You should be able to use Vanilla Events Expanded to reduce/disable those.
Elth 16. apr. 2022 kl. 7:40 
MapGenerator version + the tenancy mod,

= Pwofit.
mood 10. apr. 2022 kl. 15:41 
can you set up a colony in a city by selecting it as your landing tile or do you have to move to one? i would love to have a colony live in the remains of a city. i imagine something like the start from mechanoids expanded would have some conflicts generating among the buildings
Lord Varriack 7. apr. 2022 kl. 5:44 
I like this mod but the "Nearby Shelling" event occurs far too frequent by default and is a bit too destructive for my tastes. I appreciate the mod setting that allows me to turn it off or adjust it's frequency but it really should be reduced by default in my opinion.
StoryTaleBooks 5. apr. 2022 kl. 12:29 
This looks cool as long as the enemies remain in the other buildings and we can find some cool loot.
Fluff 3. apr. 2022 kl. 6:31 
Looks promising!
֎ ⁧s̵̑v̶̈͛i̴̒n̷͌k̶a 3. apr. 2022 kl. 1:28 
you need to add at least some loot and enemies
logos411 1. apr. 2022 kl. 1:51 
Fantastic work - this looks like it's going to be one of my favorite mods
SalmonToastie 1. apr. 2022 kl. 1:18 
pairs really well with lost city go explore, all the loot containers as well as the map gen from this and its super cool!
Da Evil Wizard 31. mar. 2022 kl. 16:28 
ya shelling is weird
ChrisTheFool 30. mar. 2022 kl. 14:21 
This is great! I love the cars littered throughout and the broken street lights. Really adds to the atmosphere. Thanks for putting this together! For those of you who don't like the shelling: I found the event under Storyteller defs in the Mod files. I changed the name of the file (adding an extra word), turning it off effectively, so I could change it back later (to turn the shelling back on if I wanted). Otherwise you can just remove the file to prevent the shelling event.
Conan The Civilian 30. mar. 2022 kl. 8:17 
Amazing idea, gives Rimworld kind of an adventure mode, which is what I've always wanted!
Holgast 28. mar. 2022 kl. 19:10 
I foresee this being awesome with Set Up Camp. Exploring city ruins to find cool items!
Arbusculus 27. mar. 2022 kl. 11:23 
Despite the quite annoying shelling it's already my favourite mod! Excited for the further developement of it! Keep up the good work.
Legion 27. mar. 2022 kl. 8:36 
@Wej, since Royalty is a requirement, the obvious answer is no. If you want to use a city mod then use the Rim Citadel mod.
Revachol  [ophavsmand] 27. mar. 2022 kl. 6:41 
@SuRge Nearby you should be able to disable Nearby Shelling through the Scenario Editor. But i agree, it really needs some finetuning.
SuRge 27. mar. 2022 kl. 4:51 
Getting my base outside of the city getting randomly shelled is hell, man. I just lost two colonists and a chunk of my base wall got blown up...
It's a great mod but it would be nice to have a mod option to have random shelling disabled outside of cities (or in general.)
Wedge 27. mar. 2022 kl. 1:28 
Would it be possible to play without Royalty? I understand the importance of set pieces brought by Ideology but I don't want to shell $20 for a DLC I know I won't like.
Purplechip 27. mar. 2022 kl. 0:27 
will there be a no dlc only version of this mod?
Eisvisage 26. mar. 2022 kl. 16:26 
@jesus :)
"This mod needs the variety of ancient debris buildings added with Ideology to create a realistic city and events/quests with thematic setpieces." I think it's likely that those setpieces would simply not spawn things in them (empty streets instead of streets with cars on them for example). But there is a chance it would cause errors that actually prevent it from loading. No way to find out but to give it a shot.
Emperor Status 26. mar. 2022 kl. 12:55 
what if i play without ideology
Bluegills 26. mar. 2022 kl. 12:54 
@Cyberpunkowic

Read the description & read the "Required DLC" section on the right of the screen.