Crusader Kings III

Crusader Kings III

Graduate Lifestyle
65 条留言
GoatedBiscuit 6 月 8 日 上午 7:34 
@Nord17 This one has not been updated for ages but I have updated my version:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3427726842
Nord17 3 月 16 日 下午 1:45 
The extra points from the wanderer's branch are not removed. Can you please fix this
GoatedBiscuit 2 月 15 日 上午 3:11 
LittleTofoo 2 月 5 日 上午 5:36 
Is anyone who is able to mod able to pick this up? I don't understand all those instructions for foxing it below, and I really really miss this mod :(
Taurom 2024 年 12 月 5 日 上午 9:44 
I guess this mod needs an update, specially since landless characters have a new lifestyle perk tree. But it seems it's been a while since the creator took care of it...
Aussiemon 2024 年 10 月 2 日 下午 5:32 
The easy way to fix this mod for just you, the player, is to:

1. Open "<Path to SteamLibrary>\steamapps\workshop\content\1158310\2583567726\common\on_action\gl_on_actions.txt"

2. Find all instances of "is_landed = yes" and change them to "is_ai = no". This will make the mod only affect players.

3. Find all instances of "exists = capital_province" and remove them. Presumably landless adventurers don't have capital provinces.
Prawn 2024 年 9 月 30 日 上午 1:01 
@MrBlazzar™ I changed those things in the files and it doesn't seem to be working for me, could you upload it as a temp fix mod possibly?
MarvinEhre 2024 年 9 月 28 日 下午 1:11 
And for the lifestyle xp gain does a search and replace suffice?
MarvinEhre 2024 年 9 月 28 日 下午 1:04 
@MrBlazzar™ how does the fixed trigger check looks like?

Like do I just press enter under "is_landed = yes", paste one of the 2 new checks and than press enter again to paste the 2nd one?
MrBlazzar™ 2024 年 9 月 26 日 上午 10:10 
The way to fix it not working is to change the on_action pulse to not just check for is_landed = yes but also check for is_landless_ruler = yes and is_governor = yes as those are the new triggers for landless adventurer rulers and the new governor ruler from the new gov type I believe.

It also seemed to need to swap the X_lifestyle_xp_gain_mult in the modifiers for the new monthly_X_lifestyle_xp_gain_mult otherwise you'd still gain XP per month.
Prawn 2024 年 9 月 25 日 上午 9:56 
not working with current update, and they added immortality, pls fix? ;_;
Minus1983 2024 年 3 月 29 日 下午 8:41 
Please update, I love this mod
LittleTofoo 2024 年 3 月 5 日 上午 1:55 
Will it have 1.12.1 (Legends of the Dead) compatibility update?
Izuru Aeternae-Mortis 2023 年 11 月 17 日 下午 9:40 
can i use this in mid game or do i have to start anew?
MarvinEhre 2023 年 8 月 27 日 上午 3:21 
ok, thanks. In the past I think it was nearly instantly, but it could be, that I misremembered.
kReoSo  [作者] 2023 年 8 月 27 日 上午 3:06 
That's exactly how it works. In addition to lowering the xp gain, it checks the character periodically and delete all the excessive perk points and xp.
MarvinEhre 2023 年 8 月 27 日 上午 2:50 
Ok, so it seems to work, even with Lifestyle xp increasing mods, but with them it takes ~1-3 months, until the xp become =, so Ill now have to test my modlist.
kReoSo  [作者] 2023 年 8 月 26 日 下午 11:36 
I've tested and cannot replicate the bug. Could you perhaps test it without other mods? I'll just upload once more the same thing just in case
MarvinEhre 2023 年 8 月 26 日 下午 11:24 
Im playing on the current Version. It worked for me in 1.9.x, before the 1.10 update.
MarvinEhre 2023 年 8 月 26 日 下午 11:06 
Is there a setting I need to change, for this mod to work, that is new in the 1.10 Version?
kReoSo  [作者] 2023 年 8 月 26 日 下午 4:59 
@MarvinEhre Which game version do you use? This mod is updated to use a new modifier added in 1.10.x so it won't work in the previous version.
MarvinEhre 2023 年 8 月 26 日 下午 1:15 
This mod is currently not setting the xp of a maxed out Lifestyle to 0, even when I only used this mod a cheat mod.
bingus the wizard 2022 年 12 月 18 日 下午 7:49 
We need more lifestyles.
Daisuke 2022 年 11 月 7 日 上午 6:47 
Does this only effect basegame lifestyles?
Taipan 2022 年 10 月 27 日 上午 12:41 
Cheers
kReoSo  [作者] 2022 年 10 月 26 日 下午 4:27 
@Taipan default : Graduate a lifestye doesn't do anything other than stat buffs. limited : It kicks only one lifestyle event per time from the lifestyles you've graduated. unlimited : It kicks events from every lifestyles per time you've graduated.
Taipan 2022 年 8 月 17 日 上午 6:37 
Question, can we use only the rule somehow? Thank you. This one: "A game rule is added so that graduating a lifestyle can also unlock the relevant lifestyle events even if you have chosen other lifestyle.(default(disabled)/limited/unlimited)"
Deagroth 2022 年 7 月 27 日 上午 11:39 
It means that if you've graduated from the Martial lifestyle, then swapped to say Diplomacy, the Martial lifestyle events can still come up. Otherwise you only get events for the lifestyle you currently have active.
lol33445 2022 年 7 月 26 日 上午 12:02 
sorry for being dumb i don't quite understand the rule change here plz someone explain thanks
"A game rule is added so that graduating a lifestyle can also unlock the relevant lifestyle events even if you have chosen other lifestyle.(default(disabled)/limited/unlimited)"
Renown 2022 年 7 月 19 日 下午 10:05 
Could this be stopping the AI from selecting perks?
Zero 2022 年 7 月 9 日 下午 1:10 
@The Seagull From my understanding it doesn't stop you from picking a focus in a lifestyle, it just stops your from gaining further perk points that you won't ever use.
Seagullathoth 2022 年 7 月 6 日 下午 4:07 
Instead of stat increases, how about we get the bonuses for the focuses? I'd rather have the 10% tax buff or the Dev % rather than plus whatever to Steward or Learning
Taurom 2022 年 6 月 24 日 上午 8:26 
is this mod working still? or does it needs to be updated?
Tannenzäpfle 2022 年 5 月 25 日 上午 10:50 
For real, has anyone of you ever completed all the lifestyles without cheating???
XD
Brad 2022 年 4 月 23 日 下午 6:54 
can you make a mod to graduate your education? aka upgrade it. so if i start out as a rank 1 diplomat i can work my way to grey eminence
Nalesh 2022 年 3 月 27 日 下午 2:57 
Ah nice, that's a real good implementation.
kReoSo  [作者] 2022 年 3 月 27 日 下午 2:51 
@Nalesh It's changed.(the picture above not updated)

