Darkest Dungeon®

Darkest Dungeon®

Shady Musketeer Rework
15 条留言
Bog 2024 年 3 月 9 日 上午 9:12 
this is actually nice
< blank > 2022 年 5 月 1 日 下午 12:09 
so the aimed shot does not attack rank 1
ShadyDax  [作者] 2022 年 4 月 3 日 上午 4:24 
Hey, big update is coming, as soon as I'll get to it. Got a few really good ideas, that will open her for at least two different and viable builds. Stay tuned.
ShadyDax  [作者] 2021 年 9 月 24 日 上午 12:08 
Oh well good for you :) What is the trinket exactly, is it a modded one? I don't quite remember such a thing.
Anyway, I made no changes to the way Skeet Shot works, except for improving its accuracy and stress healing. So this synergy should work basically the same as it does in vanilla.

Ameliaz comment was regarding the first implementation of the mod a while ago, and since then I made a lot of changes, some nerfs and changed how some of the skills works (Smokescreen stun in particular), so it's not really relevant.
ShadyDax  [作者] 2021 年 9 月 2 日 上午 10:25 
glad to hear :)
Subject 2021 年 8 月 31 日 上午 9:49 
I gotta say the changes feel great :)
ShadyDax  [作者] 2021 年 8 月 29 日 上午 1:39 
Okay, finally pushed the update - now the mod can be considered finished (except for some tuning), I hope. Let me know what you think.
Maybe will take on some other characters later, if anyone is interested in this kind of approach.
Subject 2021 年 8 月 28 日 上午 8:46 
Those changes you mentioned sound great! I also think that buffing smokescreen would fit better than stuns, but I get the reasoning with adding a stun
ShadyDax  [作者] 2021 年 8 月 28 日 上午 8:34 
The problem with the vanilla Smokescreen was that it's just has been bad - too short, weak and the Musketeer herself is just too slow to be able to debuff enemies before their turn - like the PD would. So it's not even worth wasting time at this point and better to start shooting them.
So yeah, it needed some buffs, and the more I think of it - by being properly buffed, this skill could actually fit better than a stun. Design-wise, theme-wise and just by the tempo of the character.
So now that the Musketeer is somewhat faster - maybe even fast enough - to be able to debuff enemies in time - and with the obvious buff to it's duration (to 3 turns from 2) - you only waste 1 turn on it - for 3 turns and IF it causes the enemy to miss just 1 turn out of 3 - it's already better than a stun. Not even mentioning that it's also lowers their crit chance + damages a little.
So yeah, some changes are coming - since i started working on the trinkets as well.
ShadyDax  [作者] 2021 年 8 月 28 日 上午 8:34 
My reasoning is that its actually strong by itself, but doesn't quite complement Musketeer as much as i thought it would. Just think about this: stun works only for 1 turn and then gets resist for 50% so you normally wait for that one turn and do something else (except for Occ lol) - so you waste half the time (stun - something else - stun - something else) and with the Musketeer's kit its not really efficient. Yes, its strong, especially for someone like Plague Doctor that can stun - blight - stun, etc etc and it's okay, it's his role after all - but Musketeer is more focused on actually taking down those targets - especially under the mark. So -then- you waste the mark's uptime by throwing stuns instead of the shots.
ShadyDax  [作者] 2021 年 8 月 28 日 上午 8:01 
Yeah exactly as I was thinking on making it back to the debuff and buffing it instead :D
Subject 2021 年 8 月 28 日 上午 7:12 
Pretty sweet rework, stuns sounds a little strong on smokescreen though. Im def gonna try this out :)
ShadyDax  [作者] 2021 年 8 月 27 日 上午 7:56 
Tell me what exactly is overpowered and I will consider tuning it. I do think she's a little too good right now and needs some tuning but def not as OP.
ameliaz 2021 年 8 月 27 日 上午 6:28 
She is overpowered.
Samson 2021 年 8 月 25 日 下午 3:18 
I definitely like the sound of this. :p4g_love: