武装突袭3

武装突袭3

NATO Improved
47 条留言
Rex 10 月 12 日 上午 5:02 
This is a mod I never knew I needed. 10/10. :NATO:
brendob47  [作者] 5 月 19 日 下午 6:08 
Well yeah a mission's not gonna use custom assets if it's not configured for it. This is not a vanilla replacement mod - this adds custom faction and unit classes. Vanilla replacement is out of scope for my projects.
ㄒ尺ㄖ尺ㄒㄖ 5 月 18 日 上午 9:13 
I used the CUP one it just started use BAF assests XD
ㄒ尺ㄖ尺ㄒㄖ 5 月 18 日 上午 8:36 
I used the Vanilla nato fac for it, that might have the issue, but theres also 2 other non vil ones, ones by CUP and the other the DLC ver. what ones the correct one to use?
ㄒ尺ㄖ尺ㄒㄖ 5 月 18 日 上午 8:32 
I don't think any of the extra added vics spawn in, which kinda stinks
ㄒ尺ㄖ尺ㄒㄖ 5 月 17 日 下午 12:19 
does it work with Antisasi
Mítia 3 月 17 日 上午 7:35 
We need an overhaul patch
brendob47  [作者] 2024 年 11 月 2 日 下午 7:49 
Probably due to some bad inheritance, probably explains some weird behavior I noticed in another mod of mine which also adds that plane. Thanks for the heads-up.
aviatorEngineer 2024 年 11 月 1 日 上午 1:48 
This mod seems to cause some sort of bugged behavior with the Aegis C-192/C-130 vehicle transport. Only the pilot's seat is usable, the copilot's and third cockpit seats do not work. Only affects the Aegis versions of the vehicle transport C-130, though - the NATO Improved C-130J (VIV) and all infantry transport versions of the plane across both mods seem to work as intended.
brendob47  [作者] 2024 年 7 月 8 日 下午 2:47 
For now, Aegis CSAT does approximately what I had envisioned. I actually do have a Russia-equivilant mod on the very back burner that's mostly complete, save for some updating to my current standards, which adds a set of woodland/arid Russia and Spetsnaz factions, where Spetsnaz units use no-pat uniforms and sanatized vehicles. Actually, the one thing that forced me to put the mod on permanent hold is now resolved (and is currently going to be in my next release of Total Warzone as well)
Komodo 2024 年 7 月 8 日 上午 9:50 
dope mod bren, ty
any chance of a similar thing for CSAT or FIA?
brendob47  [作者] 2024 年 4 月 3 日 下午 10:23 
Definitely plenty of new stuff to incorporate. This mod is currently lower priority at the time due to real life projects as well as other mod projects I'm working on a hefty update for. Rest assured, I have features for the next update planned.
Brohead 2024 年 4 月 3 日 下午 5:01 
You could also consider adding the new CUP M1151 as a part of the soft dependency
brendob47  [作者] 2023 年 12 月 22 日 下午 7:10 
No. To avoid compatibility issues as well as internal issues, I chose to create separate factions for NATO Improved instead of replacing existing ones.

I'm sure if you have some time to spare, you *might* just be able to unpack the campaign missions and replace classnames in missions and scripts, but compatibility is not guaranteed.

Side note: This mod requires the mod Arma 3 Aegis as a dependency, which *does* modify base game unit classes for standardization, so in a way, yes, the campaigns will be modified if you run this, but not because of this mod directly.
LimeVr 2023 年 12 月 21 日 下午 3:44 
does this work during the campaigns?
Licic 2023 年 5 月 5 日 上午 8:53 
かわいいアィギッノス 2023 年 2 月 21 日 上午 1:46 
goblino/tenerino tfw No Victoria Nuland (N)PC
ngmi
brendob47  [作者] 2022 年 11 月 27 日 下午 6:47 
My combat fatigues * should * have slight ballistic protection on the shirt, to represent some modern ballistic shirts which may help prevent shrapnel injuries.

I probably messed up its inheritance and have a way to fix it. (For example, it's the same thing that affects some vanilla vehicles. I accidentally broke some of their turrets and you can see some fixes in the recent changelog.)
Fat Otaku 2022 年 11 月 27 日 下午 12:17 
Hi brendob47, I use a mod called AAPM 4, and I just found out the the mod won't work when the unit is equipped with NATO's combat fatigues from this mod but the vanilla one with (almost?) the same look works. I wonder what is different between your version of the combat fatigues vs the vanilla one? Could you share a bit of insight into what changes you made to the uniform?
Fat Otaku 2022 年 11 月 27 日 上午 5:21 
Awesome mod!
brendob47  [作者] 2022 年 10 月 10 日 下午 4:57 
Huh, that's weird. I don't use that mod, so I'm not sure what they use for base classes. Whenever possible, I use custom base classes in my mods, so that would take a while to look in to.
palazarev98 2022 年 10 月 10 日 上午 11:16 
One more thing: it is somewhat incompatible with CTRG 2035 Expansion pack, as it makes their Arid units invisible. I'm not quite sure what causes it, since they seem to have a different config in comparison with vanilla CTRG units, but they were spawnable in conjunction with previous versions of NATO Improved. Not anymore, unfourtunately.
palazarev98 2022 年 10 月 9 日 上午 9:47 
Other factions, which are using the 2035 NATO vehicles instantly break*
palazarev98 2022 年 10 月 9 日 上午 9:44 
Indeed, NATO Improved factions work fine, however all others, including the default US (or NATO without Aegis) instantly break. I'll look forward for the update.
brendob47  [作者] 2022 年 10 月 9 日 上午 9:17 
Got it. I'll try to put out a hotfix for the DAGORs soon, but beyond a more time-consuming overhaul for the other vehicles, I only see the broken turrets happening for vehicles not in the NATO factions added by this mod. i.e. all of the M2AX tanks, artillery, helicopters, and all work properly on my end as long as they are in a NATO Improved faction.
palazarev98 2022 年 10 月 9 日 上午 8:51 
Tested it, the vehicles in question remain bugged. Furthermore, it also breaks AVM-7 Marshalls, M5s, Rhinos, M2A1 Slammers and CH-67 Hurons.

I also found a bug in your other mod - HOMEFRONT. Dagors for Unorganized Militia and Guerrillas are unenterable for passengers.
brendob47  [作者] 2022 年 10 月 9 日 上午 8:10 
Looks like a potential bug with turret inheritance I would need to fix. I'm a bit busy today, but can you confirm the happens with only NATO Improved and its dependencies loaded?
palazarev98 2022 年 10 月 9 日 上午 7:35 
It also became impossible to place commander/gunners in those respective vehicles
palazarev98 2022 年 10 月 9 日 上午 7:24 
I found a bug, which causes a fire emitter to remain always on, even when the crew is not shooting on the following vehicles: M4 Scorcher and UH-80 Ghost Hawk (possibly more vehicles are bugged). It also affects all the retextured versions. Could you please look into this matter and fix it?
Sokol 2022 年 9 月 10 日 上午 7:38 
Definitely like the MXA2, really fun to use
Garythewhale 2022 年 8 月 5 日 上午 4:42 
There is a little issue with the AH-64 Autocannon which the AI doesnt seem to want to fire
Garythewhale 2022 年 8 月 4 日 下午 4:06 
this is really good, keep up the good work.
brendob47  [作者] 2022 年 7 月 30 日 下午 8:20 
@Licic I like the idea, it's low on the priority list right now though.
Licic 2022 年 7 月 30 日 下午 7:25 
You should make a patch integrating the US Equipment Pack by Abb0tt!
Barteg 2022 年 7 月 27 日 下午 2:00 
Good to know, thx for the info
brendob47  [作者] 2022 年 7 月 16 日 上午 8:01 
@Barteg Yes.
The Falchion-22 is actually an AIM-9M, and the ASRAAM is the AIM-132 ASRAAM. The ASRAAM has a much higher off-boresight angle, and its range is greater, but has no proximity fuze. I put the Falchion-22 in more widespread use because 1) The US uses AIM-9 variants and 2) The ASRAAM really feels like another point-and-click type of missile. You can check out their wiki pages for more detailed information on their differences.
Barteg 2022 年 7 月 15 日 上午 7:05 
Just asking, is there a performance difference between the Falchion and the ASRAAM ?
brendob47  [作者] 2022 年 6 月 18 日 下午 7:19 
@Axle I initially made the mod without an Aegis dependency, and considered this after adding it. However, that would mean I start toying with vanilla classes made by BI, which could easily break other mods out there. Best I could offer is a compat patch that hides them in the editor.
Axle 2022 年 6 月 18 日 上午 6:25 
Do you think you can have a version where you replace the aegis US faction instead? There are a lot of factions cluttering the sidebar now and it would be nice to have to replace for existing missions out there
brendob47  [作者] 2022 年 5 月 21 日 下午 9:39 
@Richardguy I know Aegis adds an MTP Carrier Lite, and that's a dependency, I forget if it adds a Carrier Rig in MTP as well. Personally, I don't like how they look, so I didn't use them.
Richardguy 2022 年 5 月 21 日 下午 6:11 
Do you have any plans to add a re-textured Carrier Rig and Carrier Rig Lite, in the vanilla MTP pattern, for NATO?
Rival_Raptor 2022 年 5 月 9 日 上午 7:26 
XM5 and XM250 confirmed for army
Aurora 2022 年 5 月 1 日 下午 5:24 
You can make XM5 now. Sig Sauer is the winner.
强制吃屎 2022 年 5 月 1 日 上午 12:37 
NGSW是老美下一代了
TFatseas 2022 年 4 月 20 日 下午 1:57 
Just wanted to say I appreciate your work. 2035 NATO doesn't get a whole lot of love in the Arms mods community.
brendob47  [作者] 2022 年 2 月 25 日 下午 12:53 
That's one thing I'm kind of torn on, to be honest. If I could obtain a model of the ECH without the IR strobe, I would do it, but modders don't have access to those.
Black-Jack 2022 年 2 月 25 日 上午 10:13 
This mod looks hella cool. Only thing I wish is that soldiers would be issued the ECH over the standard, plain looking combat helmet. I suppose I could unpack it and make the changes locally. I won't re-upload it, obviously.