边缘世界 RimWorld

边缘世界 RimWorld

Early Spacer Colonists
16 条留言
Farbott 2024 年 4 月 10 日 上午 11:26 
assume already functional and just needs a tag due to being scenario?
Bitbyte  [作者] 2023 年 11 月 11 日 上午 7:01 
Working on that and some more mod compat stuff now
Farbott 2023 年 11 月 6 日 下午 1:58 
It does work, scenario itself just doesnt reedit to give us starting supplies, an easy fix but i almost landed with four guns and no bullets
Bitbyte  [作者] 2023 年 11 月 6 日 上午 8:05 
I see no reason CE wouldn't work. If you try it out and run into any issues, be sure to share them :)
Farbott 2023 年 11 月 6 日 上午 12:03 
here to ask the age old question plagueing mods since the dawn of their creation


ce compatible too?
Kowhaifan 2022 年 10 月 23 日 下午 6:59 
1.fart
VelxraTV 2022 年 10 月 23 日 下午 3:54 
Thank you!
Bitbyte  [作者] 2022 年 10 月 23 日 下午 2:47 
1.4 is out now
Bitbyte  [作者] 2022 年 10 月 23 日 上午 10:56 
Working on 1.4 now!
VelxraTV 2022 年 10 月 21 日 下午 1:12 
Please update to 1.4
Kowhaifan 2022 年 6 月 13 日 下午 6:37 
booooooooo play naked brutality and spend a year micro managing a single colonist because randy wont give you another one booooo /s
Thundercraft 2021 年 9 月 21 日 上午 12:13 
If you have plans to eventually expand the faction to be like a faction mod, then, may I suggest either releasing it as a separate mod or having an option in your mod settings menu to disable adding it as a faction? While I like playing a scenario as Spacer Colonists with Spacer Tech, I'm always hesitant to add new factions to the game. Though, I'm not actually against faction mods.
Bitbyte  [作者] 2021 年 9 月 20 日 下午 11:55 
It is currently limited to the player.
Thundercraft 2021 年 9 月 20 日 下午 6:41 
Quote, "New faction and scenario! The Early Spacer Colonists"

Is the new faction that is added limited to the player? Or is it a faction that can appear on the world map as a potential trade partner and potential ally/enemy?
Bitbyte  [作者] 2021 年 8 月 18 日 上午 9:25 
Yeah I think that would make sense. I'm thinking of implementing a mod settings menu, and I will add tech level to that menu along with some other things
Tegaric 2021 年 8 月 18 日 上午 9:18 
Love this mod, I always felt like it was odd that spacer starts were never implemented. The only thing I noticed was that the tech level is still Industrial. Should this be spacer instead?

I don't know if it would be as simple as editing the xml:

<techLevel>Spacer</techLevel>