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and the planet is showing through some squares
Well, you gave me an idea there. I'll look and see if that idea works... I could possibly move the world camera away from the sun and making the planet sphere invisible... assuming that it's a sphere mesh in Unity and the world camera can be defined to point towards a specific direction in world space (not locally). It's going to take some transpiler operations though, which I'm not very excited about.
I would contact SoS2 developers, but I recognize that they're probably busy with other issues and something as small and insignificant as preventing the planet rendering and having a starry background instead for Camera+ compatibility would probably take a while for them to get to. I'm also not very socially adept, as you may figure. I don't want to demand this fix to them, so therefore I fixed it in my own way.
In realworld:no
(i sometimes do that, and the light overlay during testing)
i not sure, i hadn't run sos2 in 1.3