Space Engineers

Space Engineers

Pressurize Your Room!
57 条留言
Made Dragon 9 月 8 日 下午 10:47 
Vanilla half-beds need to be added to the mod as they work in without pressure now.
Kaito 2024 年 5 月 28 日 下午 8:48 
How about you read it first:

> New blocks can not be added to the list, as they need to be added to the mod first
TheLastMusashi 2024 年 5 月 28 日 下午 7:41 
read it says you can add whatever you want...
Kaito 2024 年 2 月 9 日 下午 5:10 
I think this needs an update for the new blocks
Fine Gentleman 2023 年 6 月 21 日 下午 4:01 
if this worked with assemblers and refineries and other production blocks this mod would be awesome
WileyCoyote 2022 年 7 月 30 日 上午 7:28 
@Bačiulis, thanks for the awesome work.

I've been using the air vent's setup action to re-enable the farm blocks once pressure is restored. This mod adds so much more need for engineering solutions.
WileyCoyote 2022 年 7 月 30 日 上午 7:27 
My issue was caused by not reading the instructions well enough and not placing this mod above the others in the list.

To everyone, the order of mods in your list can be critical. Check the instructions, and if a mod doesn't tell you where it needs to be to function, try moving them above or below other mods. For true troubleshooting, remove all but the affected mod and then slowly add in one more at a time.
Bačiulis  [作者] 2022 年 7 月 30 日 上午 3:05 
WileyCoyote, for me the issue was I had old config.xml in save game, and not all blocks was in config. Deleting the config.xml and loading game solved the issue (mod generates new config when there is none)
Bačiulis  [作者] 2022 年 7 月 30 日 上午 2:53 
WileyCoyote, thanks! Was able to reproduce the issue, will investigate.
WileyCoyote 2022 年 7 月 26 日 下午 6:56 
@Bačiulis I am prepping for a future multi-player season with this mod, as well as Plant and Cook, Eat, Sleep, Drink, Repeat! installed. In my test world, the Apple Farm and Wheat farm are functioning unpressurized on Mars.

I double-checked the config file, and those blocks are set to true (as per the default file).

I have no other mods running. Any ideas or suggestions to fix this?
GadenKerensky 2022 年 5 月 13 日 上午 5:30 
Good to know.
Bačiulis  [作者] 2022 年 5 月 3 日 上午 9:48 
GadenKerensky, yes, unless enabled in config
GadenKerensky 2022 年 5 月 3 日 上午 3:59 
The survival kit is unaffected, yes?
Bačiulis  [作者] 2022 年 4 月 15 日 下午 2:57 
Urist, need to turn block on manually after air is restored.
Urist 2022 年 4 月 15 日 下午 2:07 
Is there any way to have these things turn back on when the air is restored?
Airomis 2022 年 3 月 29 日 上午 9:44 
ave you thought to make this add things like refinery as to forge ingots the fires need 02 and if so the things could also incresss temp in the room just as if players are mining deep underground temp dose incress.

this idea could also bring in things like AC units and heat syncs
Bačiulis  [作者] 2021 年 11 月 17 日 下午 1:07 
UPDATE 11/17/2021:

- Custom Kitchen, Apple Farm, Soya Farm, Vegetable Grower now requires pressure
- Enclosed farm blocks (Planters and Moshrooms Farm) does not require pressure by default. Can still be enabled in config.
Bačiulis  [作者] 2021 年 11 月 16 日 上午 5:59 
shannae.darkehart thanks for reminder, was meaning to add the new blocks!
Shannae Darkehart 2021 年 11 月 15 日 下午 2:36 
The Plant & Cook herb grower doesn't seem to be affected anymore. There are also more farm blocks that aren't supported now, like the soya farm.
Grim 2021 年 10 月 26 日 下午 11:55 
Hey again, yes, it is fixed now, thank you so much.

This is a great mod, i'd never found a reason to pressurize my ships or bases before it, and with the daily needs mod is a nice combo.
Bačiulis  [作者] 2021 年 10 月 26 日 上午 9:33 
Grim, please check if issue is fixed
Bačiulis  [作者] 2021 年 10 月 26 日 上午 9:33 
UPDATE 10/28/2021:

- Fixed exception when some player disconnected while in bed in multiplayer
- Herb Grower block from Plant and Cook mod now requires pressure
Bačiulis  [作者] 2021 年 10 月 26 日 上午 9:03 
Grim, thanks for report. I'll look into this. Meanwhile can you try using cryopod instead? Of course your solution also works :D
Grim 2021 年 10 月 25 日 下午 2:42 
Hi, i'm having a problem with the mod when a friend is sleeping on a bed and log out, it starts to spam in the chat: "pressurize your room exception: system.nullreferenceexception object reference not set to an instance of an object. at PressurizeYourRoom.CockpitOxygenLogicComponent.UpdateAfterSimulation10()".

