Space Engineers

Space Engineers

MES Mercenaries PvE Encounters
25 条留言
WardenWolf 4 月 13 日 上午 4:25 
For those ships which are original, any chance of releasing them as individual blueprints? I'm always looking for cool new designs.
Trixey 2024 年 12 月 6 日 下午 10:49 
seeing startup errors for "MERC-Helios-Waystation"
xdevourx 2024 年 7 月 18 日 下午 1:05 
Anybody know if this is working?
Dalten 2023 年 12 月 18 日 下午 12:40 
Players are reporting ships like MERC.Warhorse-Gunship getting stuck in place, and despawning when players interact with them. anyone else getting anything like this? thanks.
Viper 2023 年 5 月 23 日 上午 11:09 
i know the comment is a year old, but things like jump drive inhibitors can be disabled in the MES settings files.
The Erubian Warlord 2022 年 7 月 7 日 上午 1:31 
Inhibitor free version available? not all of us like that 'feature' in our private games
Verlian 2022 年 4 月 14 日 上午 7:49 
So I constantly have these ships spawning in my game in space but they never move. They just sit there and don't do anything unless provoked. Is this normal? Don't they have a path to follow like every other spawn?
Saati The Hottie 2021 年 10 月 4 日 下午 3:28 
How do I get this mod to absolutely annihilate me, I don't care about scaling, I want huge ship battles
TheFinalEvent97  [作者] 2021 年 8 月 30 日 下午 3:50 
Should be fine :steamthumbsup:
Juananzaldo 2021 年 8 月 30 日 下午 3:49 
NPC Weapon Upgrades Mod
TheFinalEvent97  [作者] 2021 年 8 月 29 日 下午 11:05 
@Juananzaldo It's best not to use it alongside NPC Expanded Universe Encounters.
Which NPC replacement mod are you referring to?
Juananzaldo 2021 年 8 月 29 日 下午 12:55 
How will this interact with the original NPC Encounters mods? Does it just work along with it and includes more spawns? If I use a NPC replacement mod, does it work nicely with it?
76561198123711201 2021 年 8 月 25 日 上午 4:17 
Oh when im use this mod my game dont want load with new DLCs
Stanley 2021 年 8 月 25 日 上午 3:51 
Ahhhhh and here i thought it was some kind of ai weapon that grinds your ship
TheFinalEvent97  [作者] 2021 年 8 月 25 日 上午 3:49 
It deals 20 damage each time the grid is grinded unless the purple RC block on the grid is disabled. The idea is to make boarding a bit more difficult than just grinding through everything.
Stanley 2021 年 8 月 25 日 上午 1:11 
What is this grinder/zapper thingie you mention in the description. What does it do?
76561198123711201 2021 年 8 月 24 日 上午 4:05 
good mod
TheFinalEvent97  [作者] 2021 年 8 月 23 日 下午 6:28 
@Isaac_Clark No
@Luana Maybe? It's probably better not to
Husker_85 2021 年 8 月 23 日 上午 9:39 
Do these use modded weapons or shields without the NPC shield/weapon mods like Orcs do?
Mateus 2021 年 8 月 23 日 上午 4:33 
it can be used with NPC Expanded Universe Encounters ?
TheFinalEvent97  [作者] 2021 年 8 月 21 日 下午 11:25 
@Toveck I'd say a bit less, they don't spawn on planets and won't pursue targets into any gravity higher than 0.25g (lunar typically.) Plus they don't mark an area for more stuff to spawn like Orks do. :steamhappy:
Artiviser 2021 年 8 月 21 日 下午 8:02 
oh heck yes
Toveck 2021 年 8 月 21 日 下午 7:15 
I do have a question, Is this AI more or less aggressive then the Orcs AI?
[82DK] wyomingwolf 2021 年 8 月 18 日 下午 4:41 
*Happy noises* More stuff to add to the pain index