边缘世界 RimWorld

边缘世界 RimWorld

[Save Our Ship 2] No Planet Render
16 条留言
Timskywalker248 2023 年 3 月 3 日 下午 6:34 
1.4please?
Mr. X WeregλrurumonX 2022 年 10 月 3 日 下午 12:15 
Mod conflicts with Map Preview (Cannot preview tile to land on). https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2800857642
Ruby 🦈 2022 年 9 月 10 日 下午 12:25 
Patch doesn't apply to Plasma Exhaust (Nuclear Engine Exhaust Tiles), but's otherwise great because I'm not giving up camera+ lmao
Orbit 2022 年 8 月 23 日 上午 6:09 
plz fix
[BRE]Feliz 2022 年 5 月 8 日 下午 8:05 
for me the background is not visible in the fire zone of the engine..
and the planet is showing through some squares
TwinIndifferent 2022 年 4 月 18 日 上午 10:28 
What about actually making parallax-like image of space instead of flat vacuum? Like Space Station 13 builds do lately. And probably can have animation for flight purposes...
Solid Wires  [作者] 2021 年 8 月 19 日 上午 10:51 
@Nizate
Well, you gave me an idea there. I'll look and see if that idea works... I could possibly move the world camera away from the sun and making the planet sphere invisible... assuming that it's a sphere mesh in Unity and the world camera can be defined to point towards a specific direction in world space (not locally). It's going to take some transpiler operations though, which I'm not very excited about.
I would contact SoS2 developers, but I recognize that they're probably busy with other issues and something as small and insignificant as preventing the planet rendering and having a starry background instead for Camera+ compatibility would probably take a while for them to get to. I'm also not very socially adept, as you may figure. I don't want to demand this fix to them, so therefore I fixed it in my own way.
Nizate 2021 年 8 月 19 日 上午 10:33 
Solid, you could awlays get incontact with some SoS2 people and see about making a cool work around... I believe the background is based on a render of the World map or something like that because I did notice its not just any planet its the one I am on. Maybe if there is a view angle associated with it, try flipping it 180 so you only see space?
pgames-food 2021 年 8 月 18 日 下午 6:07 
(thanks tubfan)
Solid Wires  [作者] 2021 年 8 月 18 日 上午 11:43 
Yeah, that's the consequence of preventing the planet render on vacuum tiles. I tried patching this but I don't understand how the background image works exactly. Therefore, the stars ended up looking like terrain flooring.
AUTOMATIC 2021 年 8 月 18 日 上午 11:37 
In orinial Sos2 background, when you zoom in/out, the ship changes size at a different rate compared to stars in background. This gives the impressions that stars are far away behind the ship. With the mod on the effect is gone and the ship is basically sitting on a black carpet with white dots.
tubfan 2021 年 8 月 18 日 上午 6:56 
In rimworld : yes
In realworld:no
pgames-food 2021 年 8 月 17 日 下午 9:16 
(btw if a shadow screams in space, does it make a sound?) :lunar2019piginablanket:
pgames-food 2021 年 8 月 17 日 下午 9:16 
hi there is also a dev mode setting to untick shadows.
(i sometimes do that, and the light overlay during testing)
Solid Wires  [作者] 2021 年 8 月 17 日 上午 6:24 
Well, true, removing shadows everywhere would fix that. I was mainly pointing out to people who do have shadows turned on that there are still shadows on vacuum tiles in space.
tubfan 2021 年 8 月 16 日 下午 9:51 
maybe use mod "No Shadows" could fix problem ?
i not sure, i hadn't run sos2 in 1.3