安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






It looks like this item (or a variant of it) was stolen on "Game Maps".
Doing a search for it on the workshop here brought me to this one.
At least, one that has commented enabled so I can inform someone.
https://www.gamemaps.com/details/27777
You, or someone else responsible, were not properly credited at this time.
"Rayman1103" can have it removed (or transferred if you have an account there).
Cheers.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2229703860
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=540427507
Thanks for replying by the way.
I'm going for more of a matte finish with a slight reflection rather than coated in chrome paint without the high memory compromises.
Most mods tend to rely on env_map which create a lot of noise in the graphics that everything else is nearly impossible to distinguish while also have ridiculous issues in darker areas which L4D2 often make use of.
You can also only use so much out of $phongboost before it becomes another glossy mess.
The most noticeable are the chrome shotgun and the M16 assault rifle.
Has it something to do with the fact that i'm not running the game on custom anti aliasing settings?
Also, i'd like to apologize if i may sound rude, but i understand all the work and effort that has been put into this and how hard it is.