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Fortunately the previous save turned out to be unaffected. Maybe having electrum buildings planned but not built at time of save is what causes the issue?
Say, any plans to allow this to be used with FrostyPlanet (Specifically, the Ceres Fragment during Worldgen?)
That I wouldn't mind, but I do mind that wherever I set these resources as a filter (storage bin, conveyor loader), they are removed from the filter on next load.
Just fyi:
When you transform Elektrum into gold via Rock-Crusher or Smelter (mod) you can lose your save file:
"Trying to add Electrum:UnitType quantity but units dictionary already has key Electrum with unit type:mass"
I now deleted (Trashcan) all my Elektrum to be safe.
try using mod updater to force update this mod in case it's not the correct version. Otherwise, is it the mod making the game crash?
Trying to add Mercury:UnitType quantity but units dictionary already has key Mercury with unit type:mass
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <d2ff0ec32ae74bb091b2c7c87705ee3b>:0
at AllResourcesScreen.SpawnCategoryRow (Tag categoryTag, GameUtil+MeasureUnit unit) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0
at AllResourcesScreen.SpawnRows () [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0
...
No, you lack the frozen friend on this map.
Would it be possible to add a settings tab so you would tweak the challenge, such as removing oil, number of geysers or types of resources etc to make it even more difficult.
Trying to add Mercury:UnitType quantity but units dictionary already has key Mercury with unit type:mass
Happy Digging!
Bad news is that i cannot fix the underlying issue with the crashes on the star map because its baked into your saved games despite this not being an issue in earlier releases of Oni.
Good news is there is a workaround: I've put details in the pinned Discussion topic above.
Other than this, loving the map so far! Accidentally unleashing a flood of naptha on the slime biome was a highlight.
I also discovered that the crash only seems to happen when opening the starmap from the main planet. When I swapped to another planet I was able to open it, although I didn't test it extensively. It might have been a fluke.
If it would be helpful to send you log files or my save, I can try to do that. I'm not sure what the best way to send that over is, but I contacted you on Discord to maybe figure something out.
Def.GetUISprite (System.Object item, System.String animName, System.Boolean centered) (at <d3a376420e78430e89fc189ee049a6ac>:0)
SimpleInfoScreen.RefreshWorld () (at <d3a376420e78430e89fc189ee049a6ac>:0)
SimpleInfoScreen.OnSelectTarget (UnityEngine.GameObject target) (at <d3a376420e78430e89fc189ee049a6ac>:0)
TargetScreen.SetTarget (UnityEngine.GameObject target) (at <d3a376420e78430e89fc189ee049a6ac>:0)
DetailsScreen.OnTabActivated (System.Int32 newTab, System.Int32 oldTab) (at <d3a376420e78430e89fc189ee049a6ac>:0)
KTabMenu.ActivateTab (System.Int32 tabIdx) (at <d35824e72985464e85149179dd14d71e>:0)
The gravitas shipping container (hermit) (made of steel) has an overheating temperature.
The critter converter just melts in the wrong biome. Example BTOR-S-263980575-0-U
Also i noticed that the abyssalite barrier on top is more often broken than continuous.