边缘世界 RimWorld

边缘世界 RimWorld

[1.2][1.3][1.4]Level This!
51 条留言
KiTA 2024 年 8 月 4 日 下午 3:37 
Miss this mod, it was fun
GuiltySweets 2024 年 6 月 3 日 下午 6:15 
miss this mod :(
The Realest Nooblet 2024 年 5 月 27 日 下午 10:01 
SOMEONE UPDATE THIS ASAP WHILE THE AUTHOR OUT
gery 2024 年 4 月 26 日 上午 2:43 
Обновите пожалуйста мод до 1.5 ,а то он не работает (Please update the mod to 1.5, otherwise it doesn't work).
Narkesha 2024 年 4 月 24 日 上午 5:44 
guide me back to the way of Level.
Stone 2024 年 4 月 19 日 上午 5:48 
Desperation :/
The Realest Nooblet 2024 年 4 月 18 日 上午 7:06 
1.5 WYA?!
Korvon 2024 年 4 月 17 日 下午 6:10 
missing this so much
chanoro 2024 年 4 月 14 日 上午 9:15 
It would be incredible to see a 1.5 version of this. It's been a fully essential part of my playthroughs for a while, thanks for this either way!
DeerShapes 2024 年 4 月 12 日 上午 2:37 
can this be updated to 1.5?
garfu 2023 年 1 月 6 日 下午 5:57 
I've also updated the mod to no longer be effective on hostile pawns that are not the player so end game modded factions don't become invulnerable bullet sponges while you're trying to kill them if your settings have a low leveling threshold
garfu 2023 年 1 月 5 日 下午 9:06 
Vazrua 2022 年 12 月 9 日 上午 1:54 
Ayo, seems like you need to update the target assemblies.
XO 2022 年 12 月 4 日 下午 6:21 
@♫LP flx.gg
yeah the mod option doesn't appear
Thomus 2022 年 11 月 15 日 下午 2:12 
Hi, options don't appear.
Vectorial1024 2022 年 11 月 5 日 上午 1:31 
Hi there, perhaps you can add a space between [1.4] and Level This, so that Steam can search this mod correctly, thanks!
Lee Meowth 2022 年 11 月 5 日 上午 1:16 
option is bug for this mod, it will give you errors and won't let you save. Avoid it for now, still the mod works wonders.
bagelhe 2022 年 11 月 4 日 上午 4:50 
it used to have mod options. now i dont have any options. anyone else got this problem?
Chiseled Cactus 2022 年 10 月 31 日 下午 11:35 
YOU SEXY BEAUTIFUL PERSON I LOVE YOU
Stinko 2022 年 10 月 31 日 下午 10:17 
beautiful, i missed this so much <3
The Realest Nooblet 2022 年 10 月 31 日 下午 6:23 
YOU A REAL G FOR UPDATING THIS OMFG!!!!!!!!!!!!!!!!!!!!!!!!!!
Chiseled Cactus 2022 年 10 月 29 日 上午 2:11 
Hello! Definitely looking forward to an update if/when you get the time. Thank you for your work; sometimes all that's needed is indeed moving stuff, but this one may need differently.
The Realest Nooblet 2022 年 10 月 22 日 下午 11:55 
1.4?
White Obama 2022 年 10 月 9 日 下午 7:38 
Any chance we can get this updated for 1.4?
viirinsoftworks 2022 年 7 月 7 日 上午 1:45 
I told the original creator that golems created with A Rimworld of Magic 1.3 don't get the health leveling hediff. Were you able to make sure they do and carries over between its active and dormant states?
Claytron 2022 年 5 月 28 日 下午 7:31 
Would enjoy seeing this mod expanded for further things like simple tasks, walking speed, etc.
545748190 2022 年 3 月 14 日 下午 10:14 
thank you for your updating work!
Symmatile 2022 年 3 月 6 日 上午 8:35 
The Micro-Scythers in Android Tiers give errors pertaining to 'Level This!' trying to give them levels and experience. Both melee and ranged are affected by this. I would put this in a bug report thread, but you have none.

Exception ticking Bullet_BoltActionRifle1894087: System.NullReferenceException: Object reference not set to an instance of an object
at LevelThis.HealthLevelling.PostPostApplyDamage (Verse.DamageInfo dinfo, System.Single totalDamageDealt) [0x0013d] in <bfcd0f1de90c47e3a7efb26577130c2d>:0
at Verse.ThingWithComps.PostApplyDamage (Verse.DamageInfo dinfo, System.Single totalDamageDealt) [0x00020] in <360933dd75ad47e8a6d2a631ae77b5d8>:0
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.PostApplyDamage_Patch1(Verse.Pawn,Verse.DamageInfo,single)
at (wrapper dynamic-method)
viirinsoftworks 2022 年 2 月 18 日 上午 3:51 
The golems from A Rimworld of Magic 1.3 don't get the hediff.
Cartoonfox 2022 年 1 月 22 日 下午 2:06 
Is there anyway to get other stats? (I just have health)
Watermeloans 2021 年 12 月 26 日 下午 1:31 
Hey, I just have a suggestion. Would it be possible to include a health setting where it's like a log graph? So it function similarly to compounding level + simple health setting, but setting a high maximum random level would be doable?

