边缘世界 RimWorld

边缘世界 RimWorld

移除屠宰死亡爆炸
58 条留言
载入中...  [作者] 8 月 22 日 上午 6:02 
已修复
maets 8 月 22 日 上午 3:52 
你好,安装这个mod打开游戏后,桌面会出现一个harmony.log.txt文件,卸掉这个mod之后就没有出现了
载入中...  [作者] 8 月 3 日 上午 5:53 
@Artemisian Go to setting
Artemisian 8 月 2 日 下午 3:38 
It's still not working for me, loads without error but slaughter = explosion. Anyone else getting that?
载入中...  [作者] 7 月 23 日 上午 6:39 
@Planeswalker 修了。不过这么长时间这个bug没被发现,说明毛绒种确实不受欢迎。。。
Solid Gold 2 7 月 20 日 上午 6:18 
Awesome Thank You! I love this mod
Planeswalker 7 月 19 日 下午 7:07 
把mod下了后就去宰杀了
Planeswalker 7 月 19 日 下午 7:06 
添加了mod后,我的毛绒种(14级驯兽)不会去宰杀爆炸羊,普通动物倒是能宰的。
载入中...  [作者] 7 月 18 日 上午 9:06 
Should have been fixed
Artemisian 7 月 17 日 上午 5:56 
Confirmed not working in 1.6, big baddaboom.
Philistine Swine 7 月 17 日 上午 2:00 
Not working in 1.6
travislaborde 7 月 16 日 下午 6:56 
this is not working in 1.6. loads without error, but... BOOM happens upon slaughter.
玬玎茱莎 6 月 26 日 上午 8:19 
1.6 pls
Ashes_111 3 月 29 日 下午 1:06 
@HighFlyer96 and a high enough level surgeon would know how to disable the chemical release that causes the explosion before slaughtering it. so therefore theoretically lore accurate. ya dingus
HighFlyer96 3 月 11 日 下午 3:16 
I'm not aggressive, I just don't like it if people don't know what they are talking about.
He throws around with claims that are wrong.

I absolutely see the point of this mod, and would have loved it when I had a Boomalope farm, but there is no need for to call it "lore accurate" when it isn't and wanting it in base game.

It's just a good mod, not more, not less.
Ghostwish 3 月 11 日 下午 1:00 
Rimworld's lore is war crimes.
载入中...  [作者] 3 月 11 日 上午 4:13 
@HighFlyer96 considering rimworld is never a lore-accurate game, do not be aggressive
HighFlyer96 3 月 8 日 下午 11:28 
@Joe What are you talking about "lore-accurate"? It literally says that it explodes when it dies. The explosion doesn't come from damaging the sac, but from the death of the animal which is exactly how the chemfuel in it is ignited all along.

Lore-accurate would be the initial removal of the sac before the slaughtering as only then there would be little to no chemicals to explode.
Joe 2024 年 12 月 4 日 下午 6:52 
This is lore-accurate. If you kill a Boomalope with a knife, how the hell can the chemfuel in it be ignited and explode?!!!

Mod should've been base game tbh.
载入中...  [作者] 2024 年 6 月 15 日 上午 4:54 
@cjmx666 生效
假日威龙杰斯顿 2024 年 6 月 15 日 上午 3:25 
阿尔法动物拓展的空水母能生效吗?
tanyfilina 2024 年 5 月 10 日 上午 7:23 
Thank you!
载入中...  [作者] 2024 年 5 月 10 日 上午 6:15 
@tanyfilina it just means it's not 100% safe for the pawn to slaughter the boomlope. to disable this function, disable the "Only Allow Success Slaughter" in mod settings
tanyfilina 2024 年 5 月 10 日 上午 1:41 
It is able to do that if directed manually though.
tanyfilina 2024 年 5 月 10 日 上午 1:40 
Hello! I'm getting the following error (appears when pawn have to go slaughter the boomalope, and it fails to do that):
Marcello Hex False
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
NoExplosionOnSlaughter.RimWorld__WorkGiver_Slaughter:Postfix (bool&,Verse.Pawn,Verse.Thing,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.WorkGiver_Slaughter.HasJobOnThing_Patch2 (RimWorld.WorkGiver_Slaughter,Verse.Pawn,Verse.Thing,bool)
RimWorld.JobGiver_Work/<>c__DisplayClass3_1:<TryIssueJobPackage>g__Validator|0 (Verse.Thing)
Verse.GenClosest/<>c__DisplayClass3_0:<ClosestThingReachable_NewTemp>b__0 (Verse.Thing)
Verse.GenClosest:<ClosestThing_Global_NewTemp>g__ValidateThing|9_1 (Verse.Thing,single,Verse.GenClosest/<>c__DisplayClass9_0&)
Verse.GenClosest:<ClosestThing_Global_NewTemp>g__Process|9_0 (Verse.Thing,Verse.GenClosest/<>c__DisplayClass9_0&)

