RimWorld
Configurable Neural Supercharger
31 comentarii
Joe 21 aug. la 10:50 
Mod's death. Sad.
Balthazad 12 aug. la 1:47 
1.6 plz
ADION 9 aug. la 6:41 
1.6plz
Rovstam 24 iul. la 16:54 
1.6?
Lordlory95 12 iul. la 4:18 
1.6?
Solid Snek 24 nov. 2024 la 10:10 
I have the same issue as https://psteamcommunity.yuanyoumao.com/profiles/76561198832580887 - I've just installed XML extensions and this mod, and I've deconstructed my existing superchargers, then changed the mod settings, saved the game, then rebooted the game - and the settings are unchanged.

Any ideas what I'm doing wrong or is this a bug? Happy to provide logs.
illPosedProblem 24 apr. 2024 la 0:46 
I've tested this on 1.5 (with my old configs, just enabled the mod in the mod manager). Works just fine.
Lisan al-Ghaib 13 apr. 2024 la 10:02 
1.5
The Bard of Hearts 8 ian. 2024 la 15:18 
Seems as though changing the settings for the mod doesn't actually change anything. I restarted the game and everything. Nothing matters. It cuts the time in half, but changing the values of either the charge time or power cost doesn't actually change the superchargers. I also went into dev mod and removed the old superchargers and replaced them with new ones... no change.
Phantom  [autor] 14 oct. 2023 la 7:31 
It does apply to existing ones, just doesn't update ongoing recharge timers.
Luminescence 14 oct. 2023 la 5:11 
After introducing the mod on and existing save game I can confirm that the mod still works and the settings correctly apply after restarting the game, however existing neural chargers' recharge time did not change - I had to build new ones.
Now I didn't wait long enough to see if the old charger would have changed their recharge time after fully charging once. I suspect when changing the settings, existing chargers will only update their recharge time after the current recharge has finished.
Phantom  [autor] 7 oct. 2023 la 8:02 
I've just tested the mod and seems to work fine? Are you guys restarting the game after changing the settings?
Phantom  [autor] 3 oct. 2023 la 5:42 
I'll take a look at it in a day or two. And nice of steam to not notify me of comments until now...
-[EVIL]- Mášŧεя¹ 21 sept. 2023 la 4:17 
any chance on updating this? still not working
kkangsik 6 febr. 2023 la 3:34 
not working......
Kris 28 dec. 2022 la 4:08 
Its not working. Even after restarting the game more than once.
FedeRama 20 nov. 2022 la 19:34 
Would it be possible to make it so prisoners can use it too?
evoc 22 oct. 2022 la 13:58 
Awesome thanks!
Phantom  [autor] 22 oct. 2022 la 13:48 
Updated to 1.4
Phantom  [autor] 21 oct. 2022 la 10:59 
Unless neural supercharges got changed in 1.4, it should still work.
I'll probably mark it as compatible today or tomorrow.
evoc 21 oct. 2022 la 9:56 
Any chance of a 1.4 update?
Dr. Beard 17 aug. 2022 la 3:40 
Yeah turns out it fixed itself after a while
Phantom  [autor] 16 aug. 2022 la 10:54 
@Dr. Bread
Unless the Neural Superchargers got major chages due to a Rimworld update in the past week or so, yes, it should still work.
Dr. Beard 15 aug. 2022 la 15:13 
Does this mod still work? The changes don't seem to take effect even after restarting the game
Kelven 4 oct. 2021 la 13:18 
Is there any way you can add an option to allow prisoners to use neural superchargers? A couple of the prisoners I want to recruit have a similar Ideology as I do so they have a -6 mood effect because they "Wants neural supercharge", but prisoner's can't use them by default.
Loa Kai 7 sept. 2021 la 14:36 
Thanks!
Phantom  [autor] 7 sept. 2021 la 14:21 
@Loa Kai, Restart your game for the changes to take effect
Loa Kai 7 sept. 2021 la 13:23 
I changed the settings but they won't take effect.
Lethums 19 aug. 2021 la 22:32 
Thank you so much, thought the neural supercharger charged waaay too slowly in vanilla.
glencoe2004 19 aug. 2021 la 13:42 
♥♥♥♥♥♥♥♥♥♥♥♥♥♥, you stole my idea! (kidding)
Cybexx 18 aug. 2021 la 5:47 
Thanks a lot, huge time saver.