also making a way to limit the highest health would be cool as well. Basically adding more controls to how level and health scaling work would be very helpful.
venomous etymology 2021 年 11 月 26 日 下午 10:19 
Hmm I did have a problem with this one... I run cosmic horrors with my modset, and one time I was hit with a Deep Ones raid. I bottlenecked them, and the one I was hitting everything with leveled up so fast that all the damage actually became less and less, to the point that at the end of the fight, he was much healthier (23 hours til death vs 6 hours til death) than before.

I don't know what could have caused this, and honestly I'm not even sure it's a bug, it might be some weird call of cthulu interaction. Either way, figured I'd let you know. It's a really fun mod!
Rockstar 2021 年 11 月 24 日 下午 3:31 
I absolutely love this mod. As long as you keep the xp scaling reasonable (my main ultra-augmented fighters after a couple of years were only level 40), it makes your long time colonists feel as powerful as they should be
bearhiderug 2021 年 11 月 15 日 下午 1:32 
hope this is relaticvly stable to use in a modlist =D
PopoMcnuggets 2021 年 10 月 27 日 上午 10:09 
I tried disabling everything except this mod and it still happens.
PopoMcnuggets 2021 年 10 月 27 日 上午 9:48 
When i spawn in with an animal the animal instantly dies with the cause of death being 'health'. This happens with drop podding in and starting standing.

link to log
https://gist.github.com/HugsLibRecordKeeper/b3b6cb33684ebec47cb4b4d58ef51f8e
Comrade Youth 2021 年 9 月 29 日 下午 9:00 
Death by 1000 cuts becomes very common when a Pawn is more durable.
Their equipment will also be damaged much more heavily the longer it takes for them to go down.
It's balanced.
Believe me when I tell you, you're going to have Pawns getting all their clothes shot off before they're downed.
Virsia 2021 年 9 月 18 日 上午 5:00 
so basically something that doesn't kill you will make you stronger, sounds good but without balancing factor from opposition this would be game breaking because insanely high hp.
maybe put a cap level on it like max 5-10 times pawn original health. heck 5x original health with correct equipment would be bullet sponge.
Jdalt40 2021 年 8 月 24 日 上午 5:34 
No no you were absolutely fine, was my fault for pushing it to the back of my HDD, thank you for pushing it to 1.3!
♫LP  [作者] 2021 年 8 月 23 日 下午 6:22 
@Jdalt40 If you say you got project with it I'll take it out, all I woulda have done and started was cleaning source and git and made sure it work for the forseeing future. I made it clear it was yours to begin with.
Jdalt40 2021 年 8 月 22 日 下午 10:38 
No need to remove this now, you can keep it up until my update is released, then it's up to you on what you want to do with the current 1000 subscribers (could even continue updating your own version if you want! I started making this because I thought it was a funny and interesting idea, I'd love to spark new ideas with this! )
Jdalt40 2021 年 8 月 22 日 下午 10:34 
Psst LP! Thank you for updating this, I'll be hopefully dragging my version along this month once my classes stop being hectic. The version I have already has scaling levels! (just never released because I never felt satisfied with it + felt burnt out)
Krizso 2021 年 8 月 18 日 下午 11:07 
@arendjvr This is because the health of the body part is higher so the damage relatively smaller to it
The 2021 年 8 月 18 日 上午 10:49 
I wonder if it would be feasible for pawns to level up by dealing damage, too.
♫LP  [作者] 2021 年 8 月 18 日 上午 8:33 
@STG I'll see if I can work on that.
Ali50 2021 年 8 月 14 日 上午 2:59 
Thanks for the update!
Sally smithson 2021 年 8 月 14 日 上午 2:38 
The blood loss rate is also affected by the level.
a pawn of level 10 will bleed less from 1 point of damage than a pawn of level 3 with the same damage point
Blorpmeister 2021 年 8 月 13 日 下午 10:20 
Just an info post in case nobody wants to dig through the original mod page.

It's +10% per level, and no cap on levels. Pawns level by taking damage. Level 100 takes about 100k damage to reach, and would multiply HP by 10x. Prosthetics are also effected. Heal rate scales as well, so you should not have pawns taking months to recover unless something else impacts healing mechanics.
TheFatman 2021 年 8 月 13 日 下午 6:52 
This has my attention.