...
载入中...  [作者] 2024 年 4 月 17 日 上午 2:45 
@Kasa @Wolf653 I just found i complied to the wrong path, problem solved hopefully
ItsKairoKay 2024 年 4 月 16 日 上午 10:49 
The mod disables slaughtering in general and then seems to prevent boomalopes from exploding entirely
with the mod installed auto-slaughtering ceases to work and manually ordering a pawn to slaughter a animal also does not work as the option does not appear
Kasa 2024 年 4 月 16 日 上午 9:14 
Sorry Warg*

Play to much D&D.
载入中...  [作者] 2024 年 4 月 16 日 上午 8:06 
@Kasa what is a worg puppy? is it something from anomaly? i haven't played the dlc yet
Kasa 2024 年 4 月 16 日 上午 6:47 
For some odd reason with this mod I was unable to slaughter a worg puppy with my pawn that had level 16 in animal handling.

Once I turned only allow success slaughter off were they able to do it.
载入中...  [作者] 2024 年 4 月 15 日 上午 4:20 
@Victor fixed
Victor 2024 年 4 月 14 日 下午 12:59 
Got this error: Error in No Explosion On Slaughter 移除屠宰死亡爆炸, assembly name: NoExplosionOnSlaughter, method: Verse__Pawn__Kill:IsExplosion, exception: System.MissingFieldException: Field 'Verse.RaceProperties.deathActionWorkerClass' not found.
Line 3686
https://gist.github.com/HugsLibRecordKeeper/795e3311c60bca9eacd510dc1c8ade23#file-output_log-txt-L3686
Sakujo 2024 年 4 月 13 日 下午 12:17 
Thanks for updating :)
Gliyan 2024 年 4 月 11 日 下午 4:57 
需要1.5
burnt 2023 年 5 月 12 日 下午 4:40 
i love you :steamhappy:
VelxraTV 2022 年 10 月 23 日 下午 8:30 
Im seeing an error that reads:
(all one error cut in sections for steam character limit)


Exception in Verse.LongEventHandler.ExecuteToExecuteWhenFinished: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native)
VelxraTV 2022 年 10 月 23 日 下午 8:29 
System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at NoExplosionOnSlaughter.Verse__Pawn__Kill+<>c.<.cctor>b__3_3 (System.Reflection.Assembly x) [0x00000] in <2490b60f69214055a2bf654ff4a76791>:0
at System.Linq.Enumerable+SelectArrayIterator`2[TSource,TResult].MoveNext () [0x0003a] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable+SelectManySingleSelectorIterator`2[TSource,TResult].MoveNext () [0x00038] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () [0x0004e] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
VelxraTV 2022 年 10 月 23 日 下午 8:29 
at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x000db] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at NoExplosionOnSlaughter.Verse__Pawn__Kill+<>c.<.cctor>b__3_2 () [0x0007d] in <2490b60f69214055a2bf654ff4a76791>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00089] in <2ac9ff1464ea49a284d37555c9c1f6ec>:0
- transpiler net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
Ghostwish 2022 年 10 月 21 日 下午 7:31 
People who ask for updates the DAY OF THE VERSION'S RELEASE should be slapped. Hard.
VelxraTV 2022 年 10 月 21 日 下午 2:34 
Please update to 1.4
Ghostwish 2022 年 9 月 2 日 下午 5:48 
No it works, look at what Ordpus posted. You have to turn it on.
Python 2022 年 9 月 2 日 上午 11:50 
Doesn't seem to work for me either.
Celibateslut 2022 年 6 月 28 日 下午 9:22 
It looks like it doesn't work with the Alpha Biomes mod. I just had some Green Goo blow up on me but the Aerofleets die quiet.
载入中...  [作者] 2022 年 4 月 29 日 下午 8:57 
@Ghostwish As far as I have tested, it should be fine. Maybe you should check in the mod config that if you have set the min no-boom level too high
载入中...  [作者] 2022 年 4 月 29 日 下午 8:56 
@WindowMaker yes, it should work with any animal that uses the vanilla death boom feature
Ghostwish 2022 年 4 月 27 日 下午 5:23 
Doesn't work at all.
WindowMaker 2022 年 4 月 27 日 下午 12:54 
Does it works with boomrats too ?
Ghostwish 2022 年 3 月 22 日 上午 11:24 
Doesn't work anymore, it seems. :(
csfireworks 2021 年 11 月 25 日 下午 2:00 
2333
Billy Shears 2021 年 9 月 12 日 下午 12:40 
Awesome! Thanks :)