安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Hyperspace Jump (Homeworld) defines 3D sounds that are stereo (must be mono for 3D). That’s a known crash trigger when those sounds initialize/play.
→ Example lines: “must be in mono, got 2 channels.”
instead of a square, there being a circular or effect like clouds and effects the ship disappearing into the effects (a lot like elite dangerous) I'm not sure how feasible that is, I have no modding experience.
I do love this mod and what it does is amazing great work!
- Fixed crash with the Aquarium block
- Fixed LCDs rendering post jump
Ships no longer pops into existence. X3
like a halo slipspace portal made by the UNSC ships.
I'll try that out and see how that works.
Make sure your primary cockpit is marked as "main cockpit"
The hyperspace effect sometimes goes sideways. Is there a trigger and/or fix for that?
Very, Very nice effect with the disappearing blocks though; must've been interesting getting that to work. I assume you're making blocks transparent as the ship is 'scanned'?