安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Great work!
Very cool still, nice work!
It was done by hand... And it was a lotttttttttttt of trouble. A very long process of trying different things and testing to see what works, weeks of experimentation lol, but I was determined! Half the process involves getting used to Maya 2015 and the larian exporter, learning how to export animations. The other half of the process is actually getting an already in game animation into Maya and figuring out how to modify it for exporting (the imported animations seem to always be flipped which makes things a lot more complicated when trying to export it). So yeah, a very tedious experience, I left out a lot of details but thats the basic jist of it.