It doesn't have any decisions now. It just removes excessive perks/xp and grant the relevant modifiers automatically.(3 months period)
Nalesh 2022 年 3 月 27 日 下午 2:47 
What are the requirements for it to show up? I got all three talents in the martial tree and it's not showing up in the major decisions
kReoSo  [作者] 2022 年 3 月 27 日 上午 3:25 
Now it should be working hopefully. I've played over 20 years long and no noticeable events overlap occurred.
MegaPoggy 2022 年 3 月 26 日 下午 2:23 
yes. that was on a fresh test character made from a new game JUST to test your mod after your last update. also your mod doesnt require a new game for new quest firings. thats not baked into the save file
kReoSo  [作者] 2022 年 3 月 26 日 上午 2:34 
@MegaPoggy Have you started a new game after the update?
MegaPoggy 2022 年 3 月 25 日 下午 4:18 
https://imgur.com/a/P6gRhBY
heres an example. its still happening. all 5 pop at once
kReoSo  [作者] 2022 年 3 月 25 日 下午 1:32 
I changed the events other than from your main lifestyle to be fired randomly, once per year(from three months) but not tested it. Let's see if it works.
MegaPoggy 2022 年 3 月 24 日 下午 2:29 
i love the idea of the events firing forever after you complete a lifestyle, however.... the way its built now all your events all fire at the same time if youve completed multiple lifestyles. It should still only be one event per firing out of ALL your potential events. getting 5 events at once every time feels bad
kReoSo  [作者] 2022 年 3 月 8 日 下午 9:22 
@Worheda Fixed
Worheda 2022 年 3 月 8 日 上午 8:46 
The game rule has a mistake with localization, the description line reads "setting_gl_rule_unlock_lifestyle_events" instead of "setting_gl_rule_unlock_lifestyle_events_desc".
kReoSo  [作者] 2022 年 3 月 3 日 下午 3:14 
@Mark Foxanard I'm busy recently so just made a game rule but couldn't test. Let's see if it works
Jett Blackwood 2022 年 3 月 2 日 下午 4:32 
"Graduating a lifestyle also unlocks the relevant lifestyle events even if you have other lifestyle."

Can you remove it from the mod? Or at least make this option selective? The fact is that I play for an immortal character and have studied all the lifestyles, as a result of which, on a regular basis, 5 lifestyle-related events appear at one moment, although there should be only one, which is very annoying and makes the mod unplayable.
t@ngent 2022 年 3 月 1 日 上午 6:42 
@insomnia they work together.
Volition 2022 年 2 月 22 日 上午 9:45 
does this mod work with Lifestyle Completion Reward? if it doesn't could you make a compatibility patch? i think both mods are great and could complement each other.