安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
As for how to put modded items into pocket slots, here's the code for The Magician to showcase is:
-- add a new role :
local moddeditem = Isaac.GetItemIdByName("Runic Geode") + 2000
local moddeditem2 = Isaac.GetItemIdByName("Magic Chalk")
THSTR.AddCustomRole("The Magician","03000",1.0,10,3.5,1.0,0,7)
THSTR.AddCustomPickupItems(0,0,0,moddeditem,moddeditem2)
THSTR.AddCustomCostume({589,660,535,161})
Basically you just throw on the +2000 number that decides that the item should be in the pocket slot into the place where you define the modded item you want and it should work
Go Check it out! https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2635111236
And see if you come up with any roles that can be added to this mod.
uncle and steve both work
And I wondering if you can make roles that start with items from this mod.