And is lagging the game so hard! the only way i found to stop it was destroying the bed and killing my mate in the process haha.
Bačiulis  [作者] 2021 年 9 月 28 日 下午 1:24 
UPDATE 9/28/2021:

- Wheat Farm and Mushrooms Farm blocks from Plant and Cook mod now requires pressure
Bačiulis  [作者] 2021 年 8 月 24 日 下午 2:58 
CzBuCHi to add to what Wyn have said, welding in space is one of the core mechanics of this game. Won't be able to do much in space without it.
Bačiulis  [作者] 2021 年 8 月 24 日 下午 2:57 
UPDATE 8/25/2021:

- Changed notifications from chat to HUD.
Wyn 2021 年 8 月 24 日 上午 9:57 
CzBuCHi: Welding does not necessarily need atmosphere. In space, it is possible for two objects of the same metal to cold weld together just by touching. This is called Cold Welding and has actually caused problems in spacecraft from time to time.
CzBuCHi 2021 年 8 月 24 日 上午 7:46 
hydrogen thruster was just an example ... i was thinking specially large grid hydrogen thruster so engineer would ned to figure out how to build large grid ship in space when welders needs presurized enviroment ...
Bačiulis  [作者] 2021 年 8 月 24 日 上午 3:18 
satyr451, yes it works on dedicated server. Regarding respawn I have been thinking about this for a while. Perhaps player stats should not restore after respawn, only health and only to some level. Cloning is also an interesting possibility.
RMazer 2021 年 8 月 23 日 下午 9:02 
This is a cool add on to the game. Iv been looking for mods like this.
ZoraergazU 2021 年 8 月 23 日 下午 1:26 
Agree with Satyr comment.
also, probably the ability to not able to get tools from respawning is also a thing, but who knows
satyr451 2021 年 8 月 23 日 下午 12:54 
Love the idea of this mod. Does it work on dedicated servers? I love piling on things that make life harder on my server. :).

Also, would love to see a clone mechanism. Require a set amount of time to grow a new clone perhaps? Make it take more power if you want it faster? Right now the only thing cheap in SE is the engineer itself. :) I would love to make it far more expensive to die.
Laffyistired 2021 年 8 月 23 日 下午 12:20 
is there video for this please
Fascist Pig Bank 2021 年 8 月 23 日 上午 1:37 
An absolute fantastic and simple idea! Great work Bačiulis :) Keen should put this in the vanilla game!
Bačiulis  [作者] 2021 年 8 月 21 日 上午 10:17 
Leo_Draconus I think I have seen such mod in workshop, but I can't find it now. I have started playing after survival update, and it always bothered me that helmet on/off function have no in-game purpose.
Bačiulis  [作者] 2021 年 8 月 21 日 上午 10:15 
Cirondelta I suppose this would work instead of current respawn? If you have no clones and you die, then it is permanent? This sounds interesting.
Bačiulis  [作者] 2021 年 8 月 21 日 上午 10:13 
ApexAlphaGaming, I did that in EDSR mod, helmet is opened when you consume food or drinks. Haven't thought to use same mechanic for this mod, but this might be a good idea! Will try it out.
Leo_Draconus 2021 年 8 月 21 日 上午 5:32 
What upsets me is how, with the Survival update, Keen made it so that your suit automaticly draws oxygen from the area around you even when your helmet is closed. A) Your suit is supposed to be a sealed environment and B) I liked it when the game said "Hey, you can breathe here. Open you helmet and stop wasting your oxygen idiot!" You had to be more conscious of using your resources. Also that function made Toggle Helmet useless except for visuals.

TL;DR: I would like it if this mod brings back the old suit oxygen system or if you know a mod that I can use with this one.
Cirondelta 2021 年 8 月 21 日 上午 1:57 
Cirondelta 2021 年 8 月 21 日 上午 1:53 
hi you can create a cloning mod with cryochamber (cost energy to create clone for respawn) ?
ApexAlphaGaming 2021 年 8 月 20 日 下午 6:25 
Anyway for the mod to detect whether or not your helmet is on? Would be cool to be forced to remove your helmet to do certain things or interact with certain blocks
Digi 2021 年 8 月 20 日 下午 12:41 
Mind that the folder is different for published version, it's <workshopId>.sbm_<folderFromScripts>.
Also %appdata% can be used to reach appdata/roaming no matter where it is (it's a valid path, can be entered in explorer's address or Run or whatever).
Bačiulis  [作者] 2021 年 8 月 20 日 上午 8:50 
MoshPitt, you can do that with current xml, both skit and medbay are there. Regarding other blocks, mod is attaching to them, so not sure if adding all of them will not impact performance. So for now will just add blocks by demand.
FartyParty 2021 年 8 月 20 日 上午 8:13 
just a thought, if you are going to create an XML for configuration, you could throw in all default blocks for starters (maybe some folks want SKIT pressurized by Med bay not, etc.)
Bačiulis  [作者] 2021 年 8 月 20 日 上午 6:34 
Fixed config folder name
Bačiulis  [作者] 2021 年 8 月 20 日 上午 4:34 
Digi, thanks! That might be it, as I gave it List<>. Will check this out.
Digi 2021 年 8 月 20 日 上午 4:14 
Then the writer methods need a typeof() as 2nd param, you must give an object declared in your mod there so it uses your mod's folder, you prob gave something from C# instead :P
Bačiulis  [作者] 2021 年 8 月 20 日 上午 3:08 
Digi, honestly I have no idea where this folder name comes from. Folder in scripts is named PressurizeYourRoom
Digi 2021 年 8 月 20 日 上午 2:16 
CommonLanguageRuntimeLibrary? that's a really weird name for a mod :P It takes after the folder from Scripts, maybe change it so it's not so obscure.